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Oudynfury

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About Oudynfury

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  1. So, I’ve been inordinately busy these past few months, and haven’t had as much time to work on Ma’al as I would like. Still, I’ve made some progress; enough to feel confident beginning work on the basing. I’ve tracked down a 12-inch base, as you can see in the photos, and done some beginning OSL work on the bottom of the stones (more of a proof-of-concept than anything else; I’ll probably paint over it if I darken the rocks as planned).
  2. Well, it’s taken me several months, and the aid of several other members of my D&D group but Ma’al Drakar (which for some absurd reason, I decided to tackle as my first large mini) is nearly complete. There are still some touchups left to do, particularly on the stone and the wings, and the glorious Queen Tiamat is currently using an apple crate as a base, which must be resolved. It’s the basing in particular I’d like your advice on. Since I intend to have the possibility of using this for D&D, I’m going with either an 11 or 12-inch round base. My initial thought is to do a volcanic base, but I’ve never done or even seen one done at anywhere near that scale. In order to combat the monotony of a massive circular plane of lava, I’m planning on building the rim of the volcano out around the edge of the base, to make it seem like Tiamat is rising out of it. Any thoughts before I get to work on this idea? I’ll use this thread to report my progress on it once I start.
  3. Sea Ogres are a rather funny concept to me, perhaps because of their redundancy with Scrag (Sea Trolls), which make slightly more sense for whatever reason. That said, if I do pick up this expansion, I'll probably be using them to represent Marsh Giants in Pathfinder.
  4. Microworld Games does fantasy, with a pretty wide range of races. Baccus 6mm does Historicals, so it might be better if you want humans.
  5. I'm tempted to by a 6mm miniature army to scatter around this dragon's base and give it a truly ludicrous sense of scale. What do you guys think? Awesome, or just plain overkill?
  6. Alright. Thanks guys, I'll look into the prepaints. Reaper's kobolds are pretty cool, just not quite lizardy enough for my tastes - it's their faces, mostly. They might look more reptilian painted green or blue, so that's something to consider. Skinks are also an interesting option, not sure how I feel about the head frill, though.
  7. When Bones 3 arrives, I'm thinking of assembling an army for Ma'aldrakar. Now, given that Ma'aldrakar represents Tiamat, the logical foot soldiers would be kobolds. Here's the problem - Reaper (and all other manufacturers I can find) only supply the Psuedo-doglike kobolds of 2e and before. I am much more a fan of 3e/Pathfinder's pygmy dragonborn/lizardmen. So, Reaper forumers, my question to you is this - do you know of anyone who makes 3e/Pathfinder style Kobolds?
  8. It depends - do you want your wizard fellow to be playing chess for his life (Wings, western dragon) or for something else (No wings, oriental)?
  9. Hmm... Where to begin... Well, let's see. The entire world has been destroyed, and the formerly 20th century level technology was lost. Everyone's living on enormous floating islands in the Astral Plane, each inhabited by a local god or pantheon. The greater and more far-reaching gods are locked in an eternal civil war, largely centered around whether or not arcane magic should be allowed to persist. Dwarves are a bunch of greed-motivated Medieval Russian-esque miniature frost giants. Elves are aloof and detached men of the wilds akin to Celtic druids. Gnolls are another major player, and they're semi-Mongolian in nature, with one crucial difference. In the winter, all the gnoll tribes band together into three Gnoll holds, who then participate in a very organized war in order to gain social standing and resources. As the gods themselves are very important, here are the major ones: Tiamat - Standard D&D, the goddess of greed and evil dragons, but mostly dragons. Staunch supporter of arcane magic. Quote - Now and forever, you and all your possessions are mine. Do not fail me. I do not like owning imperfections. Bahamut - Again, standard D&D. The god of paladins and good dragons, but mostly paladins. Also supports arcane magic. Quote - Harsh, perhaps. But that all that is fair is harsh as well. Sezir - Evil snake deity. God of cannibalism, serial killers and reptilian