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Everything posted by cawatrooper

  1. I see the August Bones 4 stuff is out now. Anyone heard what September is bringing yet?
  2. I hate to pry, but are you able to share what show? My wife and I watch a ton of reality TV.
  3. Cool! I was hoping for more minis without combat poses for an upcoming village scene, so I won't turn down a free one!
  4. Love that sculpt! Imperial Assault also has one that would be nice in a Star Wars tabletop game, if you're interested. Thrawn's pretty cool!
  5. Cool! I think for my purposes I'll use some sort of Giant's stats, and just essentially make him an anomaly of nature, but it's neat that it's actually based on something. Thanks!
  6. Working on the Minotaur demon. Not really sure how he'd fit into 5E, but the sculpt is so cool I couldn't pass it up! Getting close to finished, thinking it just needs a bit of touch up and a wash. Also, this is a super rough job so far, but anyone recognize this guy?
  7. Now they've got a lot of the bigger stuff like the barge, Thunderfoot Behemoth, and Argent, with previous July releases seemingly taken down. Some very exciting stuff, but I'm a little confused as to what's going on.
  8. Anyway, weird to see the Monthly Assortment Package, containing all of July's Bones 4. I might take advantage of something like that in the future, but I don't think this one's for me. There are just a handful of these minis that I'd want.
  9. The Facebook page has become obnoxious the last few days. Which is super sad, because I'm almost tempted to leave it, but I used to really enjoy it. Anyway, exciting to see some of the new stuff coming in, and Dreadmere/Darkreach actually have a lot of things that I could use in my upcoming campaign. But any thoughts when the Core set items might start coming in? Like, do they usually do expansions first, and do the core set last? Or is it generally just totally random?
  10. Huh, I thought Cthulhu would be bigger. I feel like my mamluk might even be larger. Khan looks mighty fine, though.
  11. Does anyone have a good picture of the comparative sizes of some of the larger minis? I'm interested in Cthulhu and Khanjira for late stages of my campaign, but I wanted to make sure that their scale would feel appropriate to me.
  12. Would definitely want to see some of the more neglected 5e races better represented, especially: Aarakokra Kenku Tiefling Tortle Gith
  13. Ah man, for a second I got excited because I got the Blacktooth Savage and the Blacktooth Terror mixed up. Was hoping that big boi would be out soon.
  14. I don't have the painted version, but I have two unpainted ones from the board game (well, previously unpainted). Can confirm that they're large. Kinda strange- the minis in these sets usually do a great job of both representing the official art while also being appropriately sized.
  15. I'm not surprised. Not only is it an enormous mini (so much bigger than I expected!) but it comes all in one assembled piece. Thing's a monster.
  16. You could use the Descent App and swap out some of the minis it comes with.
  17. First time DM here, starting a new campaign in a few months. I've developed a sort of mass combat system, with these goals in mind: -Speed: Even with tons of units on the board, roughly 75% of gameplay should ideally be on player turns. The players obviously aren't there to see NPCs fighting each other, so my philosophy on this is that action should always be centered on the PCs. The other figures still matter, but quick wholescale calculations should be used on each of their turns, rather than tediously dividing them into small groups (or worse, each figure getting an individual turn). -Choice: Give the heroes tons of objectives to organically complete in the battle, outside of "kill all the baddies". For one possible battle, I have optional objectives like defending certain points, sallying out to the river and beseeching a local spirit guardian's assistance in sinking enemy ships, assassinating the enemy commander, sabotaging enemy siege engines, and climbing a massive tower (unfortunately outside of the barricade's range) and lighting signal fires, among others. Some objectives are better achieved with the heroes alone, some would be much easier working along with a unit of soldiers. Each contributes to the battle in their own way, but the heroes only would be able to engage in a limited number of these activities during the battle's course. -Simplicity for players: I have complex rules for morale, but I want to keep it hidden, with the players discovering it on their own. Like, they should discover on their own that being flanked can be dangerous, or that they can trigger a massive enemy routing by targeting weaker groups first. I'm actually pretty happy with the system that I have currently, but I'm curious what other ideas you might have. I can post my rules here later, but first I wanted to get some general tips that might be totally different than my thoughts, rather than feedback on what I already have. Also, I am planning on sometime running a one shot using these rules before our campaign, just to make sure it's actually fair and fun. Something simple, like goblins vs people. So, any thoughts?
  18. Cool, thanks! Yeah, the more I look into it, the more I'm digging this pulpy vibe.
  19. I was thinking the same thing, it really has that classic old school dino vibe. Hard to put into words, but I feel like it's basically the same energy as a lot of the older (horribly inaccurate) art in books I probably read as a kid. I don't hate it, but I'm glad the whole set isn't like that.
  20. Hmm, what if you clipped this guy's wings? Maybe mod some horns on to him, and I feel like that'd be pretty close.
  21. Ah yeah, I guess I just assumed Reaper didn't use the 5E name, but Axe beak seems to be the fit. I guess I could just go with a regular giant lizard stat for the Hornslasher. Is it based off an actual non-dino ancient lizard?
  22. Hmm, how about Kyra and Lavarth, modding out the wings and rider?
  23. I'd love to have more villager/townsfolk types. Our games have a lot of roleplay, so we're often in cities and villages. Having a ton of minis to throw on the board to represent people in the town would be great, especially if they're not all heroes armed to the teeth. Some of the bigger stuff I'd like to see is an aboleth and a terrasque. I'm just kind of getting into Reaper, so I apologize if they do have those already. Also, I just picked up Lost Valley, but even then I'd love to see more dinos! Chult needs more love. Can't wait for the blacktooth, too, though I did already pick up the Wizkids one (Reaper's looks so much cooler, though). We need a stegosaurus, pachysephalosaurus, mid-range therapods, maybe some fliers. I get that we probably won't get any sauropods, but maybe a smaller one like diplodocus?
  24. Just picked up the Lost Valley box on today's sale for a campaign set mainly in Chult that I plan on running (my first time DMing, outside of a one shot a few months ago!). It looks like the minis are going to be perfect for me, but I have a few questions about what some of them specifically are. Obviously the raptors, anklyosaurus, and carnotaurus are easy to place (though I'm considering using the carnotaurus as a general non-tyranosaurus big carnivore, like allosaurus). But my childhood days of reading dinosaur books everyday appear to have failed me. What is the "hornslasher" supposed to be. Is there an equivalent in 5E? How about the Axebeak (Phorusrhacos)? I see that it's an ancient bird, but is there a monster equivalent in 5E? I don't mind homebrewing if needed, and these minis are such a perfect match for the vibe I'm going for. Can't wait to get my box!
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