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kellinator

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  1. Aridwyn casts a sideways smirk at her friend. "And may I ask why it was so noisy? Or did Zeke make it just too crowded in there for yours and Joe's taste?" She waggles her eyebrows wickedly.
  2. Aridwyn gazes into the overcast sunrise. "Poor Bhoggy," she echoes Janara. "It's a terrible thing to lose one's family for any reason, especially so young, but to the Darkspawn is one of the worst of all..." She shakes her head as if trying to shake away the bad memories. "And then to be captured by them, after he witnessed whatever happened. Such horrors have broken many a brave warrior. Perhaps it is the hand of your Aurellius that has kept him strong and pure of heart. I think perhaps our little Bhogmur is destined for great things." She turns to Janara. "It was a long time before I could bring myself to tell you about Adeline. I think someday when Bhogmur is ready, he will tell us everything... and then I will tell him about Adeline, so that he can know that I understand, as much as I can." "I suppose sometimes things happen for a reason. Truth be told, I need Bhoggy as much as he needs me. Perhaps more."
  3. To Aridwyn's vague surprise, the physical pain in her leg seems nothing compared to Bhogmur's wails. She clamps her teeth down on her lip in an attempt to look strong for the orcling. "It's all right, bhasamagh. I'll be okay." She manages a wan smile as she squeezes his hand. As Jasmine ministers to her, she sighs with relief. Bhogmur continues to cling to her. Aridwyn offers her half-orc friend a smile. "I've had worse. I'll just be happy if I can get enough rest tonight."
  4. Aridwyn screams, her tone a mixture of pain and fury. She bites off an orcish curse and fires an arrow at the wolverine.
  5. Thank you so much, Kevin, but my co-worker has decided that since his stepdaughter will want to do something on Christmas and he hasn't bought the paints yet because he's going to let her pick the colors, their Christmas-day project will be assembling and priming the dragon. I'm going to pick up some MSP for him this weekend -- any recommendations on how much to thin it for use with an airbrush? Thank you all for your generous and wonderful help! Kelly
  6. "It looks much better, thank you, Ben," Aridwyn replies. "Daffodil didn't seem bothered by it today at all, though I will need to keep an eye on it." Bhogmur runs over and deposits himself on Aridwyn's lap, proudly showing off his jar of music. "Did you tell Lady Rai 'thank you?'" Aridwyn notices the volume is much softer this time. Over Bhogmur's head, she makes eye contact with Rai and mouths a silent "thank you." Aridwyn reaches into her cloak and pulls out the young hawk, then feeds it a bit of her supper. Bhogmur examines the hawk with great interest, and Aridwyn shows him how to pet the bird very gently. She marvels at how calmly the hawk takes being handled.
  7. I apologize for asking a fairly nitpicky question. One of my co-workers has purchased Marthrangul for his dragon-loving stepdaughter for Christmas so they can paint it together. (All together now: Awwwwwwwww... ) He wants to go ahead and prime it and asked me which primer I would recommend. I haven't primed anything that large or used an airbrush (he has an airbrush he might use) so I thought I would come to you fine people for advice. The primer must be water-based. He was thinking gray but he's flexible about color. The painting will probably be fairly simple because of her age, so a dark primer might help with shading. Any advice? Thanks!
  8. Rather than replying, the elf gives the half-orc a very long and inscrutable look, one eyebrow raised.
  9. "The pigeons don't really show enough interest in me for me to consider them pets," Aridwyn replies. "I'd describe it more as a mutually beneficial professional relationship. They carry my messages; I give them food. Other than that they're mostly content to be left to themselves. But to answer your question, my family has a great fondness for cats. When I was a young ranger, I once tried to tame an elven fox. It did not go so well. Hopefully my animal handling skills have improved since then." She laughs nostalgically. "Adeline had somewhat better luck with a squirrel."
  10. I'm glad to hear that. I know it must be a comfort to you and your family.
  11. "Something like that," Aridwyn murmurs, cradling the hawk, who miraculously only has minor injuries . "I think Nokhai brought this one here for a reason." Tucking the hawk away safely, she asks, "So which of these pets was your favorite?"
