Jump to content

Stubbdog

Bones Supporter
  • Posts

    6588
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Stubbdog

  1. @nytflyr : yes swisher

     

    @MC, I, and LM : I am sure we can arrange for some non-Tourney related games. That really is more of a question of just getting people while they are not in classes are participating in one of the other activities of RCon than anything else. I know I gave out about 6-7 demos last year before and after the tourney. And Tim Peaslee always runs his theme tables. They are not straight up Warlord battles, but they use the Warlord ruleset. Very fun games to participate in and learn the game at the same time.

     

    @MC : Over the past 3 years we have averaged between 20-30 Warlord players for the tourney. Hopefully over time it will grow a bit, but either way, it is all good cause the people that have come have had a good time and had good games. I would say that each year it breaks down to roughly equal parts of seasoned vets and relative newcomers. To work with Con guests and their class schedules, we implemented for the first time last year the two day Tourney. Meaning you could play either day, whichever fit your schedule better. I think it worked out well and would guess that we will probably do the same again this year.

     

    @LM : As I noted above, I have given out plenty of demos during the RCon week, and would be happy to do more this go round. I usually provide the minis when doing the demos, so you are all good there. Just make sure to hit me up as we get closer to time so we can work out a time that works for both of us. That and tell me which factions draw your eye the most so I can see if I have something to match...

    • Like 1
  2. With their high speed and DV, Linebreakers are more potent than people would think. With their large bases, they can auto-break contact with lesser sized models when they are in 1-1 situations. Or they can simply focus and shoot someone else while staying in btb using their unhindered. The whole, "I'll shoot yours if you shoot mine..." strategy. Just make sure to pack an armor of command so that you get the free action rally should you fail the shoot at your friend discipline check.

  3. This list could work with either doctrine, but its really geared more to take advantage of the Council Doctrine:

     

    Elves - 998 points

     

    Troop 1

    Daereth, Royal Guardsman

    Lysette

    Familiar

    Caerwynn

    Death Seeker x 2

    Faery x 2

     

    Troop 2

    Arnise, Deathseeker

    Niriodel

    Death Seeker x 2

    Faery

     

    Troop 3

    Arnise, Deathseeker

    Death Seeker x 2

    Faery

     

    Troop 4

    Giant Eagle

     

    Troop 5

    Dilean Softstep

     

    Troop 6

    Selwyn

    Ardynn

    Familiar

    Death Seeker x 4

    ---------------------------------------------------

    6 troops

    26 models (51 DTs, 48 MAs)

     

    With each of Lysette and Ardynn with familiars, they will be able to regain 2 SPs per turn instead of 1 with this doctrine. Or might switch the second familiar from ARdynn over to Niriodel. It would work well on him as well. It opens up all sorts of spell combos for them. My first inclination is for Lyseete to use the Barrage on Caerwynn, but maybe a MindBlast, Freeze Ray are in order instead. Lots of options with the SP regain.

     

    Death Seekers are much more potent than they look initially. That dodge 2 will keep them around longer. Plus, if you tag team them with their swift attacks (Even if you are not using the other doctrine) will frustrate your opponent with limited defensive swings.

     

    Then a touch of ranged with Caerwynn, Selwyn, Niriodel, and don't forget Dilean. High enough RAV with the range to think about going after bigger targets but also very good at finishing off injured opponents so that your seekers can move on to new targets.

     

    Eagle is great for flying at enemy casters and generally causing the opponent to move stuff where they dont want to.

     

    And top it off with the assassin of Dilean. He will spend the early game with his ranged attack, but then jump on lesser models without fear of recourse when he removes them from the game.

  4. Not all of the pictures will have them, as they just started implementing this new system not too long ago, but if you look at the picture of your caster you included in your list... 03563.. you will see the two triangles over on the right. From what I remember those each represent 1 inch. So, she is just over 2 inches tall.

     

    looking at your 03363 and 03004, they both show to be roughly the same height based on the triangles.

     

    Hope that helps your search.

  5. Kit,

     

    hopefully you are still checking out this thread for issues.

     

    One issue that I have been frustrated with since the change has been related to posting new posts. I will give one example:

     

    http://www.reapermini.com/forum/index.php?/topic/43943-dancing-with-a-zombie-under-the-pale-moonlight-icies-vs-necros/

     

    When you look at it, you will notice all of the change in font size. I never changed it. It just comes out that way sometimes.

