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Posts posted by DragonWyrm

  1. Such hard choices. Do I want expansions or do I want core. I will probably add some money to have Sullenhall at least. 

    Currently checked out:

    • Briarwood
    • 30th Anniversary Dragon

    What I am considering

    • Core Set  
    • Sullenhall


    • Sullen Hall
    • Hakir
    • Denizens of the Dungeon


    What is currently pushing my decisions.



    Lots of interesting human sized figures. It is missing that big wow model that most of the previous core sets had. Plus it doesn't have too many monsters. I love most of the ones that are included (e.g. lardgulp, wolves, fire newts). I don't need the Sophies, but removing their wings will make nice ladies and I could use the wings in other figures.



    It is whimsical, has a lot of flowing robes and interesting designs. The fairy dragon will be fun to paint. 



    The giant is really interesting. His armour is not perfect (why are the shoulders more protected than the chest) but that is minor. I like the wraiths, they have nice flowing ghostly trails and look hand sculpted. I like the fountain and necromancer. The skeletons (both the heavy armoured and the generic ones) are not to my taste. Thought the bigger ones will work we'll as ogres if compared to Perry miniatures.



    The scarab folk designs look wonderful. I like the animals offered (crocodile and scorpion) plus Ammut is always fun to have. The mummies will work well as an additional unit to my undead army. The 75mm figures of the gods is were this set shines. They are really good value and its interesting to have them. The current renders look to smooth in some cases, but I know that the final figure will look better in person.



    The wyverns, skeletal dogs and cave trolls are what really pushes this set up. Sadly when compared to others it seems to be missing set pieces. The other monsters are fun and they do look interesting. Compared to the previously mentioned sets, it lacks a wow factor, thought it has a lot of nice sculpts.



    Too generic and not enough of the fun stuff (patrons, engravings on furniture). The patrons that are there are full of character and would be a good addition to my collection. I also like the children figure (its a ghost, but it doesn't seem Mohave anything that screams ghost in the sculpt)





    • Like 4
  2. I found frameworks in an Australian Store. 80 AUD for the kobolds... At least I can understand the giants... somewhat. Still overpriced for the limited options they offer. All the magic humans are so sad, especially since I could buy a sprue of Frostgrave wizards for less.

    • Sad 1
  3. Mythology wise. I would like more of the slavic kind as well as some demons and monsters from old illuminated manuscripts.  What I was looking at were some more interesting and unique monsters. Denizens has some of that. I wonder why we don't get more chimeras. After all all a chimera really is is a mixture of animals and there are so many that could be explored.


    22 hours ago, Cyradis said:

    At least we aren't snorting ground up mummy anymore, eh?

    You aren't a miniature painter if you haven painted using Genuine Mummy Brown at least once!


    • Like 5
    • Haha 3
  4. 5 hours ago, Sylverthorne said:

    I'd use a fine brush; and I might even get wild and use stamps,

    Talking about stamps, I wonder how a gel press would work. Or for that matter water marbling? Since certain rugs have geometric patterns marbling could be interesting.

    • Like 2
  5. The more I look at Hakir the more it calls to me... 

    The amount of large figures is what is really interesting and the designs of the scarab folk.

    I am getting more and more tempted to forget the core set (which I like) and change it with two expansions. Mostly because the expansions have a more monsters.

    Currently my preferences go something like this: 


    Will get:

    • Briarwood: I always want fairies and I am prepared to put money were my mouth is. Plus even the non fairy sculpts are whimsical.
    • Anniversary Dragon, with the wings fixed and the rider added it interest me a lot more than when it was first shown.

    Making a choice between these 

    • Core set: I do love some of the figures inside it
    • Sullenhall: I already have an unplanned undead army. The giant skeleton and necromancer will be nice additions. The terrain can work anywhere and is nice. 
    • Denizens of the Dungeon: The wyverns (I have blacksting!), skeletal dogs and the trolls. Plus a lot of other medium sized sculpts.
    • Hakir: At first it looked Meh. Until I reminded myself that the most of the figures are 75mm... Then the set went up a lot in value. Plus undead Egyptians. Ahh Anubis leading a pack of Dark Alliance Anubises would be fun. 
    • Wolfpack + Bee Lancers: if I don't get the core this is in. 