  12. Aridwyn smirks at Rai's joke. "Pigeons it is, then." Aridwyn feels a sense of relief as she and Janara ride out of Yanus. For some reason the town had made her uneasy, though she was certainly grateful for the hospitality. It feels good to be out on the road again. Nokhai trots along; today is his first day joining the scouts. "Y'dont mind, do ya?" Janara asked as they started out. "Of course not. Dogs are excellent company." Aridwyn scans the horizon, eager to find a deer of her own to satisfy her competitive streak. "But isn't it exciting?" Aridwyn replies, though she cinches her own hood anyway. "As I told the duke, I was never very good at quietly sitting by the fire and waiting out the winter. I imagine I'll be ready for some of that in a few weeks, though." Nokhai goes trotting off, and Janara yells for him to come back. In a moment, he does, with something in his mouth. "Put that down! Ya don't know where it's been!" she yells, and Nokhai obediently drops his discovery. Compelled by something she cannot describe, Aridwyn quickly dismounts to examine it, and finds that Nokhai has brought a young hawk. The hawk looks at Aridwyn, and she feels a sudden jolt of recognition for something she has never seen before but nonetheless knows. She coos to the hawk comfortingly and tucks it into the warmth of her cloak.
  13. Aridwyn trots up on the recovered Daffodil just in time to hear Rai's question. "I can take a couple of the carrier pigeons with us. We can send a message through one of them if necessary. Now I believe it is time to, as you humans say, head 'em up and move 'em out."
  14. Noticing that the negotiations appear to be drawing to a close, Aridwyn finishes her breakfast and heads outside to examine Daffodil's hoof.
  15. Upon seeing that the villagers mean no harm, Aridwyn releases her grip on Bhogmur's hand, her thoughts turning to breakfast. Bhogmur takes the opportunity to dash across the room to join his hero. His little eyes get wide as saucers when he hears tell of the minotaur.
  16. Oh, she's beeyootiful!! Thanks, Bryan!!
  17. The restless crowd reminds Aridwyn of Janara's comments upon their arrival the day before. She takes Bhogmur's hand and watches for something to happen. Bhogmur seems remarkably unperturbed, although he would rather have both hands free to draw on his slate.
  18. Aridwyn frowns in solidarity. "I guess some people are just determined to find something to fight over. 'Tis a pity." "Oh, he'll love it," Aridwyn replies, delighted herself that Bhoggy will have a plaything that isn't smelly. She feels a pang, knowing that Janara has little coin and probably spent most of what she had on Bhoggy's gift. When she is certain no one is watching, she slips a few coins into Janara's coinpurse. As Aridwyn expected, Bhoggy squeals with excitement when Janara gives him the slate. Aridwyn feels great relief at how the Crusaders have accepted Bhoggy with open arms. She feels guilty sometimes that he has to work for his living on top of all the horrors that must have come with being captured by the Darkspawn, but he seems to regard it all as a grand game. A knowing smile and a look of understanding comes over Aridwyn's face at Joe's explanation of the hides. Joe's words regarding Freen relax her noticeably; she feels freed of the fear that Bhogmur has fallen under Freen's unsavory spell. She passes the rest of the evening enjoyably, eventually retiring for a hot bath and bed after asking the guards to keep an eye on the still-awake Bhogmur and giving him a little hug.
  19. Aridwyn grins as she pockets the coins. "That's very generous of Denelspire. My gratitude. But let the next round be on me!" "I hear the Racheau fancy themselves the best vintners in Adon, though the Tirilithians beg to differ. One day we will have to acquire a bottle of the best of each and settle the question." Aridwyn watches with a grin as Janara dispatches their sotted visitor, and is pleased to see Joe take the seat next to her. Janara's feelings for Joe have become something of an open secret, she had realized when talking with Rai earlier, and she sincerely hopes they will be returned. In the meantime, however, she is more concerned about Freen's babysitting Bhogmur -- or is it the other way around? She watches carefully while trying not to be too obvious. Aridwyn buries her head in her hands, her nostrils already filling with the sickly smell of Bhoggy's rat pelt. "Can someone please explain to me," she looks at Joe and Zeke, "Bhogmur's fascination with the skins of dead animals?" "Me either," Aridwyn mutters back. She rises to whisper to Joe. "Should I be worried about Bhogmur's choice of companions?" she asks quietly, hoping that he is supervising Freen at Joe's request.
