Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

4075 Adventurer


About Brianuk

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've been quite good at sticking to projects this month. The pig faced orcs are done, the Bones IV creatures and trolls, and now some pirates. I am looking at some really nice undead humanoids that I got from Diehard miniatures. They are all primed and washed so would just need to rattle through them.
  2. Thank you! It's just modelling paste for the beach, drybrushed with tan earth and then banshee brown. The water is just mid/light blue, blobbed on, and then a quite a thick layer of Gloss mod podge. It then dries back with ripples. Thank you! I have a cheap lightbox somewhere so need to get myself organised. I also tend to go for a muted end result so things can look dull.
  3. I don't seem to have the light for photos today but really enjoyed painting up Pirate Sophie (from Reapercon 20,without wings...) and familiar. I then converted a Warlord pack of the Blackreef pirates. This was done with a mix of Reaper Razig spare parts and then heads from Victrix, Warlord, and Frostgrave.
  4. I brought the most recent copy of Mortal Realms magazine and turned the statue of Sigmar into some blocking terrain pieces. I painted the statue first, on the sprue, by spraying it Army Painter skeleton bone and then washing with sepia wash and dry brushing with Army Painter banshee brown. I then stuck it to the base, sticking squares of polystyrene underneath any gaps. I then added sculptamold. I tried to make sure there were flat areas that a based mini could stand on. When this was dry I painted it as sand with Vallejo Tan Earth then a drybrush of banshee brown.
  5. I also worked through all of the trolls from this optional add on for Bones IV. Again, simple paint jobs and lots of green skin (Vallejo Green grey, Army Painter Green wash, Reaper Orc Skin). Fur and leather mainly done with contrast paints. The crystal on the base to the rock troll is from Mantic. The water effect base for the Marsh Troll is just gloss mod podge.
  6. Have enjoyed painting these bigger minis from the Bones IV core set, spurred on by Bones V and by seeing them listed for sale on the main site. Nothing to special although I was pleased with how the contrast paints came out when doing the lighter brown wraps and leather. I also enjoyed practicing blending on the skin in particular the pink skins.
  7. I've got the pig faced orcs done and some other things that were lying around. The main fun diversion/side project I had was to paint through all of the trolls and the Cave dwellers from Bones IV. I was spurred on by starting to see them in sale.
  8. Osprey and Joe McCullough have just published some more about the game, with a promise of more info to come. He has his blog 'Renaissancetroll' at blogspot dot com where I expect a lot of things will be published. For my part, I painted up a bunch of Chronoscope Sci fi minis and picked up a cheap copy of Star Saga for the terrain. Am looking forward to this.
  9. The author has said more about this one on podcasts, including Paint all the Minis and one done by "Bloodbeard's Garage'. Character generation will be broader than FG or GA, apparently, in that you focus on developing a Captain and FIrst Mate, whose stats progress over a campaign. You could have a soldier/cyborg captain, or a mystic or whatever, and then the First Mate is also whatever 'class' you want. So not like FG with wizard and apprentice, or GA with a heritor and a warden. Your Captain and First Mate have 'powers' depending on what type they are. It sounds like these will be similar to the spells and heroic abilities in FG/GA/ROSD. Also, the pressure element in each mission comes from the pirate fleets spotting what you are doing and starting to interfere from Turn x. There will be random monsters but the main 'third force' will be these pirates who could be any sci fi soldiers that you want to use. It does sound like fun. I am interested in the actual setting and having 'FG with lasers' but also see it as a good base for pulp/steampunk/pirate games.
  10. The hunt for (shaded and highlighted) Red October. Aims are to knock some projects on the head and avoid glueing/priming/liner washing any new models til some are painted and off the other end of the factory line. These should include finishing the Pig Faced Orcs and the vikings I've got ready.
  11. In the end, I didn't get many more fully painted minis than this but still spent a nice period of time and felt productive. I finished some minis from Bones IV that I was prompted to do by seing they will be released in next few months. I also did a lot of work on the recent Pig Faced Orcs kickstarter from RBJ Games. Really really nice Bobby Jackson minis, and i want to take my time with them and add some highlights etc.
  12. Product Description A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators--smugglers, relic hunters, freedom fighters, and mercenaries--roam the dead stars in small ships, scratching out a living anyway they can. In Stargrave, players take on the role of one of these independent operators. Perhaps they are a cybernetic veteran of the Last War, a psion fleeing slavers, or a mystic warrior attempting to preserve ancient wisdom. Maybe they are a bounty hunter collecting blood money, a robotics expert pushing the bounds of current technology, or a biomorph bred in the genetanks of some forgotten laboratory. Having chosen their own background, players must hire a crew for their ship, choosing a lieutenant with their own unique skill-set, and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions--recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
  13. "Sonic Sledgehammer Studio" and Duncan Rhodes studio channels on YouTube may help. The first one is very 'wargamer' focused, so showing basecoat, wash, single highlight for a paint scheme you are going to repeat 50 times.
  14. At the half way point I have painted 12 minis, none of which were on my list! Still had fun. Most of them were firmly within tabletop standard. I've also made and primed about 50 minis.
  15. Have finished this chap, having put some WIP shots up on the WIP sub board. Really happy with how it turned out, and now want a unit of them! In the meantime may use him as an upgrade for the friendly ogre you can use as a character in Rangers of Shadow Deep.
  • Create New...