races. Wants to rebuild the old world and destroy all non-primal magic. Quote -Devour you all! That's what it takes! That's what it needs! That'sss what will heeallll it! Quetzalcoatl - Good snake deity. God of plants, winged serpents and life. Views arcane magic as dangerous. Quote - The world was broken, and now it shall be healed. So goes the cycle. D'faana - Goddess of dreams and the stars. Neutral on the arcane magic debate, largely focused on a greater issue (Destroyer). Quote - Do not fear, children, for in this world, we are eternal. The Destroyer - God of nihilism, destruction and the void. Also neutral on the debate, preferring instead to systematically destroy the universe. Quote - Thuna, thhuftg'an ur sha gugt, ang gua un 'aun agaunts na! Now for the slightly sillier ones: Orcus - God of undead, cruelty and slaughter. Behaves as if he's a cartoon supervillian. Quote - You think you are more evil than Orcus Tenebrous Thanatos?!!?? I will destroy everything you could have ever possibly loved!!!!! The Mad Hatter - God of time, insanity and illogicality. A complete narcissist, whose mind runs on a twisted form of broken logic. Quote - Goodbye! I would wish you luck, but, to be honest, I don't really care THAT much! God Emperor Napolionus - An embellished story of a man who became a god, but died trying to slay the frost giants of Rhuushya. His ghost became a god because of people worshiping him. Quote - <Insert any Napoleon quote here>. That's about everything. Sorry for the long post.
  10. Well, if you're going classic D&D scheme, google either D&D Tiamat or Takhisis. You'll get art like this: Otherwise, I have no idea. Maybe look at images of hydras?
  11. $1, but likely to rise to at least 200 as time goes on. At the very least, Ma'aldrakar WILL be mine.
  12. My dragons are pretty standard D&D, as I'm a huge fan of Bahamut and Tiamat, but there are a few glaring differences. To explain several of their abilities, dragons are living alchemical furnaces. They have bodies capable of performing mass-energy conversion, as well as both nuclear fission and fusion. This allows them to quite literally create anything through biological processes. (However, they have one breath weapon, largely because a white dragon creating fire would KILL it). The chromatic dragons, however, lack the ability to create metals, and as such guard them jealously. Culturally, well, dragons don't really have a culture of their own, on account of being antisocial. They sometimes choose to play king with mortals, often giving themselves self indulgent titles like "God Emperor" and "Rightful Lord of All Who Live". Dragons are extremely intelligent creatures - any sentient being so unfathomably old would be. What keeps them in line? Well, my setting is also a chain of floating islands in the middle of the Astral Plane. Dragons have to deal with things like Lovecraftian horrors and giant airships just to carve out a home for themselves. While the greatest of them make gods tremble in their boots (Though gods in my setting are kind of lame, really), very few dragons get there. So, in short, dragons are a race of extremely powerful monsters, but they've fallen from their past glory. Not because of mortals, but because bigger monsters roam the skies as well.
  13. Oooh! Tianot. But $60... Oh, who am I kidding? I spent $60 on the WoTC prepaint in November. I'm definitely picking one up. One can never have too many suspiciously-specific-five-headed-dragons!
  14. Either the upper end of medium or lower of large for his size, I think. He was envisioned somewhere between seven and nine feet tall and fairly thin. (But he's a Hatter after all. He can probably shrink and grow on a whim). Neat idea with the watch. I'll have to see if I have any old watches I'm not too attached to, as I can't just scavenge the one my Great Grandmother gave me. As for the scissors, they're probably large in comparison to him - think either ribbon cutting scissors or Kill la Kill.
  15. I'm pretty sure my local game store sells Malifaux, so I'll have to check that out. The big problem with that seems to be that you can't buy figures individually, and I've no interest in undead hookers. I've also come across 50307: Mr Grimm from the Chronoscope line. He seems like he might also be a decent starting point, but I get the feeling he might be a bit... tall. Can anyone verify? Also, does anyone have any experience with Reaper's Cyborg Parts Conversion Kit (50201)? Thanks for all the help.
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