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Posts posted by Vil-hatarn

  1. I use PF APs mostly for their core plotline and the convenience of readymade maps and stat blocks; it's far less work than creating a homebrew campaign from scratch and with a few tweaks to suit the specific group they can be improved substantially. Case in point, for my Kingmaker PbP here on the forums I've cut about half the encounters and tweaked a few NPC roles and wound up with a much more cohesive experience that remains true to the original spirit and plot of the AP.


    I do find the PF ruleset rather bloated, both in terms of character options and certain aspects of the core rules, mostly inherited from 3.5. I'm of the opinion that a PF-esque combat chapter could be reduced to no more than 8 pages if done well...maybe I'll get around to doing it myself one of these days.

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  2. Eldric stops short on seeing the wolves. "Don't want to mess with those," he mutters to himself. "Wonder if they have any taste for goblin?" He'll begin to haul one of the freshly slain goblin corpses to the top of the steps; if none of the others object, he'll proceed to toss it down to the wolves, then repeat the process with the other goblin.

  3. The cards are all in the rulebook and were not, I think, revised at any point (though the full selection are of course split across the original rulebook and Savage North). I probably wouldn't count on the online resources coming back, though. Reaper's not really into game support these days.

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  4. Anton spends a few minutes shivering, his facial markings intermittently flaring with color. Once defrosted, he greets the newcomer. "Thank you, friend. Without your timely arrival I am not sure my systems would have recovered. I am EnT1, human-cyborg relations; you may call me Anton."


    Anton claims the masterwork thieves' tools but has no use for the other equipment.

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  5. I think I'm going to bow out of this.  I find myself not terribly invested in this and not interested enough to post in a timely fashion.  I am a bit spoiled by having an RPG group and I find myself needing the face to face interaction to happen for RPGs to be compelling.  


    Thank you Vil, for putting up with me.  Please continue on.  


    I totally understand, thanks for playing.


    To everyone else--yup, this one's a bit of a ponderer. Just let me know how you want to proceed when you've pondered sufficiently ^_^

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