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Chris Palmer

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Chris Palmer last won the day on May 7 2019

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About Chris Palmer

  • Birthday February 21

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    Central Maryland

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  1. They have probably found after doing 5 of these, that the large size models have limited potential post Kickstarter. They seldom go to retail for a variety of reasons, including actual cost to produce, and difficulty and expense in doing custom packaging. And, if they do go into production, they probably don't sell as well after the Kickstarter hype is done and gone, and are also hard to keep in stock. I would also imagine brick and mortar stores would rather stock multiple small figure blisters in the same wall/shelf space that one large model takes up.
  2. Reaper is pretty Kickstarter savvy at this point, and they also have been pretty on point knowing what their customers want. Not to mention they are pretty expert business people. So, to me, it seems highly unlikely for them to have made such a faux pas in planning this, unless it was intentional for some reason. I think the logistical troubles with Bones 5 (and 4) delivery made them think twice about going so big, and I had assumed maybe it was because of the overall world situation they wanted to dial it back this time. But you make a good point abut them wanting to turn this into more of a Pledge Manager Kickstarter . It will be interesting to see this one play out.
  3. It was a toy from my local Dollar Tree. Here is a photo I took before painting. (The rat was a Dollar Tree Halloween decoration.)
  4. @Rob Dean and I had a great time playing our first game of Rangers of Shadow Deep today, and I have posted a report over in the Fantasy sub-forum: https://forum.reapermini.com/index.php?/topic/99006-chris-rob-enter-the-shadow-deep/
  5. @Rob Dean convinced me to give Rangers of Shadow Deep a try, and today we sat down to wrap our heads around the rules and play the first mission. Rob provided everything from his traveling Battle in a Box collection. As a change from our usual forays into the McCullough-verse, where we usually use stuff from our 28mm collections, the figures we used were ones selected from Rob's collection of beautifully painted 1/72 plastics. Rob chose, besides the given Ranger (Marcus), an Archanist (Corvus), an Archer (Alana), and a Hound (Duke) for his companions. I selected, other than my Ranger (Churchill), a Rogue (Firefly) and a Guardsman (Cromwell). The mission had us investigating the disappearance of a fellow Ranger in a nearby town. As we gathered in the town's center to discuss the fact that the town seemed abandoned and awfully quiet, a nearby moan made us aware of the approach of 4 zombies; one each from each table edge. Quickly we jumped into action, and while some of us battled Zombies, others in our party attempted to tracked down the clues. Of course some of the clues, and the Random Events each turn, produced more Zombies, or Giant Rats. As the game went on, our wounds mounted, and we kept having to divert our clue-seeking in order to battle the creatures who kept getting in our way. Eventually though, one by one, we were able to uncover the clues within the 8 turn limit while only two Companions were brought down during the game (Alana and Cromwell). We never found the the missing Ranger, but we were able to determine what was going on and who was responsible for the apparent attack on the village and appearance of the Zombies. And, after the game, no one was found to be diseased, and all made a full recovery. We really enjoyed the game; especially the narrative aspects of the small personal nature of only controlling a few figures, and the inclusion of Clues and random Events. We are looking forward to the next mission. A look at our heroic band after the battle. From left to right: Firefly the Rogue, Churchill the Ranger, Cromwell the Guardsman, Corvus the Arcanist, Marcus the Ranger, Alana the Archer, and Duke the Hound. We gather in the village's center to discuss our plan. Behind us is a house with a clue (as well as a pair of Giant Rats), another house with a clue can be seen just on the left edge of the photo. (Note the clues are inside the buildings, but the interiors of Rob's buildings can not be accessed) We jump into action as the 4 starting Zombies approach. Alana the Archer releases an arrow at the one entering from the bottom of the photo, hitting it and doing 3 HP damage. My Ranger, Churchill, fires an arrow and kills one of the Giant Rats near the clue building at the top of the photo. Firefly the Rogue moves to the building with a clue on the left and picks the locked door, as Cromwell the Guardsman runs up to the other clue building and dispatches the second rat with his mighty two-handed axe. . The fight continues as more Zombies appear. At the top of the photo, Cromwell the Guardsman has successfully found the clue in the house which, after busting down the locked door with his great-ax, turned out to be treasure(!) and he now moves to investigate a clue by some nearby rocks. But has he moves towards the rocks he is set upon by another Zombie. Alana and Churchill battle a Zombie near the other house, while Corvus faces off against a Zombie as well. Firefly the Rogue had in the meantime discovered tracks in the clue house he searched and was able to determine what caused them, but ended up battling a Zombie and being reduced to 1 HP, so he discreetly ran off to check a clue at the village's edge near some other rocks. Corvus also at this point had found a clue by a small stream, off the