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BlazingTornado

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1658 Adventurer

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About BlazingTornado

  • Rank
    Dead since 21
  • Birthday 06/18/1984

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  • Gender
    Male
  • Location
    Some bilingual part of Canada
  • Interests
    Blood, death and vengeance!

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  1. BlazingTornado

    Anyone want to ID some old minis?

    Dwarf pirate found! Old Glory Miniatures. Comes with some of their cannon sets, "Dwarven Medium Cannon with Crew" and "Dwarven Horse Artillery with Crew". That just leaves the little silver and red knight. So close. So close.
  2. BlazingTornado

    Anyone want to ID some old minis?

    Found my lady crossbow-user. From the Encounters of the Imagination line, 02-530 Savage Sisters pack. That just leaves the knight and the dwarf pirate....
  3. BlazingTornado

    Anyone want to ID some old minis?

    Thanks! I tried humans and goblins but with his sharp facial features I never thought to look at orcs! EDIT: With how diminutive he is even next to the already-diminutive Asgard barbarian I had earlier.... Yeah, I'm guessing he's a Tolkien orc-goblin type... so off with my Goblins he goes.
  4. BlazingTornado

    Arcanaloth?

    Aren't fiends typically genderless/genderfluid anyway?
  5. BlazingTornado

    Arcanaloth?

    What's your budget? Dark Sword has some fox-person spellcasters but I think the scale is a bit more "cutesy". Stonehaven has a Kitsune swordsman who's not armored so you could cut off the sword's blade and turn the handle into a wand. 03802 Dijoro, Female Kitsune is also unarmored and her polearm could be turned into an ordinary quarterstaff.
  6. BlazingTornado

    Anyone want to ID some old minis?

    That's him! Awesome!
  7. Never did update this, did I? Well... The rogue encountered the noble and his posse, they seemed insistant on seeing what he had so he took the Black Box and used his Cunning Action to just dash all the way into the waterfall dungeon. Speaking of, the encounters there were fun, for me anyway. It was nice having the characters debate whether to save the kobold or go back and defend their horses and cart. Really loved playing up the freakyness of the fungus monster. The Berbalang bargaining was funny, it's always fun to do one of those "you may ask me X questions" and inevitably they're going to squander it. The druid wanted to know about Tsathoggua and her first question didn't involve a name... and before she could do a follow-up, the cleric asked if the "meep meeps" (Kuo Toa) were followers of that deity, which they weren't. Druid was not pleased. XD The noble and his posse fought well. He, one of his goons and his ambush drake pet managed to get away so now they got a guy with connections and an axe to grind. That'll make staying in the City State of the Invincible Overlord fun. The priest of Asmodeus wasn't as good as I'd hoped, but the set-up was still effective. Especially since the default party lead is basically dressed in Roman armor in an area that only a few generations ago drove back the Roman conquerors... so the young acolyte was at first scared of them on top of the Asmodeus priest desecrating her temple. Next stuff I added were an abduction by some plant Blights during a rest in a small village... The kobold was the one abducted so one of the players was like "Nevermind the Black Box, this Kobold attracts just as much trouble, there's something strange about him" so the Blights might sacrifice him to their evil tree thing if the players don't save him in time. After this whole mess (which they'll find out WAS because of the Black Box, the village's worship of a nature god had been enough to ward those Blights away from the villagers and the occasional travelers, but the Black Box made the PCs vulnerable), they'll encounter a Berserker on the road in a trance, when he breaks out of it he'll attack the PCs shouting worship to the demigod of Thule. Haven't decided how the final encounter area before the City State happens but whether it's by cave-in in the road or by some magical teleportation, they're going to end up in the middle of an old buried labyrinth where they'll encounter statues, oozes, fiends etc. Since it's not linear I spread and repeated some encounters, and there's the chance at some magic items and trinkets if they poke around the right places. A minotaur guards the exit, CR3 might be too much for them so they might have to figure out how to outsmart it. After this, level 3 and the City State of the Invincible Overlord. So I'll have to start determining what happens then, aside from the delivery of the Black Box to the recipient...
  8. BlazingTornado

    Anyone want to ID some old minis?

    Bringin' this back! Managed to pull the arbalest and knight off their washers! The knight didn't have any info underneath, but the arbalest has a 1995 Ral Partha marking. It's that style where the marking is in a recessed area under the base instead of being flat against it. But I couldn't find her in Ral Partha's 1995, 1996 and 1997 catalogs....
  9. BlazingTornado

    Colonel Kane's D&D World

    They revisited Waterdeep and Undermountain in the recent campaign modules Waterdeep: Dragon Heist (a bad adventure where you have a chance at facing off against established characters like Jarlaxle but can't affect them more than a "curse you, you set my plans back by like, five minutes tops") and Waterdeep: Dungeon of the Mad Mage (which from what I understand is not a complete Undermountain and just highlights)
  10. BlazingTornado

    Colonel Kane's D&D World

    Arcana: Forge: Grave: Order: Xanathar's Guide is really useful, soooooo many good options for both players and DMs; Sword Coast much less so unless you're big on Forgotten Realms. Only use I got out of it were the new sub-classes and sub-races. Guildmaster's Guide is more about playing D&D in the Magic The Gathering setting, I've basically just used it for its new races, subclasses and monster/NPC statblocks. Honestly unless you really want the new player options, favor Volo's Guide To Monsters and Mordenkainen's Tome Of Foes over Sword Coast Adventurer's Guide and Guildmaster's Guide To Ravnica.
  11. BlazingTornado

    Colonel Kane's D&D World

    I mean... They'll only matter if a player has access to them and wants to play them, or if you think an NPC would need it, right? It was more about giving you the current official domains so you could apply ones that fit with gods like Vulcan. I'm personally still waiting for them to give us a domain for gods like Dionysus.
  12. BlazingTornado

    Colonel Kane's D&D World

    If it helps any, here are the domains introduced in later splatbooks: Arcana (Sword Coast Adventurer's Guide) Forge (Xanathar's Guide To Everything) Grave (Xanathar's Guide To Everything, basically a less evil take on the Death domain) Order (Guildmaster's Guide To Ravnica)
  13. BlazingTornado

    Digital D&D player's handbook

    I never got into Beyond.... The fact that I needed to buy all my books again was a big deal-breaker.
  14. BlazingTornado

    Digital D&D player's handbook

    I can get you other free PDF materials Wizards put out that supplement the Basic Rules. They put out supplements for their first three adventures so DMs that were just running from the Basic Rules would have the necessary information on magic items, monsters and spells mentionned in the adventures, as well as a player's companion introducing four more playable races and some new spells. (no idea if I'm allowed to post links here, though)
  15. BlazingTornado

    Digital D&D player's handbook

    The skills are in Chapter 7. Feats are an optional rule anyway. It's not like the feats in 3rd edition or Pathfinder.
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