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Vil-hatarn

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Posts posted by Vil-hatarn

  1. Caught a couple of movies flying cross-country yesterday.

     

    Assassin's Creed was better than I'd heard but about as bad as I had expected. The assorted easter eggs and callouts to the games were fun at least.

     

    Ghost in the Shell was quite enjoyable, at least as someone with no familiarity with the source material. The aesthetics took me right back to my recent playthroughs of HBS's Shadowrun games.

     

    • Like 5
  2. Alexi efficiently cuts down another of the bandits. Vonthra calmly sidesteps Auchs next swing, and forces him back with her counterattack.

     

    A piercing screech sounds from inside the owlbear pen, followed shortly by a thunderous impact. The gate bulges outward, splinters spraying Alexi from behind, before settling back into place. It doesn't seem likely it will hold for long.

     

    Ellandar clobbers the restrained Stag Lord, who falls limp. Removing the stag helm, she is greeted by a horrifically scarred face and the stench of too much alcohol.

     

    Alexi's defensive posture serves him well, the remaining bandit unable to draw close. In the shadows near the gate, you see another bandit--he appears to be removing the bar holding it shut, with some difficulty.

     

    Aldrath rushes over to Beremor and calls upon the aid of Brigh to heal his wounds (2d8+3=10).

     

    And start round 4!

     

    Auchs attack d20+9=16

    Vonthra attack d20+6=17

    Vonthra damage 1d10+3=7

    Owlbear initiative 12

    Owlbear STR d20+4=17

    Bandit attack d20+2=18

  3. Kangaroorex, you're a round or two ahead of everyone else. Grats on single-handedly taking out the Stag Lord though.

     

    Burning Hands Reflex saves d20+1=6, 10

     

    The two bandits are incinerated along with their bedrolls. Alexi moves to join Beremor, blocking the path to the owlbear gate.

     

    Vonthra marches forward to confront the approaching bandit, and cuts him down in a single efficient strike.

    Vonthra waraxe d20+6=25

    damage 1d10+3=11

     

    The two remaining bandits throw themselves at Beremor with cries of fury (8 damage).

    Bandit attacks d20+4 = 12, 23

    Crit confirmation = 6

    Bandit damage 1d6+1 = 2, 6

     

    Auchs lumbers through the doorway to the upper level and roars wordlessly when he sees Dovan's corpse. You see no sign of Akiros. Aldrath readies his crossbow.

     

    Start round 3 (second coup by Ellandar w/ failed save).

    19 Alexi

    17 Auchs

    15 Vonthra

    12 Ellandar

    8 Beremor

    7 Bandits

    5 Akiros

    2 Aldrath

     

    Auchs crashes into Vonthra, wielding a large nail-studded club; the force behind the blow causes her armor to buckle (8 damage, 21 hp remaining)

    Auchs attack d20+11=27

    Damage 1d6+7=9

  4. Dovan turns aside at the last moment, Alexi's powerful strike passing inches from his face, but no amount of dodging can prevent his pummeling by Beremor's arcane projectiles. Vonthra steps forward alongside Alexi and before Dovan can recover deals him a powerful blow; his grim expression turns to surprise as he realizes you've wounded him. Aldrath calls upon Brigh and grants the party a blessing (+1 on attack rolls for the remainder of the encounter). Akiros stirs in the darkness of his quarters.

     

    Round 2

    Dovan assesses his odds and turns tail, shoving his way past the night watchman who just came down the stairs, giving Vonthra and Alexi an attack of opportunity.

     

    The Stag Lord struggles semi-consciously for a moment before Ellandar brains him with her staff (you can roll coup damage--as a confirmed critical--either lethal or nonlethal, your choice).

     

    Map's been updated, same link.

     

    Vonthra waraxe d20+6=23

    damage 1d10+3=9

    Vonthra AoO d20+6=14

  5. Initiative

    19 (+3) Dovan

    19 (+2) Alexi

    17 Auchs

    15 Vonthra (rolled by GM)

    12 Ellandar

    8 Beremor

    7 Bandits

    5 (+4) Stag Lord

    5 (+1) Akiros

    2 Aldrath

     

    Dovan leaps into combat, assaulting Beremor with a rapier, shadows playing on the walls of the fort as the torch in his other hand swings wildly.

    Rapier d20+6 = 16

    Damage 1d6+3+2d6 = 13

     

    Ellandar spends the round trussing up the Stag Lord (you can brain him next round as a coup de grace), while most of the bandits groggily stir awake from their sleep. I still need round 1 actions for Alexi, Vonthra, and Beremor (I'll GMPC Aldrath for now).

  6. One of my recent favorites has been O Human Star; it's LGBT-friendly, set in the near future, and explores interactions between robots, people, and technology. Two issues already in print and the third is going up a page a week.

     

    I'd also strongly second the recommendations of Erfworld (note that it draws heavily on references to the last several decades of pop culture; I've found I'm young enough that I miss some of them), Star Power (meeting of classic comics with a great sci-fi storyline), and Questionable Content.

    • Like 2
  7. Stag Lord's Will save: d20+1 = 2

     

    Ellandar successfully makes her way into the Stag Lord's chambers, the crude wooden door barely making a sound as it swings open, and sets her hex upon the Stag Lord, who is passed out on a crude bed among numerous empty bottles. He passes from a drunken stupor into an even deeper sleep, drooling all the while (3 rounds).

     

    Not a second after Ellander slips through the door, Dovan, carrying a torch, rounds the corner from area Z9 to Z10 and sees the rest of your group up and about. "Well what do we have here? Thinking you could cheat the rest of us out of our share?" Beremor's sputtered insistences that you were on your way to relieve the night watchmen are unfortunately rather unconvincing, and Dovan draws his rapier with a wicked grin. "I'm going to enjoy making you suffer. Awake lads, there's killing to be done!"

     

    I'll count that as the surprise round--everyone please roll initiative before we continue. Here's the map; icons with a purple circle next to them indicate characters that are just waking up. Also note that there is an upper level to the fort, consisting of a number of walkways and towers--if you've counted correctly, Auchs, Falgrim, and Jex are up there. The only light sources of note are a dying campfire in area Z5 and the torch Dovan is carrying.

    • Like 1
  8. On 8/17/2017 at 1:39 PM, Dilvish the Deliverer said:

    Finished the second one last night.  Was much better than the first.  Someone mentioned that they were in Netflix (or maybe Prime, I don't remember)

     

    Yeah, Gamers 2 is a classic. I wasn't as impressed with the recent Gamers 3, but the upcoming Shadow Menace (early viewing just went live for KS backers) is decent.

    On 8/17/2017 at 1:39 PM, Dilvish the Deliverer said:

     

    • Like 3
  9. The camp slowly winds down for the night. A few bandits remain on watch, and a few others disappear to remote corners of their fort, apparently preferring to take their rest in solitude. You wait until the bandits remaining in the common area appear to have fallen asleep, and you see no light or movement from Akiros' quarters.

     

    DM rolls: 19, 4, 6, 12

     

    By the light of the dwindling campfire, Ellandar approaches the Stag Lord's quarters, her elvish vision just enough to make out the door. It does not appear to be secured in any fashion; from what you've seen and heard, the Stag Lord's temper is enough to keep any of his followers from disturbing his rest.

     

    • Like 1
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