First, an explanation . . .
Like a lot of us, I got a little carried away when the Bones IV Kickstarter was going on. However, one of the add-ons that really grabbed me was the Dreadmere pack. The Kickstarter happened when I had moved away from running home brew Pathfinder campaigns due to a lack of time for planning, so instead I was simultaneously running the Carrion Crown and Skull and Shackles adventure paths for two groups (I still am, FWIW). When I saw the growing list of minis released for Dreadmere, something clicked and I started thinking of starting up a new homebrew. I didn't know anything about the existing history of the setting, and that let my mind start creating my own histories for each of these evocative characters.
I started creating Dreadmere as a base for a starting off group of adventurers, knowing that my Carrion Crown campaign would be wrapping up around the time that the Kickstarter was fulfilled. At that point I was going to put it in a remote corner of Varisia, where all good Pathfinder campaigns start. Then, a little over 12 months ago, completely unrelated to my GMing duties, I fell down the rabbithole of learning about Russian history and its role in the current rise of Slavic nationalism. My setting changed from canon Golarion to a weird blend of the Pathfinder setting and an alternative pre-revolutionary Russia where all of the rich magical folklore was real. Dreadmere became Dreadmir (awful pun I know).
Now that I have my hands on the Dreadmere expansion, I can start bringing these characters to life. I have a group playing their Session Zero this Saturday, and while I won't have everything painted in time, I plan to paint the characters as needed. I've been inspired by the backstories that some of you like to attach to your minis, and if you'll indulge me, I'd like to share what I have planned for these characters. A caveat: As I said, I have limited familiarity with the official stories behind these characters, so forgive me if I've stepped on anyone's intellectual property or personal head canon for them. As a busy GM, I've taken what I could find out about them and then blended them with select bits of Golarion lore and my own desires. So, without further ado, may I present Bergamov . . .
The head of the town militia, Bergamov’s small size belies his reputation as a capable fighter. Bergamov rose to his position after being officially declared a “citizen of short stature” rather than a halfling. He takes his job very seriously and hates the mercenaries who Drumenov brings in when the situation in town gets out of hand. He generally regards adventurers as only a step above mercenaries. Bergamov fights with a human sized quarterstaff (not shown), alternating between wielding it deftly to disarm and disable opponents and using it to perform daring acrobatic feats.