     

    Also, in the middle of writing a post (I cant show an example, can only describe it as it happens while I am creating it) I will be typing (N I am the kind of typer that stares at my fingers while I type) and then I will hit the delete button or something like that, and instead of just going back a space it will jump somewhere else in my post and start typing from there at random.

     

    Sometimes when I hit the enter key in the middle of making a post it will randomly go back to the line before it and keep going from there. I have to hit the "end" button and then try and again and it will start to act normal again for a little bit. But, then will do it again at some point. It has already done it like 4 times while writing this post for example. So, it has gotten a bit frustrating on that note.

     

    I am using Google Chrome.

  6. Disclaimer: after playing 3 games, I am not even going to begin to remember the exact playing order or turns that different events happened,but will try to atleast share the highlights.

     

    So, my third of three games in the tulsa Revival was my Ice guys against Kim's Zombie horde.

     

    My list:

     

    Icingstead - 999 points

     

    Troop 1

    Boerogg Blackrime, Frostreaver

    Nadezhda the White, Ice Witch

    Familiar

    Ice Toad x 2

    Yeti Warrior x 3

    Barbarian Berserker x 3

     

    Troop 2

    Hurgg the Bloody

    Ice Toad

    Yeti Warrior x 2

    Barbarian Berserker x 4

     

    Troop 3

    Frost Wyrm

     

    Troop 4

    Luck Stone

    ----------------------------------

    3 troops +2 tacticians + 1 spy

    20 models (48 DTs, 50 MAs)

     

    Her list:

    Necropolis - 1000 points

     

    Troop 1

    Rhasia, Zombie Queen

    Gauntfield, Scarecrow

    Zombie x 12

     

    Troop 2

    Baron Kentaur the Everliving

    Zombie x 10

     

    Troop 3

    Eikar, Crypt Bat

    Crypt Bat x 4

     

    Troop 4

    Railor of the Unbodied

    Zombie x 4

     

    Troop 5

    Zombie x 6

     

    Troop 6

    Grave Horror

     

    She decided to withhold the grave horror to summon him later.

     

    Deployment, she spread her stuff across the full of her deployment zone. Oh, side note, we were playing with elongated deploy zones. 12 inches deep by the width of the table. I deployed pretty much everything on the side of the table where she deployed Rhasia. My plan was to use the table edge to help limit her ability to swarm me, while also being on the same side as her warlord to try and get her to knock out her Warlord ability. That extra 10% makes a huge difference most of the time.

     

    We both ranger out, her bats and my yetis. So, it turned out on turn one as we were both moving stuff, she put her bats in range of my yetis so i went ahead from the beginning and winglocked them and brought them down to fight. I think i got 1-2. Everything else was just moving and positioning.

     

    Turn 2 came up. She retaliated on my yetis with some zombies. Dont ask me how many got killed and toughed back up. I think she had ssomewhere in the neighborhood of about 20-25 zombies tough up during our game, so there is no way I am gonna remember exactly when each one did. But, the one thing i do remember specifically about that move is it was really the difference in the game. She had attacked my flank of yetis, but by doing so, she left an open pathway to her warlord on both her flanks. Since she had not yet summoned the GH, I had to take advantage of it. I cast Incite and threw just about everything at her. I got 2 toads, 2 zerkers, and 2 yetis into B2B with her. I got 4 hits, but not enough to kill her. Her bead came up next and of course she had to summon the GH. She played great most of the game, but this was her one big mistake spot. Cause she summomned the GH in B2B with the solders that were surrounding Rhasia and attacked them.. So, of course I used my defensive swings not agiainst the GH but against Rhasia. Of course, her big mistake was relieved to know that my bludgeoned defensive strikes all whiffed.

     

    Then the epic play of the game, really of the whole tourney for me anyways... My worm who had been holding back a little, hoping that I would have gotten then kill on Rhasia so it could take out Railor beforeit summmoned the GH. Alas the gH made it on the table, so the worm charged the GH. I had 4 swings at 8 with savage and frenzy. I needed to do 7 points of damage in one activation to be able to kill it. I needed 3s to hit. So, I risked it. I frenzied up 1 swing. needing 4s. I rolled 5 dice: 8, 8, 6, 4, 3. I had done 6 points of damage because of the savage. DAng it..... BUT WAIT.... I had my LUCK STONE!!! The unholy Boulder was no more! It put 2 hits on my worm in return as it went down in a pile of mud. So, this game would be a landslide now that her two bigs were gone, right? You forget, this is Warlord.

