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Pippin's Achievements


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  1. Excellent! Thanks! I'm thinking I'll go warlock. Just gotta flesh out a few of the details. https://docs.google.com/document/d/18gkAXOSqGeh3tcg3_g63EdaX_wVZWuuUyCTbkuJX0ww/edit Okay, here's the link. He's a Half-Elf Sage Warlock. I'll add in some more about background, but this at least gives a glimpse of the stats and such at the moment.
  2. I'd be interested if you're still taking sign ups and willing to work with me on learning 5e. I play Pathfinder and played D&D up to 3.5, so it's just some of the fine details that I'm foggy on.
  3. Fantastic! So much character captured in that expression!
  4. Wow!! Those are some fabulous pieces!! Absolutely loved your Alice as well, just wasn't logged in, so didn't comment when I saw that one. Any chance we'll have a printed and painted shot of the full crew anytime soon?
  5. I just binge-read this thread. Super cool project! Loving the look and feel of the dragon, its mother, and the burning victim. Fantastic work and creativity!
  6. Great looking works as usual, Chris! I'm expecting at least a few (if not all) of those pieces could make cameos in the next Frostgrave/Ghost Archipelago campaign?
  7. Wow! The dynamics of this game seemed much different from the Frostgrave campaign. Not sure if it's actually the nature of the differences between the two games or if it was just this specific adventure happened to go more violently. I mean, losing four figures? 40% of the crew down. I don't think you ever had loses like that back in the Frostgrave games. Looking forward to seeing how things progress in the next games of this campaign and in seeing young Marny come into her own and proving to herself and her uncle that she's a capable adventurer.
  8. A rather enjoyable, though as you said, anticlimactic ending to the adventures. I have a captain in my warband and she is a massive beast of pure destruction. It's really been fun watching Quail and Bailey on their adventures as they and their crew have grown and developed. Am I correct in assuming you'll be playing them again in the Christmas adventure, or will the Christmas adventure be your test run of Ghost Archipelago? Speaking of, I'll be interested to see how things go with your Ghost Archipelago campaign!
  9. So looking forward to your Ghost Archipelago campaign! I'm glad that you're using the iconic half-orc inquisitor that you so wonderfully converted into an elf for this crew. I actually got that mini specifically so I could steal...I mean...borrow your idea ;=) Looking forward to meeting the rest of the crew!
  10. I think bringing in uncommon races is a brilliant choice! I've had trouble finding decent kitsune minis. Several of the guys I play PFS with have expressed the challenge of finding grippli or tengu minis as well. Of course, quality female dwarf, gnome, or Halfling minis are also non-human characters that might appeal to those who don't want to go quite as monstrous?
  11. Another nice write-up! I've been enjoying the adventures of the librarians, but I can't help but be excited to see if next year's adventures will feature a different type of warband or if there will be some Ghost Archipelago in the future. Kind of stinks that the game got cut short on you. Still, sounds like a lot of fun was had :=)
  12. Looking forward to seeing these develop from blobs to beauties!
  13. Love the cartoony vibe these guys give! It puts me in mind of the old animated versions of The Hobbit and The Return of the King.
  14. Some nice work on that guy! I rather like the facial expression and the fact that you didn't sculpt him quite so squared-off as some dwarves become, yet he still clearly reads dwarf. If you're going for the flail idea, a tiny bit of fine chain to connect from the handle to (insert whatever you call the bludgeoning part here) could really sell the look well. This would involve either putting a tiny bit of green stuff to hold it in place (and fill the gaps) or some glue rubbed into it to hold it in place and fill the holes. Of course, if you decide the idea of making it casting-ready isn't an issue, just let it have movement and it will add depth to the piece on the tabletop. In going with him as a farming character forced to pick up arms, I'd think a scythe could also be a solid two-handed weapon choice. Character-flavor-wise, I'd vote for the first option if you go axe head as it looks more like something that might be kept around to chop lumber while the second looks more like it's made for battle. Looking forward to your next step in fleshing out your mini!!
  15. Awww, that's the sweetest background story I've ever heard about a terrain piece! It's painted really well (and so is the mini you posed with it for scale), but the piece being a memorial of your mom just really grabbed my focus. Excellent work (and I have no doubt mama is proud of your work).
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