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Mehman

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1199 Adventurer

3 Followers

About Mehman

  • Rank
    Enlightened
  • Birthday July 31

Profile Information

  • Gender
    Male
  • Location
    East Texas
  • Interests
    Solo gaming. Well, more the hobby aspect of gaming.

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2063 profile views
  1. These all sound great! My only input would be to look up watch parts on a certain auction site, but you've already thought about that. Beyond basing, I have no experience using gears to make plausible creatures.
  2. Um, I'm just here for the GURPS greatness. Did you figure out your Adventuring Guild problem?
  3. Yeah, when I got into GURPS, I took one look and decided my fate. (That sweet, delicious fate.) I've read GURPS Fantasy and re-read its campaign notes not too long ago. I've also stumbled across a duo of DMs that play D&D, Web DM, and have watched a bunch of their videos on campaigns and roleplaying in general. Just because it's D&D they're talking about doesn't mean 95% of it isn't great ground for GURPS. Anyway, there's no real world I want to emulate. I've got this idea to set everything off in the desert with a very Crusades-esque feel. The PCs will be on the "European side" to start things off - in fact, they'll be a group of mainly holy people at a waypoint between two desert cities. There are a few different seeds that could be rolled for (remember: this is a solo game, so I'm trying to inject some variation) that I've already thought up. Wait a tic... I think I've already started the campaign . I've got a party (that has yet to be rolled for, but still), there's a starting point, there are different things to do... woo hoo! Problem solved! That's a good point, though I wonder what the use of midwife magic would look like on those statistics. That is to say you're running a magic-heavy campaign. For the gritty realism style, that's absolutely something to think about. Hmm. I like this.
  4. Sorry for the late response, @Colonel Kane. I have all the GURPS. Well, maybe not all, but I do own every GURPS Dungeon Fantasy title (not to be confused with Dungeon Fantasy powered by GURPS, the boxed game), Fantasy, all the Thaumatology titles, Magic titles... listen, I go deep with GURPS. If you need a review of any Fantasy title, I'm your cow (see profile pic). I'm not looking for a campaign generator so much as I'm looking at how to start the campaign. What are the beginning steps I need to do to prepare a campaign? Do I Point Crawl or go straight into Hex Crawl? Should I have an adventure already ready to play? Stuff like that.
  5. Two Hour Wargames. Period. You want Fantasy? Maybe some Sci-Fi? Want to play massed-battle games? They have it all.
  6. Love the Pinkerton agent. (For reference: if you have a problem, the double-barrel will fix it!) Jesse James looks excellent in Confederate colours. He looks dark and road-worn, perfect for something dark like Dracula's America. Way to go!
  7. Mehman

    Do I Continue?

    It's no big problem to remove. I've trimmed her neck once before and both her neck and head pop right off. I'm actually excited to work on her again! Woo hoo!
  8. Mehman

    Do I Continue?

    I see what you mean about the body proportions. This is where I quit with her those years ago and never got around to finish shaping her up. That bit her legs are connected to has a divot in the front that makes the whole piece look like the continuation of her legs - an unfortunate look but an easy fix. I'll make sure to add a better waist to her before/while sculpting because, now that I look at it, she doesn't have well-defined hips. The neck is pinned but, in my amateur haste, I also glued everything, so there's that to deal with. I know better now from other models I've done, and that's a huge plus. This diagram is new to me and I've saved it for this and future projects. Very handy stuff.
  9. Mehman

    Do I Continue?

    So, I've got this model I was working on a few years ago but I don't know whether I should scrap her and start v2 or continue on and begin sculpting on her. The base for the model (I guess you could call it a proprietary armature at this point) is two models from Games Workshop - Lelith Hesperax and a Lhamaean. The former has been positioned to a standing pose from her original kneeling pose and the latter's torso and head have been taken for the base model. Through the power of smooshing (and lots and lots of pinning), all the pieces were fitted together to get what you see below. Here's the problem: I don't know whether I should go ahead and start putting greenstuff on her or just scrap it all to heck. My frustration lies mainly with her neck - I don't know if it's too long. It seems too long, in my opinion. After looking at anatomical models of necks and shoulder-to-neck-to-head height, I'm more confused than when I started. I need another set of eyes on this base model that won't just placate me with a "She's fine" answer.
  10. I couldn't love this any more if I tried. Way to go! (You've given me ideas...)
  11. These guys have a special place with me. You've done them great justice!
  12. Apparently I'm called a "Hybrid" diabetic. I have a very confusing body...
  13. I always leave something out. Ideally, a place to start. The only things I have right now about the campaign are it's set in a desert/bad lands (lots of rocky climbing stuff), the party is composed of holy people (clerics, priests, and paladins - the priests being the really squishy ones), and the main opposition to the party is a force of missionaries/priests/prophets of a monotheistic "evil god" with soldiers under their control. The party will also run into Chthonic beings, undead, and, if it goes this far, the primordial force of everything. For a start, though, they'll just be dealing with the bad guys ! I've got Advantages/Disadvantages set firmly. Also, it's a solo campaign, so I doubt I'll have a "that guy" in the group, but you never know...
  14. Hello fellow gamers! If this isn't in the correct place, please tell me/move it where it should go. Over the past few years, I've gotten an itch to make my own campaign. To that end, I've gotten a lot of resources together (GURPS-related and not related) to help me with this task. Here's the deal: I want this to go as smoothly as possible, so I'm looking for something along the lines of a campaign builder - something to help me lay the groundwork and whatnot. I don't know if the interwebs has anything like this or not, so I come to you all for aid. As for programs I have that could assist me in making this an easier project, I have to say Scrivener for Mac is stellar. It's used extensively when I'm writing on my books. Thanks for any help you can offer !
  15. Well, looks like I'm back on the forums after a two-year absence. What took me so long? I almost died twice. I told everyone my health wasn't great! But seriously, don't mess around with not knowing you aren't a Type I and Type II diabetic at the same time. With those two hospital visits out of the way and my mental health getting back to semi-normal (I mean, what is normal?), I thought it'd be a good thing to come back around.
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