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Maciej

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About Maciej

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    Berlin

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  1. Thanks, I wanted to drop some glowing highlight in the middle, but one of the sockets is too deep to really make it work properly, so went back to shade it. Next time I might try to put small balls of greenstuff in the socket for that purpose, live and learn :)
  2. A series of mistakes later calling this guy done :)
  3. Pretty quick paintjob, splochy discoloration on the stone followed by a drybrush is 80% of the mini. I think most time I've spent was on the rust on the wings and eyes. Could do better with the eyes, but just wanted to finish something in a day so calling him done.
  4. I did not even think about painting eyes on my first mini, good job there!
  5. Ah fair. Sounds like you have a plan, gl! :)
  6. Haha, yeah. I'm pretty good for now, and my SO is very tolerant, but once my Bones 5 haul hits the door I might need a new apartment :D. There are two stores in Germany that I buy stuff from that both have him in stock atm, they ship to Netherlands but looking at shipping prices that adds 10/13 EUR respectively, so there is that. Glancing at ebay there are some available from UK, which tends to have lower international shipping costs for me, so I reckon Netherlands should be similar. The wife situation I can't help with :D.
  7. WIP thread with progress pictures.
  8. Done with the spikes. Next I need to wash/glaze the ridges on the skin that the spikes protrude from with dark blue purple to tie them together, then maybe use the sepia ink just on where the spikes connect to skin to tie them together since the detail there is spotty on some spikes.
  9. Mouth roughly finished, made the "gums" brownish on the outside, sort of matching the underbelly (although more red and slightly brighter) and red on the inside. The teeth were super annoying to paint (not least because I stuck this guy on a 130mm base), so after doing a base coat I pulled out masking putty that I bought a while ago but haven't had a chance to use and highlighted it with the airbrush. After that it's just weathering with agrax earthshade and some very mild drybrushing.
  10. Underside done. I was considering different options here, making it teal or brighter yellowish brown, but figured that something toned down will fit better and won't steal focus from the maw where it should be once I paint that part. Dark fleshtone base, followed by tan drybrush, followed by same dark fleshtone + black pigment wash focused on sides, followed by tan + light skin tone drybrush focused on the center, and finally a sepia ink wash focused on sides. As I was drying the ink I got some leaking on the purple and noticed that it tints it into a nice brown, and it sneaks in some green hue. I glazed front of his plates with the ink to tie the whole thing together.
  11. One million layers later, I think I'm done with the skin.
  12. Started this guy, some progress pictures. I keep wanting to do a darkish blue purple to bright redish purple on the skin, but I keep screwing it up. My first attempt my drybrushing was way out of line and screwed the model up, plus the whole model was too blue, so glazed it over with more pinkish color and drybrushed again. This worked great until I decided to wash it with a GW purple wash, that shifted my whole hue into effectively monochrome (pic 3), and once it dried it left white-ish spots in deep recesses. So I just did another layer of glazing with some inks to get some of that blue back, think I'll now do a very careful pigment wash and drybrush over that once it dries, so I can move to other parts of the model.
  13. Haven't painted anything in a long time, forced myself to finally do this guy yesterday eve. Not the best painjob I ever did, my lines are super inconsistent, I go from nice and thin to blobbing them out badly, but he is good enough to go on the table :).
  14. I'll consider magnetizing the figureheads so I can swap them around. I'd also contemplate adapting the dragon bust for it, if it's the right size. On cannons: Pillars of Eternity 2 has these flame-thrower cannons with dragon heads on them, would love to see something like that.
  15. To add to this, here is an older video of Matt about tactics that's older and I feel often overlooked: https://www.youtube.com/watch?v=FfYItCw00Z4 Bullet-points would be: Encounters that aren't life threatening should have a chance of becoming ones: patrol / guards / scouts are there not to fight alone, but to alert the rest of your baddies For encounters that are life threatening: Place your long range hard hitting dude more than 30ft away from PCs Place a line of mooks between said dude and the PCs, but have said mooks stand with 10ft gaps apart, so that players can't move through them without provoking opportunity attacks, but also can't easily nuke them down with area of effect spells Have another striker (high damage, high mobility) or bruiser (high damage, high hit points, low AC, low mobility) creature roaming around as a threat to the party, so that the PCs have more than one problem to solve Use cover: a rock, a tree, a hulking armored undead ogre ;), that your necromancer can hide behind and "split move and fire": move out of cover, target a problematic PC, move back in cover. I think all of this is easier to implement than home-brewing action oriented design for your encounters, though of course you can combine the two for boss encounters. The short answer though is that: yes, most monsters in 5e are pretty boring.
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