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lazylich

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About lazylich

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  1. +1 noise, one instructor I had to ask her to repeat herself four or five times during the class. :( Though it's possible my ears aren't quite up to factory spec at this point. Other than that the classes were great. I can certainly say you won't find a group of instructors more interested in teaching their subjects.
  2. Literally just pick any monster with stats that seem right and mechanics that work for what you want to do with it, and don't shy from tweaking if you want a different damage type or whatever. Reskin all the things!
  3. It's good. The story went in directions I wasn't really expecting, and they really didn't just remake or make an homage to the original. The structure of the story is pretty different even while the aesthetics follow the original closely (the story's not perfect, but no spoilers). They also did a great job of staying in the world of the original, while advancing it 30 years into its future based on what's happened in the real world in the same amount of time, if that makes sense. I also appreciated the editing - it has an old-school pace that gives scenes time to sink in instead o
  4. As a non-entering first-timer, uh, what? Have I missed something here?
  5. Same - I bought a ticket for the original Final Cut and the new one for consecutive weekends. The Cinerama here does reserved seating and you can buy well in advance. Seeing the original on the big screen kinda sets a high bar for the new movie, though.
  6. The fancy theater in town is running the original Blade Runner for a week, before Blade Runner: 2049 opens. It is still an amazing movie and not only holds up, but is weirdly relevant in some ways. A great movie to see again on the big screen. Of course as you probably know there are many recuts of Blade Runner, so technically it isn't the original original, but this latest version is great, and the restoration looks great as well. I just hope 2049 doesn't disappoint by comparison since I'll go see it this weekend at the same theater...
  7. Well, it's kind of a personal decision, but you get really a decent number of models for the price (granted I don't expect to use some of the models). Modeling is real work (it is basically digital sculpting). Also, its a one-time investment for as many as you feel like printing (once you have models and a printer, the consumables are pretty inexpensive compared to buying cast/molded terrain). Comparing Kickstarter prices with things like printablescenery their prices seem in line with other projects (don't necessarily compare to model download sites, there are some cheap but crappy models out
  8. I've run into the same problem with the Tre Manor orcs, which I wanted to use for D&D (and I didn't have any 32mm bases handy at the time). One solution for a figure just a little larger than 25mm was to trim off the integral base and let part of one foot extend past the edge of the base, and actually it enhanced the look of the pose a bit (or I've just rationalized my hack, you decide). You could also try square bases, with the figure oriented diagonally. A 25mm square base will have a 35mm diagonal, roughly. (I haven't painted my owlbear yet, aren't they supposed
  9. Apparently Secret Weapon is in a dispute with Wargames Factory over billing and withheld tooling for Tablescapes Tiles. Their press release states that this doesn't involve the Tablescapes Dungeons KS, fortunately. Still, doesn't sound like a good situation.
  10. I use a lot of digital stuff for preparation (when I can use my desktop monitor and keep a million tabs open) along with physical books. I get all my notes and so on into Evernote which I use as the adventure during the game. Players use spreadsheets or character creation tools for creating up to date character sheets. However, at the table its all physical, including printed character sheets, except for my Evernote notes. I rarely look up rules - either a player can do that while I'm juggling monsters or I'll just make a bench ruling and hit the books later so we do it right the 2nd time. For
  11. If you really want to turn the silly to 11, map Trek aliens to D&D humanoids - Klingon hobgoblins, Vulcan elves and Romulan drow, Cardassian Gith, Ferengi gnomes, Gorn lizardmen... then ask why all those aliens have been collected on one primitive planet for a long time. Heck, if you're a DS9 fan maybe there's a race of evil mimics taking over...
  12. I think so. Treat branch/shirt color as a "class" - Command, Science, Medical, Engineering, Security and decide who gets proficiency in what bits of gear, hand to hand combat, etc. Then you can get the traditional trek tropes associated with some mechanics without constraining your players' character creation too much.
  13. Here's my suggestions. (Biases: I'm assuming fun/cinematic rather than serious/realistic, and I mostly watched TOS.) Model phasers as a magic item that has a few different abilities, but a finite number of charges (in the power cell). If you really want to be daring (and depending on the level you're playing at) go ahead and let them disintegrate stuff with a phaser, but that runs the power cell down quickly (uses multiple charges). Assume they start with just a small one (type 1?) that can only "cast" disintegrate 2 or 3 times before its out of juice (although that still might be
  14. They're not as similar as I'd like. They're both basically 2x2x2" to represent a 1" grid, but the DF pieces have walls and floors around 3/8" thick, while the Dragonlock models have 1/2" walls and 1/4" (ish) floors. So they are pretty obviously different if you try to use them together. My plan was to use the Dragonlock pieces for pre-built setups, especially stock buildings and locations characters come back to, but I haven't gotten around to printing enough of them yet. If you are interested in 3D printing the Dragonlock KSs have provided a lot of good stuff, but know
  15. Well if you're willing to take occasional posters and first-time attendees... lazylich / av / thu-sun
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