     

    She had 6 puny mindless zombies swarm the big B and casually roll out three 10s. It was 7, but i took one out with first strike. I took out another 2 in defensive swings, but 1 stood back up. My turn, for similar reasons of when I swarmed her Rhasia, I couldnt have any of my soldiers attack those zombies as I didnt want to risk them taking their defensive swings against B. He would have to go it alone against those. He took out 3, 1 stood back up. Meanwhile, doing another point on him. This 200 point Ice King was going to get mugged by 100 points of mindless MAV2 zombies. Then the ice toads finally got their turn to do something....

     

    I was able to freeze some of theones in btb with B, as well as a few others that the zerkers charged and took out.

     

    And that was the final difference in the game. MY witch's beguiling, freeze burst, and generally stunning zombies so that they couldnt take defensiive swings. And slowly even with her rolling 30-40% success rate on the tough, I was able to outlast her tough rolls.

     

    At the end of the game, I had B on his last track, and the witch and that is it....

     

    Awesome game for sure. To have it come down to the last 2 models after I had taken out her two bigs on turn 2 continues to prove how much I love playing this game!

  7. Disclaimer: after playing 3 games, I am not even going to begin to remember the exact playing order or turns that different events happened,but will try to atleast share the highlights.

     

    So, my second of three games in the tulsa Revival was my Ice guys against Dawn's Elves.

     

    My list:

     

    Icingstead - 999 points

     

    Troop 1

    Boerogg Blackrime, Frostreaver

    Nadezhda the White, Ice Witch

    Familiar

    Ice Toad x 2

    Yeti Warrior x 3

    Barbarian Berserker x 3

     

    Troop 2

    Hurgg the Bloody

    Ice Toad

    Yeti Warrior x 2

    Barbarian Berserker x 4

     

    Troop 3

    Frost Wyrm

     

    Troop 4

    Luck Stone

    ----------------------------------

    3 troops +2 tacticians + 1 spy

    20 models (48 DTs, 50 MAs)

     

     

     

    Her list:

    Elves - 1000 points

     

    Troop 1

    Selwyn

    Caerwynn

    Magic Ranged Weapon

    Vale Archer x 4

    Hunting Cat

     

    Troop 2

    Varashia

    Vale Archer x 4

    Hunting Cat

     

    Troop 3

    Arnise, Deathseeker

    Death Seeker x 5

     

    Troop 4

    Arnise, Deathseeker

    Death Seeker x 4

     

    Troop 5

    Giant Eagle

     

    Troop 6

    Dilean Softstep

     

    Troop 7

    Luck Stone

     

    I might be off on her list a little, but should be pretty close.

     

    So, as you might guess, the theme of this battle for me is hide as best as possible as I charge blindly across the table to get at her before my berzerkers become pin cushions.

     

    Lucky for me, the table we were on provided a big tower for me to run around and also a bunch of rocks to hide behind as I went across. That and my smaller guys ran behind my larger based guys with higher DVs.

     

    Course, that plan was quickly dashed by her counter moves. First, her archers even shooting with indirect shot couldnt miss my higher DV yetis. Then she followed that up with a bunch of swift attacks by her deathseekers. She was negating all my guys with 3 swings with those swift attacks.

     

    But, regardless, I had to keep going, its not like anything was gonna help if I just sat back. I burrowed the worm right at the archers. On the second turn I popped up and took a few out. That made for a huge relief on one flank. Then the worm spent 2 turns sparring withthe pesky swift attacking deathseekers.

     

    I admit I was very lucky, her eagle decided to target my familiar instead of going after the caster that controlled it. But, before she did, I was able to get off a frost bits spell on some more archers to negate them for a turn, and my toads were finally able to get across and freeze a few of those seekers.

     

    Big B used first strike and mighty to take out a couple more seekers. But, not before she finished off my yetis.

     

    The berzerkers were more of a nuisance to Dawn than anything else, they didnt do much, but they were affective for me cause they bought me time to have B and Wyrm get favorable matchups.

     

    I cant remember how I got the eagle. I think my caster, after re-summoning the familiar, was able to cast a winglock and bring it down for the zerkers to swarm, but just cant remember. Oh wait. thats right, I never killed it. She conceded before I could do that..