    Interested but the other options are better

    • Egg of the Phoenix: This encounter has a really good selection of medium figures. But salamanders aren't something that I am that interested in
    • Lighthouse: Sullenhall has more terrain and figures for a slightly increased price. Will need to see the the final sculpt and the walrus for final decision. 
    • Like 5
  6. I think I will go over what I liked and didn't for the core set.

    Legend: Like, Don't care


    Core Set:

    • 22001 Dragoth: this version is sufficiently different from the other one. Looks like a nice sculpt.
    • 22002 Boren: Fat cat and dwarf. A nice figure and some interesting imagery on his staff. 
    • 22003 Elf Mage: I like that the spell is a crystal instead of generic fire/lightning.
    • 22004 Human Rogue: an opportunity to practice OSL, the clothing doesn't really fit the rest of the gang. 
    • 22005 Dwarf Cleric: Don't like the armour. Otherwise, quite a generic figure, if well sculpted. 
    • 22006 Halfling fighter: Meh. If I want fighter halflings I would get the war-games Atlantic plastics. The weapon choice is nice.
    • 22007 - 22011: Nice gnomes. Like the illusionist. He feels whimsical.
    • 22012 Rage Claw Warrior: wolfman. Needs more similar sculpts. 
    • 22013 Tara: similar to a sculpt from previous bones kickstarter. It would be interesting if reaper now did one character in multiple archetype roles. 
    • 22014 Kragmarr Pummeler: Not really my interest. A dwarf with spiked gloves.
    • 22015 Bog Shambler: the first big mini. It has nice details, but anything that looks like dirt/mud/earth is something that I can easily make with some air dry clay and texture paste. 
    • 22016 Bloodstone Golem: people who got the bloodstone gnome in bones 4 would probably be happy. I didn't and it does look like rocks with mechanical arms.
    • 22017 Mercurix: CAT DRAGON! Nice and since I haven't brought any of them before I am happy with it.
    • 22018 Dhulrrek: A dwarf warrior with oversized axe.
    • 22019 Diva: not sure about the face and armour. But the pose with the book really draws me in. Seems more ceremonial.
    • 22020 Domur: Old sculpt and I like the spell effects.
    • 22021 Roderic and Glitter: Now that is a nice handling on dragon. The wings are interesting and look more like ribs that got expanded to allow gliding. Which makes more sense for 4 legged dragons if you think in evolutionary terms (changing the function of something that exist vs getting new limbs). Plus there exist lizards/amphibians who use their ribs in defensive ways.
    • 22022 Jacob: Nice monk/martial artist 
    • 22023 Zavanthus: An evil wizard that is throwing a spell or doing a dance gig.
    • 22024 Elven Cat: A big cat
    • 22025 Airlyn: a more natural pose than the metal, but it is missing some of the original charm/character. 
    • 22026 Asandris Nightbloom: Perfect figure and clothing. 
    • 22027 Eli Quicknight: A generic assassin. Forgetting that the best assassins are people that look like civilians.
    • 22028 Amesha: An exotic dancer. Non-human!
    • 22029 Vodelis: Nice sculpt, still not sure about the scale mail skirt. Plus I don't have the figures that fit the style (I think he was sculpted during one of the previous kickstarters.). 
    • 22030 Skeletal Houndmaster: I have given up. I have a undead army and there is nothing I can do to stop it.
    • 22031-22046 Zombies: I need some zombies for my undead army, but I don't have any strong feeling about these ones.
    • 22047-22050 Town Guard: I like that the weapons match the previous sculpts. But I already have them from past kickstarters. We could have gotten more x-bowmen instead of the melee options.
    • 22051 Amari: Nice bald scholar/wizard. 
    • 22052 Jada: Seems to have a hairstyle I identify as African. Don't like part of her armour.
    • 22053 Vance: not sure about his shorts/boots?
