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Feanor

Bones Supporter
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Posts posted by Feanor


  1. No just a Gold Dragon but he is struttin his stuff on the show off forum.

    Hey EB, could we get announcers like in boxing? "And at this table, back from a second place showing at Miscon 07, the most dangeresque army in the Redstones, The Western Elves!" *cheers, shouts of praise and screaming teenyboppers* "His challenger, the always deadly, the ever unpainted, from Helena, Montana, the Overlord Ghost Legion!" *booo, hisssss*


  2. Bigger eh?

    post-1659-1188492942.jpg

    post-1659-1188492953.jpg

    post-1659-1188492963.jpg

    Thanks Cerridwyn1st I was kinda thinking that and you pushed me over the top I still have a week to get him into batle condition for the tourney.

    Matsumoto we will definetly need to get together again and have a warlord only day I'll PM you some time.


  3. My question is: how do you plan to use it? What are your initial thoughts on tactics and strategy? That always helps me give more feedback. Like if your plan is to take Larnach's squad and run straight towards the opponent's melee specialists, I would say this isn't a good list - I don't think you will do that, but that is why I ask.

     

    That being said, initial thoughts: Are you planning on using Larnach's squad to mostly sit and shoot? If you are, you might consider dropping him down to a minimum size squad and adding more to the second squad - that way you could be a bit more maneuverable with the fire support and beef up your melee troop (speaking of, I like the composition of your melee troop).

     

    Also a general question: What are your thoughts about Royal Guard vs Deathseekers? I like the RG's better defense and more stable damage tracks, but I really, REALLY like the DS's extra attacks and Fearless - with Fearless, it's almost like having the old Faction SA of shooting into melee - DS's don't get shaken tokens, so you can still shoot into melee as much as you want! I started out using RG's when they came out, but as I play (which is rare these days) I'm leaning back towards DS's.

     

    Questions? Comments? Rude Remarks?

    Time to liven up this thread again.

    General Idea is that ilmarin and the RG take the front while Larnach and his fellows hang back just a little to engage second with magic and melee. Galdoneth does what he says snipes.

     

    I love both RG and DS but I tend to favor the RG's for thier staying power whenever possible I bring both. I love to fire into combat but I usually have something to shoot up in the back anyways.


  4. As an Elf player this is a great concern to me also. Here is my one game expirience vs reptus I used a centaur to harrass them so he either had to slow down to get the centaur or ignore it and keep on his objective the archers, he kept on coming. When he got too close my deathseekers and warriors surrounded the fragile archers so only one or two flyers could reach them it was all I could do but the archers still had LOS. Once the gits landed I beat them down before they could do in more than one archer not perfect but I won.


  5. Heres a 1,000 pointer I came up with this morning.

     

    Larnach Familiar arcane storm, lightning blast, counter spell, bolt, 222

    5 warriors 150

    2 Archers 120

     

    Ilmarin GMA 107

    4 Royal guards 200

    2 Rangers 112

     

    Galdoneth 89

     

    1000 pointsTotal

     

    What do you think a good all comers list?


  6. So Niriodel casts hold on a Hydra succesfully then the Royal Guard charge in to finish the critter off. Can the now held hydra make defensive strikes on the elves, or do I just get a +1 to hit?

    In game I let him go ahead but I'm not sure its correct.

    thanks for any info.


  7. Cool thanks for the replies! I have 2 follow on questions. It sounds like the games are between 1000 and 2000 points. Typically how many figures are in your army for these size games? Which armis have the most expensiv/least expensive figs?

    Thanks again!~ CEG

     

    Dwarves overall probably have the most expensive (unupgraded) units and for least expensive the necropolis has a ton of real cheap skeletons. Just remeber that even basic grunts can be upgraded with magic weapons and armor.


  8. Well a 1600 point game can be decided in just over an hour, once youve learned how the flow of the game works.

    Staying up to date wont be a problem now that rage chromicles are up and going one book a year and the online participation we are allowed is fantastic.

    I love the Elves cause I'm a diehard Tolkien fan.

    When making a force balance is the key to be really effective a mix of melee archery and magic is needed. Some forces specialize in fighting styles but balance must be maintained.


  9. Smitestick type melee weapon 10 points grants smite (whatever)/1

    Whatever: declare before battle what the smitestick smites.

    This could be clerics or leaders or a type of grunt but not grunts in general

    example the smite could not smite(dwarves) but could smite (shieldmaidens)

    Also note that it is a lot fun to say smitestick

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