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Everything posted by Emmel Eitch
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At least they'll fight in the shade...
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just don't mix good and evil and, yeah you're good to go.
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Wait... WHAT!?!
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Bindsouls weren't a faction ABILITY, they were a faction specific EQUIPMENT. therefore, they are no longer tournament legal.
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I've thought for some time now that just implementing card activation per squad/vehicle instead of IGOUGO, would make the game 10 times better with nothing else done to it.
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Well, post them again I suppose. Make sure the answer isn't already in the previous posts though please.
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Warlord 2007 Update - Rage Chronicles FAQ
Emmel Eitch replied to EdPugh's topic in Warlord General Discussion
Q) Will (x) model being getting more sculpts? A) While I'd like all models to get more sculpts, I'd have to agree with you that (x) model needs them more than any other. I'll see what I can do. Q) What exactly does the spell Violent Possession do? A) 1 point of Damage. (it doesn't need LOS) Q) I'm having trouble understanding how the Trencher SA works now, as opposed to the previous edition. Could you explain it to us please? A) Certainly! Previously it mattered where the model that was giving the Reach Support Bonus was in relation to the model with Trencher, throw that concept completely out of your mind. Now, a model with reach just needs to be giving a Reach Support Bonus against another model, which is a matter of standing on the other side of a friendly model from the enemy. Now the model is giving a "Reach Support Bonus" against that model. Any friendly model attacking it, or any friendly model with Trencher thats taking defensive strikes against it, get the Reach Support Bonus added to their rolls. You decided which enemy model is getting Reach Support Bonuses against it at the time you declare your MAs or Defensive Strikes. Q) Why was (x) spell, SA, Equipment, or rule changed or removed? A) We felt it would make the game better. Q) How should we address conversions, proxies, etc? We are already seeing discussion of various exploits of this (elevated capes added to models, for example, repositioned weapons, etc) specifically to make it easier to block LOS. A) Tournament Organizers have the ultimate say whether a model is legal for proxie or not. If something is overly cheesy, it could/should be brought up to the organizer. -
Im not sure thats a hot idea.... Our neighbor is operated by Homeland of Security / FEMA / Sheriff / Firemarshal.
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Spells/Equipment we'd like to see back in the game
Emmel Eitch replied to jdripley's topic in Warlord General Discussion
For minus 25 points, I'll put that on all my models. -
This months tournament will be 1000 points and be using the recently published RAGE Chronicles 2007 rules and datacards. Sign up begins at 11, and the first game will begin at 12.
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thats the next project. We wanted to do FAs by themselves, so we could concentrate on them and get them done right.
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set.... GO!
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We were trying to represent wands.
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Axe and Hammer Tavern (1.2)
Emmel Eitch replied to Emmel Eitch's topic in Warlord Factions & Tactics
Her name IS Ursula. However, during the beta testing I went for "descriptive titles" as opposed to proper names, so people would know what they're playing with. -
Axe and Hammer Tavern (1.2)
Emmel Eitch replied to Emmel Eitch's topic in Warlord Factions & Tactics
Mercy never worked on Undead. -
Is that 1 attack?
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I think ReaperBryan still has your card, if you want it back now. You'll probably need to buy him some wings though... In all seriousness though, I'm glad you're excited about the new models.
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Rage Chronicles 2007 Open Beta
Emmel Eitch replied to Emmel Eitch's topic in Warlord General Discussion
Pdfs have be updated. Please redownload them if you have the old pdfs. -
Rage Chronicles 2007 Open Beta
Emmel Eitch replied to Emmel Eitch's topic in Warlord General Discussion
just as a quick side note to what Gus is talking about, you can see which models are cheaper by one point over at the search engine (thats set up on the new datacards) over at WarlordHQ http://warlordhq.reapergames.com/?nav=Help...20Card%20Search -
Hey guys, Since we're so close to the end and y'all have been so absolutelyu awesome we're gonna let you all see the new cards and rules before we publish them. They can be downloaded over in the featured downloads section of the Warlord HQ at reapergames. http://warlordhq.reapergames.com/?nav=Main...red%20Downloads You need to be a member (it's free) and logged in to access the download. If(When) you've got some questions for us, head on over the questions thread here. I want to thank our BL playtesters and their groups for the superb job they've done for us. I'm sure you'll see them chime in soon enough with their opinions. The only person that deserves more thanks than them, is the newest member of the Development Team here at Reaper, Gus Landt. I can't even list (easily) all the work he put in on this project and he was literally the difference between this being a good project and a great one. Beyond that, I want to thank all of you, the fans of Reaper and Warlord. I've never had a job that was so easy to get up in the morning and go to and you guys are a BIG part of the reason why. ANYWHO, I'm gonna shut up now and let y'all go download away now. Happy gaming everyone, Michael L. Hoehne aka "Double E"
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am I allowed to bet on that?