upper right corner of the photo, which was a mangled body with mysterious bite marks for which he was able to determine the source. The badly wounded Firefly finds a lone survivor hiding behind the rock, who tells him what happened in the village. Having just 1 HP left, Firefly asks if she minds if he hides behind the rock with her. Just when the sun shines brightest... the Guardsman Cromwell, having found the treasure in the first building he searched, subsequently went off, and after killing a couple zombies, found a cache of valuable herbs behind the rocks he had gone to search. Very content, with the treasure tucked under one arm, his great axe over his shoulder and the herbs stuffed in his pouch... he thought himself quite the hero as he passed by the house he had searched earlier. But, at that point in the turn, the next to last turn, we rolled for the random event and it turned out to be Building Collapse! Roll for random building, and it turns out to be the one he is standing next to. We suspect he hit the house a little too hard earlier to bust the door in; and according to the event table upon its collapse everyone inside and within 2" of it must take a +4 attack. Unfortunately, Cromwell rolled poorly and couldn't withstand having a building drop on him and he was reduced to 0 health points.. his treasure and herbs lost amongst the debris. Luckily, as I mentioned earlier he did roll to be Fully Recovered later that night, but when questioned about what happened he had no memory of the event. 🙂
  6. That is a great idea! The scenario would work perfectly in Frostgrave.
  7. So…many…zombies!!! 😄🧟‍♂️
  8. Building the walls around the Emerald City for a "Wars of Ozz" game at Historicon in July. So far we have cobbled together a "proof-of-concept" design, and now need to cut out all the rest of the parts. (See photo below) Back in the 70's my sister and I would routinely compete in our town's annual 4th of July Frog Jumping and Turtle Derby contests. (They've since been discontinued when the realization that bringing a bunch of wild animals together to share diseases, and then returning them back into the wild to spread them further all over the county, was not a great idea.) Xanadu is a perennial favorite of my wife and I. Its sheer over the top late '70's/early 80's bizarreness is a thing to behold. ELO's music is great, and Gene Kelly adds a nice touch of class.
  9. The medical pods were a quick build I did the day before using these graduation-themed bubble bottles I found in my local Dollar Tree, along with a couple Reaper CAV hex bases, and a Reaper 1" round sprayed silver. I cut the neck off the bottles, and hot glued everything together. I also realized the little wand that comes inside makes a pretty good sensor unit or energy projector with the simple addition of a small washer to the base..
  10. We played the May game of our Stargrave campaign yesterday. A brief description and more photos over on the Stargrave thread: https://forum.reapermini.com/index.php?/topic/89407-stargrave-in-2021/&do=findComment&comment=2068344
  11. Yesterday, 6 of us (including @Rob Dean) played the Quarantine 37 "Medical Lab" scenario. We used a 6"x3" play area and had 24 medical pods running down the center in two rows of twelve. . It was a very chaotic and enjoyable game with players allowed to roll to see if zombies pop out of the medical pods each turn. Also, all random encounters were replaced with zombies. There were a lot of zombies. In the end I barely got off with one physical loot token; and my Captain, along with a couple other crew, were brought down by zombies. And apparently, according to the rules, a couple of my crew still carry the infection with them, and will need to be rolled for during the course of the next game. Overview of the table. I started in the near corner at the bottom of the photo. My crew prepares to investigate the deserted (or is it? 🧟‍♂️) medical lab. My robot Case Cracker finds some Physical Loot...and would fail the next several attempts to unlock it even with her picks! A firefight breaks out with the crew across from me. Zombies have started to emerge... More zombies, more carnage. My Captain is taken by surprise and brought down by two that wander onto the table randomly. Chaos all over the battlefield as crewmen fight enemy crewmen, crewmen fight zombies, and sometimes crewmen fight enemy crewman and zombies at the same time! The medical pods that have been turned upright mark ones that have produced zombies already.
  12. The Crypt of the Dwarf King Encounter was released as a boxed set: https://www.reapermini.com/search/dwarf king/latest/44151
  13. I believe the use of eyes as a measuring point was mostly a product of historical miniatures where the majority of figures had a hat, hemet, shako, etc., on top of their head. This meant the actual top of the head was ambiguous. Measuring to the eyes gave a constant point, no matter the headwear. It prevented the confusion of saying a figure was 25mm tall, when in reality it had 5mm of bearskin helmet on its head making it actually 30mm tall. Still, as zemjw points out, it did create a duality of measurements that has sewn confusion since. You also see things now like figures being called "28mm Scale", which, while we all know what it means, is odd since 28mm is a measurement not a scale.
  14. The render they showed has the figure separate. But the carpet has a 1" hole in it to accommodate it.
  15. Broonkah box is on its way to @Marc today. Had to replace the box, as it had a large gash in the side when it arrived on my doorstep. Luckily, everything inside was in baggies, not loose, and it was stuffed pretty full, so I don't think anything escaped.
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