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Ganryu Kojiro

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About Ganryu Kojiro

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  1. Reworking the shoulders and chest. Part of the issue, I think, is that the highlights were too broad. They needed to be narrower. A reflective surface shows hot pin points, not wide bright spots like you get on cloth. This all assumes I understand the theory, here.
  2. Some further work on the metals. No idea if it's working, yet, since I've been too close to it for to long. I need to look in the morning when I might be susceptible to the visual trickery. Glamor shot of the paint palette included for giggles.
  3. Welcome to the Buddhist hell of endless blending... Still need a battle plan for the cloak. Thinking either some more knot work (just did that and don't want to repeat myself. On the other hand, practice is always good) or some of the brocade work that Marike Reimer does.
  4. Once more in to the breach. Blocking in shades and highlights for the metal work.
  5. Fiddled with the hair a bit, adding some clear yellow for warmth and then reworking the highlights. Looks a little less like frosted tips. The face needs to be reworked, too. Simply not working. Not coming together as smoothly as my last piece, but I'll get there. I need to give some thought to how to attack the cloak, here. I'll take some guidance from Married With Children. Kelly was getting in to fashion design. She put Bud in a renaissance style hat and ruff, figuring that anything that drew attention away from the face was all to the good.
  6. Just a little bit more. Device needs a lot more highlighting.
  7. I haven't had much of a chance to paint these past few days. Tonight was trivia night and my job has kept me busy (note to self: be born in to a family of the idle rich next time). I figured what time I had would be best served on some smaller bits that I could blend in a hurry. So, the eyes and and a bit of work on the shield. Planning to do the device in white, but I'm painting it dark to start with so that there is some lining when I'm done. Crossing my fingers that that will work out as intended.
  8. Thanks! I could only hear, "More contrast!" so many times before some of it sank in
  9. I don't think I like how that came out. She looks a bit like she has frosted tips rather than a shining hair. I might have better luck starting at a mid tone and working up and down, rather that starting at the darkest bit and working up. Likely to leave it alone, but I'll file that one away.
  10. Getting some hair done. I'm glad I kept the faith, as the pants seem to work a bit better now. There is more to do to make the hair look better, but having a golden head really does tie it together. I've also blocked in some shading on her face. Chestnut gold, since it seemed to fit the sample art. I'm low on that stuff, and it looks like it was discontinued, so EvilBay ho!
  11. That was pretty intentional. I wanted most of her to have a warm, red tone that I could offset with green grace notes. That's actually why the cloak ended up in that soft gray: I needed something neutral. Thanks! The knots themselves weren't that tough once I'd laid down the outline in black (thanks, Reapercon freehanding class). Once I'd done that I could focus just on the task of putting the red where it needed to be and could leave the line breaks where they needed to be. You get a lot of bang for the buck, effort wise. Definitely something I intend to do more of.
  12. Here's the link to the Show Off Forum. https://forum.reapermini.com/index.php?/topic/94806-viking-girl-02939/
  13. A Viking Girl sculpted by Bobby Jackson. She was a lot of fun to paint since she had a lot of canvas for freehand work. She is also my first serious effort at NMM, so that's a well I plan to return to. I came to paint her when I asked my friends which model needed to get some love next. I presented a wizard, a ranger, and an armored lady fighter. One chimes in that she'd like to see the fighter (she being a practitioner of HEMA). Her boyfriend mentions something about boob armor. I said, no, she's got pretty normal armor. You want to see something egregious? THIS is egregious. My HEMA friend immediately says, "I'd like to change my vote." So here we are. Here's the WIP thread for her. Here's my next piece.
  14. This little lady is a Sandra Garrity sculpt. I always liked her stuff because her designs always seemed to make a fair bit of sense. Jana here is wearing armor over most of the important bits (minis are always allergic to helmets, so I'll forgive that). The shoulders are a bit large, but they look cool, so we'll roll with that. I'm basing this off of Laurana from the painting "Death of Sturm". I'm not sold yet on the gold in her pants, but i assume that once shaded, and once the hair begins to look blond, they'll fit in the overall scheme a bit better. I'm also planning to shade her face in darker gold tones, so the whole thing should tie together (worst case scenario, I'm out $7 and learned a few things. I'll live). Still trying to work out this whole NMM thing, though, so this piece is a little scarier than my Viking Girl. If I'd screwed up the sword there there was enough left that worked to still let her look good. Jana is defined by her armor, though, so we'll see how that works out. Next step is to block in some shadows. Thrill as I make her look terrible and clown-like. Be astonished as I work that in to look a little more human.
  15. That's how you pepper a steak. I'll get out a light box later as and post her in the show off forum (running Rappan Athuk on Fantasy Grounds for most of today, though). Also, a preview of coming attractions.
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