    • 22054 Iago: Like the backpack. But those pauldrons! At least they are better than some other pauldrons.
    • 22055 Cailleach: a nice gypsy, pirate fortune teller.
    • 22056 Catalin: Looks nice. Nothing is too exaggerated 
    • 22057 Hugo: a nice big dog
    • 22058-22063 Ants: They are nice but not something that interest me in particular. Plus I would have preferred them to be a specific ant species (the one with the square heads that they use to block entrances to the nests when danger is near).
    • 22064 Masquerade Sophie: A really nice dress. A removing the wings doesn't seem to be something that would cause problems.
    • 22065 Bourbon Street Sophie: A nice outfit and the wings can easily be removed to be used for other creatures.
    • 22066 Vax: A nice thiefling pirate. But I already have so many captains. 
    • 22067 Angelica: A nice pirate captain, but I already have a lot of them. 
    • 22068 Kaiser: Love him. Could easily see him be obsessed with the great white whale.
    • 22069 - 22072 Mudmen: They are mud. I don't really need them and can easily sculpt something passable if I ever need too.
    • 22073 - 22076 witches: Hand sculpted old women having fun. 
    • 22077 Nightmare: An interesting pose and design. Plus this is a large model 
    • 22078 Owl: A nice owl. I can always hide it on some base
    • 22079 Ferret: Reaper really likes their ferrets. Luckily it can work as a stoat, mink or weasel. Hide it on some base to add some visual interest.
    • 22080 Red Panda: I do like animals, but this kickstarter it can only really fit the monk (22022)
    • 22081 Rooster: I already have a lot fo roosters. Nearly every single farm animal set has a rooster. Sure this is a nice rooster, but...
    • 22082- 22084 Mongrel Folk: Some nice mutations, but I prefer what Eureka designs.
    • 22085 Adventurer Sophie: Get rid of thee wings and I have the daughter of Laura Croft and Indiana Jones
    • 22086 Gravestone Sophie: Really nice pose, without wings looks like a vampire or ghost.
    • 22087 Werebear: A decent werebear, but I don't have any units to put him with. 
    • 22088 Driftlurker: A nice monster. but not my style.
    • 22089 Warg: Love the hand sculpted fur and the wolflike nature.
    • 22090 - 22092 Wolves: Really nice designs and sculpting quality. Love them.
    • 22093 Hatchling: I imagined a different way of breaking the egg. 
    • 22094 Al Miraj: We could always use more rabbits. After all they breed like rabbits!
    • 22095 Lardgulp: interesting scaly designs and weapon choice. 
    • 22096 - 22099 Fire Newts: Love the sorcerer who has a diplocaulus head. They will be interesting to paint.
    • 22100 Kragmarr Berserker: A nice sculpt. Doesn't seem to behave like a berserker. Would have been nice to have him biting a shield 😛
    • 22101 Grimm: Like the interesting clothing design. The hammer reminds me of some art of Mjornir. 
    • 22102 King Hargrim: A horned helmet and double bladed axe...
    • 22103 Kragmarr Royal Guard: Like the axe. Even thought he has a horned helmet.
    • 22104 Barbarian Prince: A nice Conan
    • 22105 Honeythorn Lancer: Love the design. Reminds me of hollow knight god tamer, but bees.
    • 22106 Arik: the sculpt just doesn't call to me.
    • 22107 Lashanna: The corset seems uncomfortable.
    • 22108 Sister Arani: the concept art looks good, I hope that the sculpt keeps the proportions.
    • 22109 Oxidation Beast: love the textbox on the graphic. The sculpt looks good.
    • 22110  - 22111 Raptorkin: They will be fun to paint even if I hate painting feathers (I am getting better at doing them.)
    • 22112 Barbarian Conqueror: A nice unique pose, but too similar design to the barbarian prince for me to consider him different.
    • 22113 Barbarian King: Looks really good and I like how he is now "civilised". 
    • 22114 Vandorendra: Snake lady! 