  20. As the group disperses, Aridwyn taps Rai's shoulder. "A word with you in private, Lady Rai?" She gives her warmest smile to the young mage, mindful that the two have clashed at times. "I can see you are nervous. That is wise, for this is a big responsibility. But Denelspire would not have trusted you with it if you were not fully capable of it. Your planning is sound and wise, but be sure to take some time for yourself tonight. Have a nice meal with your fellow. Do not let worry consume you. And please, never hesistate to ask any of us for help; it is no sign of weakness. I know I speak for Janara and Bhogmur as well as myself, and I daresay I speak for the others as well." She drops her voice a few decibels. "And thank you for your kindness to Bhoggy. I know you were hesistant to bring him along." Aridwyn arranges for a private room for the night. The elders had given her a generous allowance for her mission, and owing to her skill with the bow, she had been able to hang on to most of it in Denelspire. The years in the woods outside Almirithil have made Aridwyn something of a creature of solitude, and while she would not trade Bhoggy or her new friends for the world, she reflects on Janara's comment and concludes that perhaps the lack of time to herself has contributed to her foul mood. Aridwyn has also grown somewhat fond of the human custom of sleep and plans to indulge herself tonight in the relative safety of the inn. She suspects Bhoggy will wish to sit up in the common room (he thinks watching Freen's every move is an excellent game, especially when Joe joins him) and like any parent, she welcomes the thought of a night off. But it is far too early to retire for the night, and Aridwyn wishes to enjoy the other luxuries offered by the inn, such as food, drink, and a chance to give her full attention to chatting with her friends. She purchases two glasses of the best wine the house has to offer. She slides one across the table to Janara and swirls the other before taking a sip. Overpriced, but passable. She does have the remnants of the cask of elven wine secreted away, but has determined to save it for a special occasion. Aridwyn sighs at Janara's question, though it should come as no surprise to her: Janara is both observant and nosy. She leans forward and speaks in the lowest voice possible. "It's not so much that I don't like humans, as I'm not used to working in a group. It's always been said in Almirithil that the Starwarder clan has red hair, sharp tongues, and short tempers. I tend to get annoyed easily, and back there... I felt that Malachias was saying one thing and meaning another. He kept talking about rank and experience, and I felt he was upset that Rai had been placed in charge instead of him and was determined to make sure she knew it. Even if he is the better choice, well, there's no changing it now and we need a unified party. Rai is nervous enough without having to deal with jealousy or doubts." She sighs again. "Of course, it's quite likely his intentions were pure and I'm being paranoid. But among my people, things like this are not uncommon. Perhaps that makes me oversensitive to them." She swirls her wine again, takes a sip, and begins to whisper very quickly, as if she is ashamed of what she is admitting. "And I suppose a little part of me is upset about our last night in Denelspire. I put a lot of effort into that party, and so did Joe; I wanted to give us all a good night together before starting out. But only a few people said thank you or even seemed to notice the work we put in. I didn't do it to be praised, but it would have been nice anyway." She returns to her normal tones. "But yes, I agree on both counts. Rai will be a fine leader, but it cannot hurt for us to watch her back -- not because she is incapable, but because she is slight and could be easily hurt. That is likely the reason mages are rarely placed in charge -- they are more vulnerable to attack than knights like George or Erik, and also they must spend so much time with their spellbooks that there is little left for the duties of leadership." She narrows her eyes at a few of the locals in the common room, who are watching Rai and Jasmine a little too intently as they sit in puddles of drool. "And on that note, I think we should invite Rai and Jasmine to join us."
  21. Aridwyn nods. "This is likely to be our last night in a relatively friendly town for gods know how long, so I think we should take advantage of it. Personally I think we should get rooms for the evening and all get some food in our bellies and a good night's sleep. The fresher we are coming out of here, the better." Aridwyn returns the smirk. "I was going to suggest we just barricade him in his room for the night, but I like your idea better. Let's just go ahead and put him there now and then we won't have to worry about anyone waking us up in the middle of the night wanting us to come bail him out."
