Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Jessie

  1. Painted up Feiya for my tempest cleric and painted up this other miniature that I don't know the name or number of (unreleased as of now I think) for my husband's rogue. I tried to paint his poncho sort of like schemes from Clint Eastwood's characters in the Sergio Leone movies. Feiya's base is milliput using a Green Stuff world roller (aztec) and the guy's base is one of the (again, Aztec series) Dragon Forge pre-made bases. Thanks for readingIMG_980062.jpg.8b1552c3aedfc360d0b986ced97c6ec0.jpg





    • Like 19
  2. One of the other players in my group had me paint these guys up, Woody Stumpwimple and Balto Burrowell. The other players always wanted really muted (y'know, edgelord/masculine) colors so kept them pretty simple. Have already painted up Balto twice now (once for myself, 2nd time for a different player) so might say no more commissions for Balto although he's fairly easy to paint at least.









    • Like 20
  3. 1 hour ago, TaleSpinner said:


    Correct.  Reaper did not say it, I did. Yes, I am a Reaper Sculptor, but no I don't do many humans for them (or anyone for that matter; monsters, creatures, animals, and terrain are my specialties).


     I also didn't say caricature. It is just more difficult, not impossible to read female and full expression at the same time.  It takes skill, something you will find in both Izzy and Reaper's top humanoid sculptors.  Could I do it?  I'm not sure.  I have twice on smiling figures, but it took several tries.  


    This is all information I got from taking Bobby Jackson's Expressive Faces class.  Bobby is one of Reaper's primary humanoid sculptors.


    Understood, apologies I couldn't remember who made the post initially. I understood the point you were making (hopefully). And I know that Reaper's artists and sculptors are capable of making female figures look active and like warriors and not just diplomats or courtesans.

    • Like 3
  4. 9 hours ago, DragonWyrm said:

    Remmember when Reaper told us that it is hard to tell females apart from males if they wear sensible clothing and dont have a caricature of feminine features. I can see that, but that just gives you the option of saying that something is a feminine male or just a normal female. So I don't really see a problem with it. You can paint duplicates as oposite gender (give a man a stuble, I say), you could allready do it to most female mages and rouges (it's a male elf I tell you).


    To be fair that wasn't Reaper that said that. That was one person who sculpts (but I don't think has sculpted for Reaper). Obviously all the existing female Reaper figures in action poses and the males in passive poses prove that's not a "rule".


    I know what they meant but the existing fire and frost queens look like they are bashful or flirting with the adventurers. I'm not saying each female giant needs to have her face contorted and be angry, but Izzy's art is proof something can look both female and deadly/prepared/active.

    • Like 10
  5. 4 hours ago, Brennor said:


    Agreed on the cute nicheness. However, looking forward to seeing what else Reaper comes up with. Mouslings are great. Really liking the High Rollers and Rocky as well.


    A Mousling Pirate mini would be fantastic!


    In case someone didn't link already, they made a special edition one a while ago (http://www.reapermini.com/Miniatures/Special Edition Figures/sku-down/01520)


    I got him off a 12 days of Reaper so keep your eyes peeled during events like that.

    • Like 4
  6. 54 minutes ago, Looter said:

    I guess I just thought more GM's were like me and had some badass bosses on the way to a crazy deadly god like encounter with something like Ma'al.  Which funny enough was where a campaign I was running in MERP was heading before real life butted in.


    We have plenty of bad broccoli bosses. Current campaign is Storm King's Thunder so lots of giants (no big demons yet that I'm aware of, I'm not the DM but seems unlikely there will be any). We did Curse of Strahd before this one though we never finished it (were there demons in that?) and we did some sprinkling of modern stuff with Savage Worlds. Before that my huz ran Rise of Tiamat at the store (no demons?) and another DM ran Against the Giants and Descent Into the Depths of Earth with our group at home. Maybe you ran Into the Abyss but for whatever reason we just never ran that one. So that's a lot of adventures we've been through and a lot of regular gaming with no big demons. Also, as I already mentioned, I already have the two guys! I'd rather be spending my money on figures for monsters I don't have (of which there are plenty) rather than "better" sculpts of existing figures. When I am buying "better" sculpts just to upgrade my collection you'll know that I've financially made it and can just afford to buy whatever minis I feel like all the time. That'll be the day.


    Edited to add: Ha! the forum turned a-word into broccoli, hilarious ::D:

    Edited again: We also did Savage Tide but I don't think we finished it, looks like (spoilers:)


    there might have been some use for some demon stuff later on


    • Like 6
  7. 13 hours ago, Looter said:


    Narglauth is similar to another Demon?  Do you mean Rathauros?  Also I don't know why you couldn't use a very well sculpted huge Demon in a game.  Guess you just play against little demons? 


    I completely agree about the ghouls though.  Featureless humanoids has to be a rather niche market.


