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About petercbenson

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  1. I think $40 for the 4 resin Otherworld Monsters is a pretty good deal-- they were 48 British pounds when available from Otherworld in pewter. I would have prefered these to be released in metal, but I'm really happy that these sculpts are available again after going OOP in 2018. Glad also that that DragonBait is based in the USA-- shipping from the UK can be pretty high, and the US Customs office takes for freaking ever to process packages, especially here in NY.
  2. Sorry for the double post-- I search for this and it didn't turn up. One thing not mentioned in the other post: the Dungeon Monsters previously out of production from Otherworld. At $40 plus ship, that's a pretty good deal. I'm especially happy for the opportunity to get Pickford's Otuguh, which I missed out on the first time around. Here's a photo of the Monster Set:
  3. Just wanted to pass the word: Dragon Bait miniatures has a kickstarter up for 9 Fantasy Kung-fu style Turtles in 28mm. As an add-on, they are also re-releasing 4 out of production dungeon monsters in resin, formerly available in pewter from Otherworld Miniatures (John Pickford Otyugh and landshark, Andrew May Cockatrice, George Fairlamb Cerepod). Joe Corsaro from Dragon Bait has successfully completed three other campaigns--as a backer for his grunt goblins campaign I can say that the kickstarter was well run, delivered on time, and produced a quality product. Here's the link: https://www.kickstarter.com/projects/boxturtlereb/the-boxer-rebellion-nine-kung-fu-style-turtle-adventurers
  4. I'm definitely more interested in seeing the action poses-- especially unusual ones-- than static ones. As a kid playing with Marx toy soldiers, the figures I loved most were the ones that told a story. The ones that capture someone in the act of doing something. This could be someone parrying an attack, or dodging a spear thrust, or sprinting forward in a charge, or fleeing, or pulling himself off the ground. These are things not widely available, unlike "man holding sword and shield with legs set wider than shoulders". Just my preference, of course. I know that tactical wargamers have different needs and may prefer uniformity.
  5. Glad I found this forum! Thanks so much for your very helpful replies. I'm inspired! Qwyksilver: thanks for letting me know the source of that text-- I didn't realize Reaper had its own rules system. I'll have to look that up. Mad Jack: I really appreciate the explanation. I love your fluff about the tree growing up through the suit of armor and marching off for revenge. Great stuff! My own graveyard is a similar idea: on the site of a great battle, it contains tombs to memorialize the fallen. An evil warlock has animated the bones of these heroes and is using them as an army to attack the local keep. I was thinking that this evil disruption also animated the grave horror and that he would serve as a kind of boss monster among the lesser skeletons. I think this might fit better, since the "spirit of the place" would be of the lawful good fallen heroes. Smoking wreckage: That would be quite a frightening special ability! I definitely need to give this monster some kind of special power. The wood golem can explode a spray of splinters, the mire golem can release a choking cloud of swamp gas. Maybe this graveyard golem can expel "necrotic energy" or something like that. And maybe attract any nearby undead and increase their abilities when close to it? Redambrosia: Good questions and food for thought! My campaign is for my tween-age daughters who are definitely NOT hack-and-slash focused. I have as many helpful monsters and malevolent ones, and nearly every conflict can be handled without violence, through negotiation, trickery, cunning. I thought of making this monster benign like the other golems. I like the idea of things being different than they appear, which was why I made the other golems harmless if left alone and even potentially helpful (the wood golem is attracted to music and birdsong and will follow these sounds) Thanks again for your kind posts!
  6. A little background: In my D&D campaign setting, I have several golems. They're no longer serving their long-dead, original creator. Instead, they've "rebooted" and gravitated to areas appropriate to their composition (wood golem to a forest, mire golem to a swamp, ...) and function as fairly benign watchguards against those harming the environment. (the wood golem is the bane of lumberjacks clearcutting the forest, the mire golem attacks goblins torturing giant frogs for sport...) I picked up Reaper's lovely Spirit of the Forest mini for the wood golem, the cool Malifaux mire golem Bad Juju, the magnificent Reaper Greater Earth Elemental will serve as a stone golem. In the same vein, I also couldn't resist buying the Reaper Grave Horror, even though it doesn't quite fit among the creatures above. While those are essentially harmless, I see the Grave Horror as malevolent and evil, like the other undead that rise from the grave. I'm thinking maybe it spawned from the same evil magic that brought skeletons and zombies to the surface, but is made of desecrated earth, gravestones, bones, and bits of coffin wood. I can't seem to find any info in any of the beastiaries on what exactly a Grave Horror is. Is it an elemental? a golem? some kind of undead creature? Anybody have any ideas?
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