    Problem with core set:

    • Not enough medium figures: Bog Shambler, Bloodstone Golem, Nightmare, Werebear, Warg, Driftlurker, Lardgulp, Honeythorn Lancer, Vandorendra. Especially when compared to past core sets. Who had a lot of medium sized figure and Large ones too (nightmare is probably the biggest in this core set)
    • Only some figures can be out in sets (ants, warg and wolves, newts, gnomes, guards, witches and mudmen). Most others, even if they were unlocked in a "set", are not really conductive for building single encounters together. 
    • Not enough human sized or smaller monster. 
    • Lacking a larger theme for multiple unlocks. Bones 4 had the villagers, Bones 5 had the dragons and undead. I think the decision to not break down the core set may have been what removed the larger consistent themes. When Reaper was breaking up the core set they considered how to make the groups as large as possible so that they could break them off together. 

    Final thought on the core set: I didn't dislike anything. But it is lacking in several key areas and some of the sculpts, I just didn't care about. The prevalence of digital sculpted figures is a little disappointing. If I want digital sculpts I may just as well buy a 3d printer instead. In most cases it doesn't matter, but fur and hair are the two areas that hand sculpted looks so much better.


    Expansion opinions: 

    GG: Too generic and not enough fun patrons. The patrons that are there are really nice.


    Sullenhall: Nice, the bone piles seem a little meh and I don't like the female vampire amour designs. Would have preferred male armour or over the top dress. Maybe I will paint the armoured skeletons as black knights? That may make me like them more. 


    Briarwood: Not enough red caps to make them something more useful. Will o'wisps are boring. Probably because I remember the Malifaux Halloween version with the children chasing the light. They just seem so uninspired... I like everything else. Which is really good for the expansion. I would have preferred to have more Faeries to make a wild hunt to court of winter/summer. But I can't complain about interesting figures. 


    DD: Nice monster. Especially the wyverns. I like how we have more of the fat troll designs.


    Haakir: I like it, but I feel that it's going to be cut due to budget. It does have a large amount of medium to large figures.


    • Like 8
    • Thanks 1
  7. 3 hours ago, paintybeard said:

    Hmmm... Ants, Beefolk, Scarabfolk, Murder Hornet, even Mr Pinchy.


    Reaper seem to be channelling Adrian Tchaikovsky.


    Dare we hope for a Mantis Assassin?

    Every time I see one of those I keep thinking Hollow Knight. First the beefolk. Sure they have a different design than the hollow knight bees, but they are close enough to the other hollow knight designs that they fit. But the Scarabfolk just remind me of the Dung Defender. 

  8. 9 hours ago, TaleSpinner said:

    Ron called me asking if it was still available, saying the he couldn't believe they were doing this. LOL.  Pics:

    (Ignore the clear flight stand; that is just what I had; I don't know what reaper will use.)





    The Giant Lizard is mine as well, commissioned by Ron before Christmas.  I had fun with that one (base is 50mm):



    Interestingly the close up of the flumph makes me want it more while the lizard close up reduced my interest in it. I think it may have to do with the happy face the flumph is making. The lizard throat is not really appealing to me. From the the side the face does look like a synapsid more than a lizard. So that is nice. Would you mind if I asked for the inspirations behind the lizard sculpt?



    • Like 3
  9. I wanted to say that we are missing giants in this kickstarter, until I realised we are missing giants as add-ons since all the giants are currently in the expansions. The skeleton giant and Egyptian gods. It does seem like we are missing some medium sized add-ons this kickstarter. We have human sized groups, some nice encounters and two large add-ons. Which is interesting as that was what I remember people being interested in last couple kickstarters. Furthermore, the core set really lacks the same amount of larger scaled figures. Sure it has a decent amount of medium sized monster but compared to gaunt in Bones 4 and the zombie giant + dragons in Bones 5 it seems a little more targeted at smaller figures.


    The recent updates: 

    The drake looks really nice and now when I can actually see the tail it looks quite good. Especially the back scales.

    I like what they did with the flying carpet, thought I fear bones material warpage may cause issue. 


    Also the teaser from the latest updated: 

    A rattle snake based snake woman/man! (intuition pushes towards woman) For some reason it makes me think they will be in the Hakir expansion 





    • Like 7
    • Thanks 1
  10. 2161b66d9b7cd60bef1904852c066c27_origina

    Does anyone know if this creature has 3 or 2 legs? I am not sure based on the angle of this picture. 


    The design is interesting and could have some fun paint jobs. It also probably fits well with the Dreadmere terror fish.


    • Like 2
  11. 6 hours ago, Big Bad Wolf said:

    Oh,and note to Reaper: Glitterwing does not need 4" base. Sized for 3" is perfect!

    I do seem to prefer smaller dragons, but I can see a lot of people being angry in the kickstarter if such a change isn't communicated well. And I see some possible 3D printer people being angry because small sized dragons they can print easily, but large ones are a pain. So I do believe they should keep the 4 inch base. 


    Also since no one mentioned this is the next revealed add on to the core set.


    Sister Arani looks interesting. Wonder how close the sculpt will be.

    • Like 8
  12. Hmm I am not sure what to think about Arilyn. 