  22. Aridwyn nods along as Rai plans aloud. She realizes quickly that she has underestimated Rai; the young human is well-organized and obviously knows far more about planning a watch than she would have expected from a mage. Suddenly she feels far less nervous about the coming journey. She does feel a little sheepish when Rai mentions her darkvision spell; the human she had thought had no night vision will be able to see better than her. Aridwyn looks at her friend for a second and then begins to laugh heartily, as if she has not laughed in a long time (and to be honest, it does feel like a long time since she has). She laughs long and hard, and finally a few tears run down her face. She wipes them away and composes herself, feeling much refreshed by laughing until she cries. "I think you may have a point there." She turns to Rai and begins again as matter-of-factly as if the interlude had not happened. "I have a request of my own concerning the watch. Bhogmur has excellent night vision and is eager to help... but he hasn't exactly got the fine points of keeping a watch down yet. I'd prefer not to forbid him from it, though if you think it best I will. For now I can keep watch with him, and I think I can probably train him eventually, but when we reach more dangerous regions, I may need to request an extra person on that watch. Supervising him does take some of my attention away from watching. I think the benefits can outweigh the risks if we're careful, but we need to consider those risks anyway."
  23. "Thanks for the warning," Aridwyn mutters, somewhat distracted by all the implications of Janara's comment. She makes a mental note to watch Janara and Joe's backs as well, though in Joe's case in particular she finds herself thinking it's rather like sending a fly to watch over an elephant. If the hulking half-orc got into any trouble he couldn't handle himself, she doubted she'd be much help. The group begins to buzz, and Aridwyn quickly learns of the attempt on Duke Gerard's life and the reordering of the group. Her forehead creases deeply at the news of the assassination attempt; she greatly admires the duke, who has treated her with great consideration during their few dealings. Who could want Gerard dead, and why? I have heard whispers of problems in Denelspire, but I expected nothing like this... She cannot help but feel a sudden attack of nerves at the notion of going on without George and Erik. She raises her eyebrows upon hearing of Rai's appointment, but quickly drops them and hopes no one noticed. Wiser to reserve judgment. Janara speaks well of her, and I will take her at her word unless given ample reason to believe otherwise. Aridwyn offers a quick but genuine farewell to the knights, offering a traditional elven farewell blessing in her native tongue. It was the same one she had called to Roman; she had not thought she would need it again so soon. "And may we meet again soon. In the meantime, protect the duke and we will do the rest. I would offer to watch over your lady in your absence, Sir George, but I would not insult her by presuming she needs my assistance. I am far more likely to need her help." She steps aside quickly so that Jasmine and George can say their farewells. As they depart, Aridwyn takes a quick look around the group and decides to join Janara, who is approaching Rai and Malachias. Her keen ears pick up the gist of Malachias' words as she nears, and she bites down on her lip just a little bit to avoid loudly commenting that her arrows are even more deadly at close range, as the Darkspawn she shot in the eye would attest if he weren't very satisfactorily dead. She chooses to remain silent and listen, though as Malachias goes on about rank and leaders, she finds herself with the funny feeling she so often gets around humans, that what is being said is not what is actually meant. Most of her own kin, and probably most of the humans, did not understand Aridwyn's easiness with orcs, but Aridwyn had realized long ago that no orc had ever lied to her, not even when trying to kill her, and she could respect that. Humans were so odd with their talking around things and reading between the lines. The Reven are right. Humans indeed never stop talking. She stifles a giggle when Malachias begins to speak of experience. What of it? I'm older than most of this party put together, and it doesn't make me any more competent. Experience is no guarantee, nor a substitute for good old-fashioned common sense. "And I as well," Aridwyn quickly adds, in her impatience not bothering to make her own presence known before joining the conversation. "That is what I am here for....Well, that and making sure Bhogmur doesn't swing his axe anywhere he oughtn't."
  24. Aridwyn has very quietly walked up behind Rai and Janara as they discuss the possibility of Rai trying her hand at the bow. "I think that's an excellent idea. Archery is dependent on one's nimbleness, not strength. I have known casters who were quite good with a bow, and it's a priceless skill when the battle has outlasted one's spells. I could certainly assist if you like, Rai." She smiles. "Thank you for Bhoggy's music-jar. I've seldom seen him quite so delighted. Oh, and nice kill, Janara." She smirks. "But Ben tells me Daffodil should be ready to run tomorrow and then I'm going to give you a run for your money."
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