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Dark Horse

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About Dark Horse

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    http://darkhorsehobbies.com

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  1. I know this is an older post, but contributing for posterity I guess... Vallejo Horse colors: (from the Equestrian set) 70.835 Salmon Rose 70.836 London Grey 70.862 Black Grey 70.871 Leather Brown 70.874 Us Tan Earth 70.875 Beige Brown 70.883 Silvergrey 70.918 Ivory 70.940 Saddle Brown 70.950 Black 70.951 White 70.982 Cavalry Brown 70.984 Flat Brown 70.987 Medium Grey 70.992 Neutral Grey 70.994 Dark Grey
  2. It's late, I've been dealing with laggy internet all night and ready for bed, but I wanted to upload this file since I have not seen one (and my books aren't handy tonight), hopefully, it is the correct tactical logo for the Adon Confederation? AdonTactical.tif
  3. I just found this thread... maybe I knew about it and forgot about it. Anyway, I hope to have time this winter to finish this tool up, but I wanted to address this post since it was the first one. - With regard to the faction switching - you should be able to do that now, but you MUST have created an account as the wordpress shell will not allow access to all the resources needed to do the switching. - With regard to printing... well, that should be a weekend fix, and hopefully I'll get a weekend to do that before the end of the year. - As far as the models/cards UA, I should be able to work on that in between stuff, so hopefully before end of October or ThanksGiving anyway, all of the datacard should be available... [fingers crossed].
  4. Sooo... trying to keep humans out of the army, what do you think about this change? Icingstead - Monsters Doctrine Troop 1 (317 pts) Dorog Frostclaw, Yeti Chieftain Oga Snowpelt, Yeti Shaman Yeti Warrior x 2 Winter Wolf x 3 Troop 2 (90 pts) Ice Troll Troop 3 (96 pts) Winter Wolf x 4 Troop 4 (-3 pts) Albatross Amulet 500 pts Models: 12 DTs: 31 Cards: 3+0 Monsters Doctrine Savage North - page 80 Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them. Outrider Any non-human Captain or Elite model may be fielded as a Solo model. Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal. Roster output created Aug, 22 2019 by the Warlord 2nd Edition Unofficial Army Creator 2.0.1
  5. UPDATE: Just a few simple enhancements that I hope folks will find useful... 1) Army "Quick Stats" are now functional for Models and Damage Tracks info in the builder page as you build your army. (Sorry, cards are proving to be a bit more of a challenge inside the builder than I originally thought, but I will get there.) 2) The Roster has a new "Title" format... I liked the way Reinchard reworked the output on his posts, so I mimicked what he did by removing the points from the actual Roster Title and moving them to the stats line. The Roster Title format is now FACTION - ARMY-NAME - DOCTRINE (if selected). Also note, if you don't name the roster and have no doctrine selected, it will just display the FACTION NAME on the roster ouput. 3) Speaking of the Roster output - total army points, models, damage tracks and cards are now being displayed just below the troop section of the output. 4) A footer tag has been included at the bottom of the first page that tells you when you created the roster (I'll include the time if folks deem it important) along with the army creator version info. I also had to make a minor change to the data cards included with the roster since adding the alternate model codes caused the card alignment to get distorted on some of the card because of the extra space taken up by the alt product codes.
  6. UPDATE: Just a few simple enhancements that I hope folks will find useful... 1) Army "Quick Stats" are now functional for Models and Damage Tracks info in the builder page as you build your army. (Sorry, cards are proving to be a bit more of a challenge inside the builder than I originally thought, but I will get there.) 2) The Roster has a new "Title" format... I liked the way Reinchard reworked the output on his posts, so I mimicked what he did by removing the points from the actual Roster Title and moving them to the stats line. The Roster Title format is now FACTION - ARMY-NAME - DOCTRINE (if selected). Also note, if you don't name the roster and have no doctrine selected, it will just display the FACTION NAME on the roster ouput. 3) Speaking of the Roster output - total army points, models, damage tracks and cards are now being displayed just below the troop section of the output. 4) A footer tag has been included at the bottom of the first page that tells you when you created the roster (I'll include the time if folks deem it important) along with the army creator version info. I also had to make a minor change to the data cards included with the roster, and will probably need to do the same with the master data card display code, since adding the alternate model codes the card alignment gets distorted sometimes depending on the product code length.
  7. "Model Data Cards" has been added to the Game Reference Menu... I'm open to suggestions on where to place the top fold Army Builder link that Spooktalker suggested?
  8. Oh, nice mix there! Any ideas on what I might change to address this without losing the focus of the army?
  9. Icingstead - 500 points Troop 1 (293 pts) Dorog Frostclaw, Yeti Chieftain Oga Snowpelt, Yeti Shaman Yeti Warrior x 3 Troop 2 (90 pts) Ice Troll Troop 3 (120 pts) Winter Wolf x 5 Troop 4 (-3 pts) Albatross Amulet Total Models: 11 Damage Tracks: 30 Monsters Doctrine Savage North - page 80 Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them. Outrider Any non-human Captain or Elite model may be fielded as a Solo model. Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal. Thoughts?
  10. UPDATE: Bug Fix! -- Apparently, there was a bug regarding Innate Spells that caused the output to be halted. I don't know how many people experienced this problem while building their armies because only ONE person reported it... And it took me a while to get some time to debug the issue. Anyway, a HUGE apology to anyone this bug affected... All should be good now!
  11. Where would you like to see the Army Builder link appear?
  12. UPDATE: Given the focus on Bones products in the Warlord line, I thought it might be helpful to start including the alternate product codes on the data cards (where they exist). Attached is a sample of the card - which simply adds the alternate product code after the original product code (see red arrows). If anyone sees a problem with this approach, please let me know. My intention is to start adding BONES (or BONES BLACK) product codes to the database as alternate products. My assumption is that folks are interested in building their armies with cheaper bones products and I hope this eventually helps. (When I get all the alternate product codes entered.) PS: These alternate codes will also start showing up in the datasheet for each faction - I'm coding those changes as I type this.
  13. Will the individual bottles contained in the new Bones Monster Colors and Dungeon Colors paint sets be available individually - or will they just be available as a set? Thanks!
  14. Thanks for that... I have already setup lists that I hope will help with the issue - even though it seems to get "klunkier" as the various lists grow.
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