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Rainbow Sculptor

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About Rainbow Sculptor

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  • Birthday 12/26/1988

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  1. Rainbow Sculptor

    Rigel sculpts a Plug-Ugly Pulp Crook

    Loving the changes to the hands! He feels both more aggressive and more weighted/clumsy so job well done. The face looks much cleaner and easier to read after your edits as well. Be careful with the flare/cuff of his gloves. You want them to read as part of the glove not like a bangle/bracelet so make sure you smooth them together. Some little wrinkles to indicate the wear from bending at the joint is plenty to communicate the glove.
  2. Rainbow Sculptor

    Warm-up exercises before sculpting

    I spend a decent amount of time doing shape studies while designing my sculpts and I like to look over those in my sketchbook before starting in on my sculpt again. This reminds me of my design goals, gets my brain working on how to incorporate the character more into the individual elements i'm going to add etc. I also usually start working on less "critical" pieces at first (random folds, bigger shapes, tweaking existing areas) to get warmed up before tackling things like a face or detailed element.
  3. Rainbow Sculptor

    Rigel sculpts a Plug-Ugly Pulp Crook

    Wow! Really great improvement! You definitely leveled up this sculpt, you should be proud!
  4. Rainbow Sculptor

    Mori Learns Sculpting Part 2!

    Love the new space!!! I think you're right, the figures seem to flow well together but the wing size is making it compete with the main figure. I think you should decide what you want your main focal point to be and build everything else to support that. Excited to see this coming together!!
  5. Rainbow Sculptor

    Adventuring Alice

    Yeah, for my other set I sized them all according to each other in the final image and I should've done it with these also. Obviously being a digital file I can print these at any scale I want but this is currently how they are printed and sized. Speaking of printing....we have all of these printed and post processed but the Cheshire print failed (he's missing half of his face atm) and I went back and did some touch ups to Alice so she'll need to be reprinted as well. Just in case you guys were curious here's a bonus pic of the currently printed models.
  6. Rainbow Sculptor

    Sculpting a Rubeosaurus

    Oooo cool idea! Are you planning on attaching a second wireframe for the frill to the main head?
  7. Rainbow Sculptor

    Adventuring Alice

    There will be news on this front soon! Yeah, I really loved designing it and sculpting it! Izzy said it was her favorite part of that character design so that always makes my day :) Thank you so much! :)
  8. Rainbow Sculptor

    Forumite Classes, 2019

    Hey! I'm glad it piqued your interest! I don't really put a qualifier on drawing experience because the principles I teach are applicable to any medium. I know sculptors who don't draw hardly at all, others who used to work professionally as illustrators and loads of in-between. I don't require students to draw anything in class. We will run through the process of designing a character so you get an idea on how I approach it and brainstorming together as a class on how best to communicate our concept. It's much more about how to approach character design with intent and purpose so that your end result is both creative and cohesive regardless as to what medium you choose to implement it. I hope that answers your question. If you're still not sure feel free to PM me and we can talk about what your goal is and if it's a good fit.
  9. Rainbow Sculptor

    Adventuring Alice

    I created a collage of all the figures for the Wonderland set for my portfolio and I thought you guys might like to see them all put together!
  10. Rainbow Sculptor

    Double Barrel Critiques

    @Rigel first question, are you coming to ReaperCon? If so I teach a character design class which goes over all of these things and much more and that's a great setting for communication all of this. If not, no worries, I will continue to do by best to share what I can on this platform. There is a lot to the topic of composition and creating good flow but you seem to be understanding the basics and creatively problem solving and that's super awesome! I think lowering the crowbar to draw the eye through the figure is a great solution for this figure! As far as the shape language goes, both. You want to repeat your chosen shapes both in overall silhouette and to enhance the themes. You've really helped me here. The infographic I put in my original critique was not written specifically with characters in mind and altering it to include character archetypes/traits for a good reference will be useful I think. Generally speaking angles (triangles/V's/pointy components) read as villanous. Squares would imply strength, stability, and more of an immovable force than I think you're trying to portray. So I would combine downward Vs and round shapes for this particular character. The big bulbous nose and rotund belly are a great starter. If I were designing this guy I would shorten the legs to indicate the lack of dexterity and liken him more to a primal ape animal to downplay his intelligence. I would round the jaw, have the arms more soft than muscley but not lose size. Keep the roundness in mind when sculpting the things like the money bag and even pockets. You could emphasize the downward Vs in places like the brow ridge, the sling on the belt (dip it down in the center to create a V), either make the t shirt a V neck or round it out. I'm sure there are more places but just looking for opportunities to work those shapes into the different elements and into the overall design will help create cohesion and communicate personality traits in a subtle way. Here's a similar character I designed where I was using a lot of round shapes but wanted him to feel strong and intimidating. It might help to analyze this one to see where I'm using repetitive shapes and how I've constructed the Composition to draw the eye where I want you to look, what the key components of the figure are, and where I'm repeating shapes throughout the figure to create cohesion.
  11. Rainbow Sculptor