    The concept art:


    The Metal Sculpt:



    The kickstarter plastic:



    The new model poses looks more natural than the old metal pose (but that may have to do with the direction the head is looking and the more appropriate arms). In the end I feel that the new model looses some of what made the original special. The new poses is a generic sorceress throwing a spell at the person over there. The concept had more of: manipulating the water down bellow. The metal had more of: Just a pinch of powdered newt and my brew will be done.


    Amusingly the hand goes higher and straighter from concept -> old metal -> new plastic. Ending with it fully extended.


    In the end I like it, but feel a little sad it became generic.

    • Like 3
  13. I really like how one of the Salamanders has a Diplocaulus head.


    Interestingly they don't seem to share any consistent aesthetics with each other (apart from being amphibian). I am going compare the other 3 to the Top one.


    Diplocaulus: fur loincloth same as Top (different styles)

    Licking: metal pauldrons same as Top.

    Bottom:  Same shin wraps as Top but mirrored.  Same necklace and bottles as Top. Same beads as Top


    • Like 3
  14. Hollow Knight. That's what the bee folk remind me off. Sure they are different in design. But for some reason they remind me of Hollow Knight. The bumblebee was the thing that pushed it over the edge. 

    Now I want to make some small war band of them. Doubt it will be possible before they reach retail.

    • Like 4
  15. The DD and Hakir have some nice monsters and sculpt.

    Hakir: I love how they did the sarcophagus (apart from the skeleton face on the Pharos' sculptures). Tawaret is a little chubby which I find good. 

    DD: Hyaenodon WOOHOOO! Spiders are spiders, so good to have and these ones are pretty furry (Tarantula?). I can't wait to see all the psychedelic colours people are going to paint the slug.


    2 hours ago, Sirithiliel said:

    oh no, WHY did the sculptor not include the propatagium?! I was so happy that the dragon was going to have anatomically correct wings


    I know. Thats the first thing I thought too! The sculpt even looks like it had space for them. Given past experiences if we make enough noise and shake those pitchforks Reaper will be "happy" to change the sculpt. 

    • Like 7
  16. Thanks. Not sure how exactly that happened.

    I am looking forward to seeing more of the expansions. So far the teaser are quite nice and interesting since they show non human minis. Currently I am planning on getting the core and Briarwood. Dungeon Dwellers looks nice with the wyverns and Hakir seems to have a nice Anubis style giant and the scorpions look fun to paint.



    • Like 5
  17. I really like the wolves and warg. I hope for more monsters and wonderful creatures! I feel people are really underestimating the quality of the wolves. 


    17 hours ago, GoldenPiggy said:

    I found one prior catoblepas mini (http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Image:Rp-11-422a.jpg).  I suspect Reaper's might have been the second one ever, though.

    If we follow the description of Pliny the Elder as given in The Natural History:


    the catoblepas; an animal of moderate size, and in other respects sluggish in the movement of the rest of its limbs; its head is remarkably heavy, and it only carries it with the greatest difficulty, being always bent down towards the earth. Were it not for this circumstance, it would prove the destruction of the human race; for all who behold its eyes, fall dead upon the spot.

    We can easily use any single head down wildebeest or oxen type creature. When I was looking at Nolzurs minis today, I noticed Oxen and realised that due to the head sculpt and posture they reminded me of the wikipedia page picture of the catoblepas (Jan Jonston, Historia naturalis de quadrupedibus, Amsterdam 1614). 😁


    Reading The Natural History by Pliny the Elder is really interesting. The Basilisk is no more than 12 fingers in length (Google assures me that this is about 25cm) and a snake that moves by being upright in its middle. 

    • Like 6
  18. They really need to communicate the size of Shimmerscale better. The graphic really doesn't do it justice. There seems to be enough space that they could scale it up to be more in line with what it is in relation to the other minis. Maybe when they add a green/render of the Alicorn.




    • Like 9
  19. Hmm I also just realised that Daffodil's, Lily's and Daisy's skirts are each inspired by the flower they are named after.  That is a nice touch. I am not sure what the spheres on Daffodil's wings are. They are too perfect to be dew drops and their positioning makes me thing of the circles in butterfly wings, but they don't fit that with their protruding nature. 


    The teaser looks interesting. A devil or gargoyle.


    • Like 10
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