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Dark Horse

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Posts posted by Dark Horse

  1. 9 hours ago, Xherman1964 said:

    This one could easily be transformed into a banner bearer.

     

    https://www.reapermini.com/OnlineStore/Icingstead/sku-down/14647

     

    Well.... since the White Witch is likely to be in a given army, I was thinking something a bit different, but most of the barbarians that I could find were not wearing furs that would be indicative of a cold climate.

    .... then I found this:

    http://www.reapermini.com/OnlineStore/barbarian human/sku-down/02183

    ...though I'm not quite sure how it would look, and I was actually looking for a male barbarian.

    • Like 1
  2. Just finished entering the Pirates and Halflings into the database of the new unofficial Army Creator, and ran into a question concerning the halfling datacards... There appears to be 3 variations for the model 03264 (Roderick Ambermead & Dragon) the first one being a "Sky Guard" with the other two being alternates.

    The Question is: should the alternates be included in the new Army Creator (maybe tagged with "alternate" or "unofficial" on the datacards? or should they be ignored all-together at this point?

     

    PS: I realize the faction is a beta, but some of the testers wanted to see it included in the tool, and I really see no reason it should not be.

    PPS: I did include ALL 6 of the equipment items published in the beta as I figured they can always be deleted later if necessary, plus I could not bring myself to ditch any of them, especially second breakfast - they were all too cool and frankly there is no reason halflings shouldn't get an extra item or two (imho). ::D:

    • Like 1
  3. Gonna switch gears here for a minute and post an update that concerns my "desktop" Army Creator... It is now fully functional all the way from beginning to end, and it provides a few more cool things that the previous "official" Army Builder did not. Like, doctrines, battle totems, innate spells, to name a few. The beta testers are hitting the desktop version now to check data as well as making sure there are no bugs that haven't been taken care of... Time frame for a public beta is estimated at about 2-3 weeks.

     

    So here are a couple screenshots for you to gaze upon... feedback is very much appreciated.

     

    acbasic_builder-page-1.jpg

    Army Creator 2.0 - Crusaders - Test Roster pg_1.jpg

    Army Creator 2.0 - Khufu's Army-page7.jpg

     

    PS: I know they are from different rosters, just happened to be what was in my print folder at the moment.

    • Like 1
  4. Just FYI for anyone who catches it - in the mobile screenshots that I posted earlier, the Model List panel was showing a code error where it returned the No Models... message with the model list. Got it... Fixed! Silly stuff happens! :wacko: ::D:

    • Like 1
  5. 13 minutes ago, Humansquish said:

     

    Looks really good, and I like the idea of the troop equipment in the header.

     

    I hope FOUR equipment slots will be enough for you Squish. (really the plan is to remove an item from the select list when it is added to the unit/model - and obviously replace it if you delete a given item - there is currently no limit - so you could theoretically add one of each piece of equipment.)

     

    Hope that works for you... ::D:

     

    PS: Sorry I haven't gotten far enough to post a screenshot of what the roster will look like with these changes.

  6. Here is the mockup just finished of what the unit will look like when adding equipment. Musician and Standard Bearer I think I am going to have as a button in the troop header - click the appropriate button and it automagically adds that "equipment" as a unit. This allows the equipment items to stay with the model and in the roster printout, will be indented under the model where the equipment was "attached".

     

    If anyone has any better ideas, please speak up quickly, as I will be coding this mockup within the next day or so for sure.

    army-creator-mobile_unit-snippet-1b_2.0.1.jpg

    • Like 2
  7. Maybe - I haven't read ALL of the doctrines for the factions, but Hound should be easy - either autopopulate the first troop with Garr if that doctrine is selected or provide a "notice" bar that says you should add Garr to a unit for this doctrine... or something to that affect. Given that you can "move" the orientation of the troops up and down, you can always drag the Hounds Troop to a spot below your Troop A/Command Troop if you want to keep things tidy. :B):

     

    Oh yes, I have made what I think is a significant change to the unit container already - I have added pics of the figs, that will change as you select your model.

    army-creator-mobile_unit-snippet-1a_2.0.1.jpg

    • Like 1
  8. 10 hours ago, WolfLord said:

    Looks good,  Will it be available for download or is it an online builder?

     

    It is an online tool, and since Army Builder and Battlescribe already fill that standalone slot, I don't see where another similar tool is really needed... I could be wrong - wouldn't be the first time. :poke:

     

    The intention was to create a replacement for the official tool that was taken down.

    • Like 1
  9. 19 hours ago, Humansquish said:

    At a quick glance I like it. The one issue I see is the single piece of equipment per model, as there are some leaders and elites I like to put 2-3 pieces of equipment on.

    I am looking at a way to resolve that... It sort of works in alpha code, so it will likely eventually find its way into the final codebase. I need to give core functionality priority still at this point.

     

    Anyway, in the meantime (once it is made available publicly) you could enter them like [Armor, Weapon, Book] and then add the costs of each piece up and put that value in the cost field. Note: The equipment cost field is computed with the model multiplier.
    (Giving you this now because I might forget to later if it doesn't come up again.)

    • Like 1
  10. On 5/7/2017 at 11:54 AM, Warwick said:

    I'll drive two hours for a grudge match!  Give me two more weeks and I can start unpacking the minis again.  Vampires vs Dwarves, then Mercs vs Razig.

     

    Speaking of Razig...

    I haven't found anything on them in the books, is there a place where I can find datacard info??

  11. 6 hours ago, Shakandara said:

     

    First, Ra'am does not have a RAV (Ranged Attack Value); he is a pit fighter, and has no ranged weapons. The stat line you are looking at is his MAV (Melee Attack Value), and yes, it is correct, for the reasons reference by other above.

     

    ~v

    Thank You... the "RAV" was a typo, but the clarification certainly doesn't hurt and I realized I had not gone back and edited that in the original post in case someone just skims the topic in the future and misses the correction.

     

    I went back and scanned all of the data cards that were setup this way and made whatever corrections were necessary in the database - thanks to all who provided clarification.

    • Like 2
  12. 8 minutes ago, Memphisto said:

    I don't know if those are wrong, but the warlord Varaug has a similar stat increase for MAV: it increases when he gets wounded. I believe that is intentional and reflects "berserker mode". This may be a similar thing, but i am speculating. :)

    I was thinking that could be a possibility, so there is at least one other card in the factions I have completed so far that I have reversed an attack value... hate it when that happens! :unsure:

     

    "If you find any discrepency between this tool and the printed rulebook, the rulebook is correct and this tool is wrong!" <== Guess I should pay attention!

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