    Double Barrel Critiques

    Hey! I'm glad to see your post in here, I think you are on a good track and I'm excited to see you apply the things you learn here and grow as an artist! I left what I call a "soft critique" on your other thread because (as Andy stated in the start of this thread) I wasn't sure how much you wanted or could handle. I'm going to offer some more in depth critique here and I'll try to not repeat much but offer a different perspective. So much of learning to sculpt is trial and error, time, patience, and experience and everyone starts somewhere. That said, as a beginner you are doing great! Okay, onto the main event... First Barrel 1. You had a clear character concept, found appropriate reference to draw from, and were able to pin point specific elements to include in order to effectively communicate the character. (things like the shirt that was too short, the mask, the cauliflower ear) 2. Your armature was able to support the bulk of the character you had in mind and your anatomy measurements were solid. (Things like: Where do elbows, hands, etc. fall on the body? Are your knees symmetrical?) 3. You have a good balance between larger and smaller shapes throughout the figure. (Things like: Bigger round belly but smaller pectoral muscles. Big thighs adjacent to smaller belt/buckle details) Second Barrel 1. Anatomy needs some cleaning up. I won't harp on this one because I think this was sufficiently addressed already. You clearly have an understanding of placement and muscle groups already and obviously you wanted exaggeration so I think you did well. Working in more layers and being more meticulous about symmetry will help you master this. I have a physical therapy textbook I often reference for tricky anatomy but even just finding some good color coded breakdowns will help you place shapes correctly. 2. Shape Language. I go over this much more extensively in my Character Design course at ReaperCon and I'm happy to help/answer any questions if you want to start tackling this more in depth but for now here's a simple infographic I created for general associations of shapes/colors. Reference this when your character designing and try to repeat the shape/s throughout your design that best communicate the character. 3. Compositional Flow. I'm getting into some pretty advanced topics here for approaching character design and sculpting as an art form. Talespinner covered technical skills and practical implementation really well so I'm addressing issues you can begin to apply to your sculpts going forward. You want to think about what the important elements of your figure are, where they fall on the figure, and what the visual flow is to those spots. Taking this guy as an example: You have his masked face, the money bag, the crowbar, and his gut. These are the primary communicators of the character. Let's look at the visual flow you currently have.... We enter the figure visually at the head ( a natural place to begin and your main communicator so well done here) then, due to the direct vertical structured line so close to that point (the crowbar) we follow that to the hand. Ok, still doing good, it's maybe not the second most important thing about him but it's still a major element. Then we follow the flow of the arms up and around to the money bag, (would've been better to hit second but that's okay). Then we are immediately drawn to the detail and structured horizontal of the belt back to the hand and back up and around again. This means that there is nothing leading our eye down to the bottom half of the figure. You can improve on compositional flow by narrowing down what your main components are going to be (Odd numbers are better, just how our brains work) and placing them around the figure being careful to not cluster them. I know I got a little in depth there and might have been more than what you were looking for but hopefully it helps. I can't wait to see your next sculpt!
  12. Rainbow Sculptor

    Recent Works

    @GHarris I love that sculpt! such a great piece. We will be bringing printed/primed versions of everything I've done this year (since I moved to digital) to ReaperCon. As far as selling goes, there are some things in the works but nothing official just yet. We'll update this thread and our Facebook page if/when things become finalized on that front.
  13. Rainbow Sculptor

    Recent Works

    Here's the final version of my little druid girl. This definitely would've been me as a kid haha (Credit for the idea of adding an adorable hedgehog goes to @TaleSpinner , this is why we're friends)
  14. Rainbow Sculptor

    Rigel sculpts a Plug-Ugly Pulp Crook

    This is awesome! He's got so much character. You did a great job on tricky things like muscles and clothing wrinkles. I do think you're right, the left hand doesn't seem to fit the rest of his bulkiness. I would also add some extra clay to the bottom of the money bag. From behind it looks properly weighted with loot but from the side and front it's lacking some volume. Overall you did a great job, he looks like a super fun character to have in a game!
  15. Rainbow Sculptor

    Mori Learns Sculpting Part 2!

    I do like the idea of a smaller breed of griffin sort of bred for companionship and as a hunting ally. I mean it's hardly fair to compare a full grown grey wolf to a Pomeranian but they share ancestry. My advice: Sculpt it sized well compositionally with your main figure and don't fret about how canonical it is with other figures out there. Griffin size aside, I love the flow and action you're getting even in these early stages. I love that you are tackling ethnic differences and it seems like you've found some key features to really communicate that well. I don't believe you for a second that you can't sculpt as small as you want (I've seen your tiniest figure). Are you already considering basing/display elements? If so, have you worked out your overall composition yet? Will this be mainly used as a game piece or as a show piece or are you wanting to do both with it? Will she need a flying base to support the pose you've chosen?or are you considering building up elements on a standard base to support the pose? Sorry for the 20 questions, she looks great and I'm excited to see it progress!