Ii'm just getting back into CAV after being gone since the beginning of 2nd edition when it used the RAGE system. I have supported the last 2 KS, even though I haven't been playing or painting with the expectation I would come back someday. That day turned out to be last week. I stumbled across the Facebook page, the twitch streams, and YouTube vids covering the expansion of 3E (strike operations) and the new models coming out along with the new dual cast miniatures.
Now for the question. After reviewing the strike operations quick start rules and watching a few BatReps, I don't understand why strike operations uses 2d6 instead of a d12 or the old d10. Does anyone know the reasoning? While the 2d6 bell curve has interesting probabilities, the extra time it takes to roll (especially with multiple attacks/weapons) slows the game down. This mechanic is actually one of the things I really dislike about Battletech the most. Is there the possibility that Talon could support optional rules in the future using a single d12 system, especially since the rules already require d12s for tracking damage. Even though I would prefer a d12, I would even prefer going back to a d10 like 2E over 2D6. Obviously you can house rule anything, but it's always nicer/easier when they are optional rules supported by the core rule book (such as the optional rules in Battletech Alpha Strike).