     

    I think at the time of concession, I had an unhurt B, the Witch, a toad, and maybe a zerker. And I think she was down to an archer, a seeker, and the eagle, all of which were hurt.

     

    Good game. after my yetis with their higher DV went down so fast, I thought that game was going to get ugly against me. But, thats what we love about this game. Late turn heroics.

  8. Disclaimer: after playing 3 games, I am not even going to begin to remember the exact playing order or turns that different events happened,but will try to atleast share the highlights.

     

    So, my first my three games in the tulsa Revival was my Ice guys against Jay's TinCans.

     

    My list:

     

    Icingstead - 999 points

     

    Troop 1

    Boerogg Blackrime, Frostreaver

    Nadezhda the White, Ice Witch

    Familiar

    Ice Toad x 2

    Yeti Warrior x 3

    Barbarian Berserker x 3

     

    Troop 2

    Hurgg the Bloody

    Ice Toad

    Yeti Warrior x 2

    Barbarian Berserker x 4

     

    Troop 3

    Frost Wyrm

     

    Troop 4

    Luck Stone

    ----------------------------------

    3 troops +2 tacticians + 1 spy

    20 models (48 DTs, 50 MAs)

     

    His list:

    Crusaders - 1067 points

     

    Troop 1

    Mother Superior Kristianna

    Halbarad, Priest of Aurellius

    Finari, Justicar

    Justicar x 4

     

    Troop 2

    Sister Majeda, Battle Nun

    Battle Nun x 3

    Hospitalier x 4

     

    Troop 3

    Garr, War Dog

    War Dog x 3

     

    Troop 4

    Uriel, Guardian Angel

     

    Troop 5

    Guardian Beast of Aurellius

     

    And now that I have thrown his list into the Army Creator, I see that his was over a little on points. Oh well. All good I guess.

     

    Anyway, our game ended up happening in the snow covered graveyard. His casters wree not offensive casters and he had no ranged so I pretty much had no plan other than run across the table and smack him. He had two bigs and I had two bigs so I was trying to figure out which were the best matchups.

     

    He sent in the hounds first. Rush attacking my forward line of berzerkers. we traded equally. My first turn was spent simply running. He had held the angel back and decided not to bring on the Guardian Beast but rather to summon that one in later. so there was no reason to try anything big spell wise early.

     

    Turn two, throw in the tacticians and have fun.

     

    I know that my yetis went to town on his nuns. his justicars went to town on my berzerkers. His elites swarmed the big B and then summoned in the Kitty into B2B. Kitty hit B pretty good. But then B stomped him back too.

     

    Ice Toads froze what was left of the kitty and a berzerker finished him off. Angel swooped down and trashed a yeti but it got a lucky savage swing back on him for 3 points. Berzerker joined in and almost had the Angel finished off.

     

    Justicars and Centipede traded back and forth. Centipede took out like 3, but took heavy wounds. Hospitlers healed Finari and she finished the worm. But it took her with him.

     

    The game looked to be mine since he was pretty much just down to the Angel, Kristi, and a couple of nuns.

     

    Then Kristianna decided to heal the Angel all the way. And my dice went as cold as the snow we were playing in. My witch had been waiting in the wings to finish off the angel with a freeze ray. I focused and only needed to roll a 4. I rolled.... well a 2 of course. But, I still had spell points left to be able to do an ice shard to let B hit it with nothing in return. Again, rolled a 1.

     

    Then the stupid nuns had to go and roll good. They got B and he failed his tough roll.

     

    At this point I had 1 toad, the Witch, and famililar and that was it. He had the Angel and a divine spirit (from his doctrine). My toad killed the spirit. But, his Angel would end up finishing me off.

     

    Game end, he had an angel and another spirit gained from killing my witch.

     

    Good game.

  9. Icingstead - 999 points

     

    Troop 1

    Boerogg Blackrime, Frostreaver

    Nadezhda the White, Ice Witch

    Familiar

    Ice Toad x 2

    Yeti Warrior x 3

    Barbarian Berserker x 3

     

    Troop 2

    Hurgg the Bloody

    Ice Toad

    Yeti Warrior x 2

    Barbarian Berserker x 4

     

    Troop 3

    Frost Wyrm

     

    Equipment

    Luck Stone

    ----------------------------------

    3 troops +2 tacticians + 1 spy

    20 models (48 DTs, 50 MAs)

     

     

    So, this is the list that I played at the Tulsa Revival Tourney. I went 2-1 with the list. I lost to the Crusaders, then beat Elves and Necropolis. All three games came down to 2-3 models left on the table. Was very happy with how this list performed overall.