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thats good bet
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Warlord 2007 Update - Rage Chronicles FAQ
Emmel Eitch replied to EdPugh's topic in Warlord General Discussion
Q) Will generic data cards be updated? A) No. Q) Will the alteration costs chart be updated and expanded? A) No. Q) You mention in the update thread that not all spells have made it into RAGE Chronicles. Is this a significant portion of the spells, or just a few? A) A few. Not every spell or piece of equipment translated well into the new format. Theres also cases where a spell or piece of equipment wasn't removed, but was changed and/or renamed. Q) Will the spells that didn't make it disappear forever, or will future editions of RAGE Chronicles re-complete the spell list? A) That really depends on the spell. If we feel theres a place for something, we'll make room for it. Q) I hear cavalry is no longer going to inherently suck. How does a Cavalry Model compare to a foot soldier? A) Well, they do in fact "have the skills to pay the bills" these days. Q) Will the Warlord mandatory rule for games over 1500 still be in effect, or has that been bumped up? A) Currently, a Warlord is still mandatory for games 1501 or higher. However, they are no longer grossly expensive in comparison to the cost of a grunt, nor are they the useless point sinks some of them could be previously. Q) Are magic spells being upgraded to do more damage or will they be mostly the same with new lvls of more expensive spells to deal with all the multi-woundness? A) We've adjusted some existing spells and introduced some new ones. Q) Are rogues, getting any new abilities? A) Some of the SAs are being adjusted, but I don't think thats what you meant. I've had some cool things that I've wanted to do with Rogues for a while now (Traps anyone?), but thats a project in and of itself. Look for that sort of thing in a KJ, down the road. Q) With the remaining 5 Faction books not happening, will there be any starter boxes for those factions to match the ones that currently include the faction book? A) I'd personally like to revisit the starter sets big and small for all the factions and see if there isn't anything we could do to improve them, but I don't if/when we might be doing that. Q) With the new point change what do you recomend for an average game? A) I'd start small (1000 points) and get the hang of things little by little, and just work your way up from there. Q) Is a warlord still required at 1501? A) Yes Q) Can you feild a second unit of adapts at 2000? A) Yes Q) Do the new listed models without minis have anything on the drawing board? A) As far as art, some do, some don't. Heck, Ron Hawkins has even got some art for models that don't have stats yet.... Q) I guess the Skeletal Breaker is now the Skeletal Swordsman since Breaker is no more? A) You got it. Q) Why are Crusader Hospitaliers adepts and not grunts? A) We felt they were more balanced that way. Q) So the Cleric spell "Dispel" can no longer cancel an offensive spell targeted within 6"? A) We tried to define the line between clerics and mages a little more. Mages can stop a spell from happening. Clerics can remove the effects after the fact. Q) With the way it is written that a single model can only have one upgrade this prevents someone from having both increased MD and DV...kinda sucks, but could be an interesting trade-off. Was it intended this way? A) Yes, this was intended. Q) Re: The removal of the +2 "Non-Attack Spell" modifier. I don't really feel comfortable with how this will play out. That +2 made clerics capable of casting some offensive spells (hold and so forth) but more efficient and capable of casting defensive and buffing spells. A) Previously, Clerics were (in most cases) being given a lower CP to account for the +2. Now we're not giving them the drop in CP as a given (although a few did go down). As for attack spells vs defensive spells, their attack spells cost them more than a mage spell that does something similar. Q) I was looking thru the Errata threads and have a question related to the 25% merc rule. Is it not possible to enlist the services of a single model? A) Well, right now there is no merc rule in print. Q) Will the new datacards be finding their way into the model blisters right away? A) Thats the plan. How soon blisters with the old cards will filter through distribution is another matter though. Q) Will there be yet another change to the front of the datacard to indicate that it is the newest errata? A) I believe the "powers that be" would like us to go back to the brick pattern. Q) Will the cost change be reflected in future releases (and possible re-releases of existing) faction box sets? A) When we get there, yes. Q) I'm having trouble understanding how the Trencher SA works now, as opposed to the previous edition. Could you explain it to us please? A) Certainly! Previously it mattered where the model that was giving the Reach Support Bonus was in relation to the model with Trencher, throw that concept completely out of your mind. Now, a model with reach just needs to be giving a Reach Support Bonus against another model, which is a matter of standing on the other side of a friendly model from the enemy. Now the model is giving a "Reach Support Bonus" against that model. Any friendly model attacking it, or any friendly model with Trencher thats taking defensive strikes against it, get the Reach Support Bonus added to their rolls. You decided which enemy model is getting Reach Support Bonuses against it at the time you declare your MAs or Defensive Strikes.