Jump to content

SirArthurIV

Members
  • Content Count

    43
  • Joined

  • Last visited

Everything posted by SirArthurIV

  1. https://warlord.miniaturegameworks.com/discover-warlord/the-savage-north/ here's some basic stuff. Let me know if you want to know anything more specific and I can answer any questions from my copy of the book.
  2. What, specifically, changed to nerf them?
  3. I was about to rebut that, but I realizes that if you target the corner of a model you can squeeze out a few more targets.
  4. Ditto. I like this list alot, although my only worry is getting everyone in for burst of speed, Since aoe is measured in diameter, not radius, you can only get 9 models under it at most. Granted you can still hit the important ones, and coherency isn't a thing, but it's still something to consider.
  5. Well...in theory you could keep all your humans back, send the monsters in first and when they die, you send in your human troops with all the benefits.
  6. You know, Humansqush is probably right. You have a lot of Spy, so an extra tactics might be redundant. An armor of courage on the other hand can easily boost your squad to take out even the most defensive armies.
  7. you have 10 extra points, you may want to throw on a book of tactics somewhere, just for a little more control.
  8. I'm doing my part. trying to set up demo games at my local game shop to get other people into it.
  9. Musicians and putting large deflect models in the front?
  10. So I'm trying to screw around with Mercenaries and comming up with Janky lists using bondlaves. I came up with two and here's what I've got: Troop 1 (212 pts) Boris Mingla Bondslavex4 Elandaria Familiar Troop 2 (88 pts) Stone Giant Troop 3 (179 pts) Haranobu Bondslave x4 Gars Necka Familiar Troop 4 (132 pts) Hedassa, Cultist Leader Bondslave x4 Jos Gebblar, Necromancer Familiar Troop 5 (136 pts) Hedassa, Cultist Leader Bondslave x4 Leisynn, Wizard of Chaos Familiar
  11. Protip. Glue them to the bottom of glass bead counters
  12. THAT'S another use for bonslaves. Making cheap lead units so you can take more poerful solos. That gives me an idea for a mercenary team...
  13. They are ashkrypt's spell points and health. Take 5 with the mob rule and you are usually good. Or, using Lich's Bidding, you could keep them in base to base with a strong leader or good elite that you want on the front lines to keep them safe. Think of it as 5 points for an extra DT at max stats.
  14. https://www.reapermini.com/Miniatures/bones giant/latest/77106 Here he is!
  15. I had a thought for a Timberthil army I'm not sure if it would be good or bad explicitly, but I do think that it would be funny Troop 1 (88 pts) Ilmarin Woodstride Faun x 3 Troops 2 Through 15 (64 pts) Tanwylen, Satyr Faun x 4 Through an explotation of the forest doctrine that gets me 15 extra pieces of heavy forest terrain that let me teleport around the board that I can move through with no difficulty.
  16. I believe that that rule refers to solo troops rather than solo models. Bands are referred to as troops without leaders, so I think you might actually be able to do a Led Troop, a Band of 3 and a single solo
  17. The only thing I'm worried about are 1)Models with First strike and/or assassin which bypass tough 2)Fast flying models that can desecrate the idol. (which is why I took the knights, to scout them) 3)The musician helps a little with the crawling pace of the army, but it isn't quite enough to deal with fast cavalry gaining total control of the board 4)Only 2 cards in the initiative deck may be a problem
  18. another thread was talking about bad and ridiculous lists. This is what I came up with. Just to try out a mass of tough/5 soldiers and attempting to mitigate their weaknesses. Necropolis - 1000 points Troop 1 (776 pts) Rhasia, Zombie Queen Burrowing Zombie x 17 Musician Sir Dauron, Death Knight x 2 Troop 2 (124 pts) Sir Gadrun, Deathrider Deathrider x 2 Troop 3 (100 pts) The Altar of Blood and Death Total Models: 23 Damage Traoks: 56 Graveyard Doctrine Warlord 2nd Edition
  19. I like this idea. Sometimes terrible in the right situation can be amazing. Sun Tzu mentioned it in The Art of War. At the very least it will throw off your opponent
  20. Well, that list worked really well, until the moment that it didn't. Ironically, it was Crossbowmen kiting them around that did them in, They did tear through my minotaurs and an incarnation of flame though, well earning their points back, but once the mercenaries got around to desecrate the skull throne, it was over. I had an idea for an orc and goblin-free list, just to see how it would play out. what do you guys think? Reven - 1000 points Troop 1 (362 pts) Gronk Spliteye, Bugbear Bugbear Warrior x 4 Bloodmane, -Magic Weapon Korgug, B
  21. Zombies are best with Rhasia and an altar of blood. 34 mav 3 attacks with a 50% chance for tough to trigger, and you can explode them at your leisure to damage and cause shaken for an extra +2 to mav. Add on top of that a chance to get another 1DT zombie to the squad with each kill, and you have something formidable
  22. Well, you can fit another crimson knight in a 1000 point game. I'd put it in Judas's troop. or you could do a band of 5 zombies and a luck stone to act as a screen/tar-pit as tough 3 and 2DT is hard to get around. Plus it's an extra initiative card and activation. You do have a lot of DT on your models. AND vampire, so they will be hard to take down despite being few models. I would worry about spellcasters and ranged, though. The crimson knights are slow, and could be kited around the board by faster armies despite their high DV. The grave Horror is probably your saving grace on bot
  23. I could actually see this working for a dungeon or indoor game, if you wanted to do something in a map or narrative campaign and compete over rewards in a dungeon or something, I could see that happening.
  24. okay, so strapping them to the back of the giant shouldn't be too hard. That's what I did for my Bullgors in Warhammer.
×
×
  • Create New...