    Yeah Narglauth is really similar to 77315 Fire Demon. The new Agramon is a re-do of the 77112 Agramon, Pit Fiend.


    I already have both of them. I agree the new sculpts are "better" and more dynamic. But I don't always spend money on something new/better when the thing I already have meets that need and I've got a lot of other things to spend money on.


    I can't remember the last time we used a demon of that size in one of our games and we play every week, usually published D&D campaigns. Was probably several years ago.

    • Like 6
  8. Not excited about either of the repeat demons this Kickstarter. I appreciate they probably sell well and Reaper has learned new things about molding, but I buy for gaming and I don't need really similar sculpts to what I already have.


    The ghouls/ghast from the last update don't thrill me much either (already have lots of the existing sculpts).


    Was really excited about the last reveal. Not sure I need another roper, but love the fungi/mushrooms, and love the troglodytes and will be getting more at retail. Also I've always really enjoyed the design of the bloodstone gnomes and am happy to see a few more pop in.

    • Like 3
  9. 3 hours ago, Reaperbryan said:

    It comes up from time to time that someone suggests that we could do better if we revealed every goal up front and none of this "stupid waiting another 8k nonsense". 

    And my question is - suppose we revealed everything on day one, as suggested. $5,000,000.00 worth of rewards. and you all came in and added to your pledges exactly once, and then we waited. and at the end, we made $3M. how should we handle backers who pledged for rewards we priced and revealed, but didn't raise enough to pay for all of the molds? Some of those backers need refunds now. And now we raised even LESS than it said we did. Ugh. Nightmare. 

    No, this may be frustrating for some people, but this is the way we have to do it. We reveal nothing until we are confident that we can achieve it, mold it, and deliver it. We're ~72 hours out to the farthest out goal, so we're confident that even though we aren't there, we will be there in time to not fail.


    I post this here so YOU all can understand, because I can't say it in a way that doesn't make me sound like a jerk, because this is a ridiculously well-thought out process, and I dislike being told I'm doing it wrong, and the snippiness is palpable in my tone.


    I'm curmudgeonly and not afraid to be critical-


    But I think you guys are going about this absolutely the best way. Sometimes I wonder actually if there aren't too many previews. Like a lot of the things shown at Reapercon last year didn't seem to excite people on here as much, luckily only super Reaper fans were following close enough. Or if there's a few images or the live video shared, it seems people are less excited when that item gets revealed as a goal. Which makes sense, people want to see new things, as soon as something isn't new it's less exciting. And like you said, you don't want to reveal things that may be goals never reached. Your reveal plan is brilliant and its success is proven.

    2 hours ago, LittleBluberry said:


    I know I'm bringing this back fairly late, but those kitties weren't that expensive in metal back when the boneyard was still a thing.  I think it would make more sense to ask for the cats to be available in metal rather than Bones.


    I suspect that this crowd would buy quite a few cat packs.  :;):


    I support cat sprues. But I suspect the end results would be a bit odd. "Why do all these heroes have cats on their bases? Wait, why do these goblins have cats? Err...why does this beholder have a cat with it?"

    • Like 14
  10. Another to say I rebase everything. Sometimes I glue the broccoli to a base and then use milliput to make it consistent. Sometimes I cut the minis out of broccoli and pin them in a basius made base (with milliput) or a premade base from a place like dragonforge. Bones makes this super easy to do.


    I really prefer the visually consistency and the game board consistency.

    • Like 9
  11. 19 minutes ago, PaganMegan said:


    This KS is still looking kind of guy heavy, I am hoping for more witches, sorceresses, and clericsesses. Clerictrixes? There are a lot of older Reaper miniatures of female casters that would be great in Bones, all by the same sculptor. She also did some female fighter and paladin types that still look really good.


    Really hoping to see a pack of female giants, preferably in a not-passive pose. We've got some time yet so fingers crossed.

    • Like 8
  12. 2 minutes ago, MarvnMartian said:

    Lets see... underdark tease no dwarfs yet, perhaps some duergar are in our future.


    My short list from underdark campaigns that haven't been mentioned Fomorians, Svirfneblin, Grick, Mind Flayers, Quaggoths, Ropers, Rust Monsters, Troglodyte( make them big enough and would be a functional slaad aswell)  Myconids are pretty weird dunno if they would throw them in, Xorn are a weird bunch too but weird is good sometimes


    Fomorian - they made one in Bones 3 that should be released in less than a year.


    Svirfneblin - they have a few "derro" in bones that I thought were these guys?


    Grick - chthon


    mind flayer - bathalian (alas only one sculpt in bones)


    quaggoth - I don't even know what that is


    roper - they have this "stone lurker"


    rust monster - oxidation beast


    troglodyte - i think their lizardman line is the closest to this 


    slaad - agree we need one


    myconid - they have 3 of of these mushroom men (though I'm not opposed to more)

    • Like 8
  • Create New...