     

    The theme of the army is take advantage of the fact that all soldiers had 3 swings. And of the Human Doctrine even though I could only take advantage of half of it. Use the Rage bonus on all 3 swings of the 7 berzerkers.

     

    Toads and the Witch freeze burst everything in the area.

     

    Fairly straight forward.

  10. Aww. It sucked man...

     

    Seriously tho...

     

    Other than the fact that I don't have 14 inch long dragon head dagger to whittle my son's pine derby car with, I had a blast.

     

    Jay... Dawn.... Kim.... Thank you for good games. Hope to see you all at ReaperCon as well, even if the grand prize wont be as cool.

  11. Haven't posted a list in here in a while so here ya go:

     

    Tembrithil - 999 points

     

    Troop 1

    King Thelanor Anenfel

    Drys, Dryad

    Dehanis, Druidess

    Centaur Archer x 3

    Oakhearth Sentinel

    Oakhearth Warden

    Faun x 3

     

    Troop 2

    Ilmarin Woodstride

    Drys, Dryad

    Sildorian Protector

    Centaur Archer x 2

    Oakhearth Sentinel

    Oakhearth Warden

    Faun x 2

     

    Troop 3

    Spirit of the Forest

    ----------------------------------

    3 troops +1 tactician + 3 spies

    21 models (44 DTs, 30 MAs)

     

    The MA count is relatively low in this list because it has a larger number of casters and archers. So, its a little misleading. This list could use either doctrine, but I really built it with the Blossoms in mind (slowing down the enemy and forcing them to move where you want them to, while you get to move and shoot freely). Come to think of it, I might not have included enough archers in this list... oh well..

     

    There are 5 casters in the list and all 5 of them should use their first activation to cast Fruitful Branch. That will gain at least 100 points more with of models on the table, possibly more.

     

    As noted above, depending on the terrain, right from the start you should be placing a blossom patch in places to force hte enemy where you want them, either into a funnel, or to take the long way around. Or simply toss the trees right on top of them depending on where they are. Then take advantage of the Dryad's enchant spells to keep them there.

     

    Friendly Archers can shoot thru the blossoms as if they are not there, so it means they can usually get closer without fear of the enemy being able to get to them. Then you can bring in your melee crew to finish it off.

    King and Syldorian use chain lightnings, earthquakes, and Entangle.

    Druid heals the Big Stompy to let it keep thumping things.

  12. Here is a list using the theme of the whip chicks!

     

    Overlords - 998 points

     

    Troop 1

    Marquise Zora d'Arengo

    Moraia, Warbride

    Lola Darkslip, Assassin

    Daughter of the Whip x 7

    Bondslave Survivor x 7

    Bondslave x 5

     

    Troop 2

    Lorena of the Whip

    Moraia, Warbride

    Daughter of the Whip x 3

    Bondslave Survivor x 3

    Bondslave x 5

     

    Troop 3

    Selthak the Poisoner

     

    Troop 4

    Onyx Golem

     

    Equipment

    Luck Stone

    Totem of Battle

    --------------------------------------------

    4 troops + 2 spies

    37 models (61 DTs, 69 MAs)

     

    Bondslave survivors with charge + rage + battle totem = MAV 6, before support. Or with the Trance of Khardullis spell they can go up to 8.

     

    Chicks disable stuff all over the place. Obviously, disabling wont necessarily help the 1 track slaves (although it would help limit how many the opponent could kill each turn), but moreso to make it harder for the enemy to get thru the DR2 of the Onyx Tank.

     

    4 assassins with totem boosted MAVs to help them get the kill and if necessary some of them have martyr too to go out with a bang. Just have to be careful with them on defense since they dont have parry.

     

    Could always have Marquise cast an Iron skin on one of the Assassins.

     

    Onyx Golem clobbers everything in his path.

  13. I will definitely be bringing at least 2 armies and most likely 3-4. Probably as much cause I still havent been able to make up my mind as much as anything else.

     

    Maybe we even each put together a 300-500 point list and then have a tag team thing at the end with everyone involved (would end up being like 3000 points per side I think).

×
×
  • Create New...