Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Pytt

  1. Omg! I actually let out a sudden giggle of joy when I scrolled to see his face! So adorable!
  2. Very nice! It looks like the real thing! Makes me think of Fallout II... *shudders*
  3. Sweet idea! This is probably overkill, but maybe you could drop some weapons/armor into the mold before the plastic has hardened to make it look like it has had lunch? Sort of like this: http://www.aidedd.org/dnd/images/cube.jpg The weapons could either be bought as part of (metal) conversion kits or maybe sculpted from clay (but it would probably have to be a good colour to begin with because I suppose acrylic colours wont react well to being dropped in melted plastic).
  4. Wow! He's amazing! The colours are fantastic, he'll definetly be easy to spot on the battlefield.
  5. Good job! Especially the eyes and the freehand, as others have said. :)
  6. Very nice! Love the texture, it makes them look very organic. :)
  7. Great job! Love the illumination effect, I think you pulled it off perfectly. On the last picture, where her face is more zoomed in, I think her eyes might be a little bit too wide open so she is looking a little scared. But that is just a really minor detail on a great piece, and it might be the angle of the photo and the light tricking me.
  8. Oh. My. God. She is just so beautiful! And that aurora pattern... Absolutely amazing!
  9. Wonderful! I love the colour scheme, it's so vibrant. :D
  10. Nice! It's always nice to get to use some really bright and funny colours!
  11. I feel the same as Pippin; really wish I had thought of that before I started painting her! xD Great conversion anyway, absolutely love it!
  12. Very nice! Regarding the body type; maybe some of the assumed male bugbears are actually larger females without huge breasts?
  13. Thank you! His name is Kurt. Not my choice of name, even though my grandfather actually is named Kurt as well...
  14. Well done! They look great, and I think the bases fits awesomely as well; pretty and matching, but not stealing any focus from the figures themselves.
  15. She looks great! I wish I could see her more up close though.
  16. I happen to be an engineer, which is a more fancy word for "super-lazy". As such, I started thinking of shortcuts as soon as I started sculpting, and I've been gathering different stuff that could make for some interesting texture for bases, conversions and such things. I have now used these stuff as "stamps" on some fimo, and then painted it black and dry-brushed white on top, so I have these little references that show the texture more clearly. So, here they are! An interesting button. Might work as a screen behind a druid, or a floor tile of sorts. I didn't remove the button hole marks, but that could be fixed quite easily. Rough, but thin, rope. Two marks, side by side, might look like tire tracks. A bunch of these marks together look more natural, sort of like wheat. A big bead. Makes for an interesting effect, sort of reminds me of a bee hive. Another button. This texture was very subtle, but when dry-brushing it I was amazed at the effect. It could be something made out of glass, like a window. "Natural" cork. Looks like rough wood to me, but might be the side of a cliff or stone as well. Fine-grained cork. Could be sand, dirt, or some other natural base. Rough cork. As above, I think this would suit as some sort of stone-base, just a bit rougher. The wrong end of my hobby knife. Very industrialized and pretty cool I think. This would probably fit well in a sci-fi environment, maybe as a steel floor. The side of a matchbox. Almost the same effect as the bead, but more subtle and a bit more structured. Maybe these pictures can inspire you, or you could give me some advice on what you think the texture might look like. Feel free to add your own pictures in this thread as well, I think it is pretty interesting since some things will look quite different when there inverted.
  17. Here he is, painted and together with his master! I haven't got any "proper" photos of him yet, but there will probably be some of those soon, since I want to have my first try at sculpting well documented. We had him in game yesterday, though he didn't get much action as he was set to be the look-out while we're raiding a cave...
  18. He is done! And here's more pictures! Wire structure for wings added. GS carefully added in thin layers to create the wings. This was a really pain... Other side... Here I've also started working on the stones to make them more realistic. Done! Base coat added (still not dry, hence the shine). I fixed the stones and made them look like a pile of stones instead of a pile of ****. There was some problems with attaching the wings and I had to use both glue and GS to make one of them stick properly. I don't think it's very noticeable though. This was really fun and I actually think the little guy is pretty cute. Sure, his face is a bit dorky, but I guess it's part of his charm. There is one thing I noted for the next time I'll do something like this: I need patience! From waiting until the GS is really cured before trying to add more detail, to properly planning the "skeleton" wire, I need to let things take their time in order to make everything so much easier. Thanks everyone for your advice and nice words! It's really inspiring, and unless I do something terrible you might get a picture of him painted as well (he might even be something I'd like to show off).
  • Create New...