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octopusprime's Achievements


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  1. thanks all, i didnt see the previous response. Sorry for the repost.
  2. Does anyone know the reasoning for moving fom the D12 attack roll to 2D6? The 2D6 bell curve has some interesting probability mechanics, however it makes rolling for multiple weapons at once more difficult and slows dwn the game in my experience. It's one of the things I dislike most about battletech. Without loads of different dice colors, everything has to be rolled 1 by 1. It's not as bad in CAV with most units only having 1-4 weapons, but still slows things down. Without head shots on a 12 or a crit on center torso on snake eye, or specific hit location, I don't see much of a need for 2D6 in CAV. Was the only reason that D6s are more common, or were there other reasons I'm not seeing or aware of?
  3. I thought I heard on a twitch stream or YouTube video there was a cav strike operations or talon games discord server. However, after searching public servers on discord I could not find it. Does anyone have the link?
  4. Ii'm just getting back into CAV after being gone since the beginning of 2nd edition when it used the RAGE system. I have supported the last 2 KS, even though I haven't been playing or painting with the expectation I would come back someday. That day turned out to be last week. I stumbled across the Facebook page, the twitch streams, and YouTube vids covering the expansion of 3E (strike operations) and the new models coming out along with the new dual cast miniatures. Now for the question. After reviewing the strike operations quick start rules and watching a few BatReps, I don't understand why strike operations uses 2d6 instead of a d12 or the old d10. Does anyone know the reasoning? While the 2d6 bell curve has interesting probabilities, the extra time it takes to roll (especially with multiple attacks/weapons) slows the game down. This mechanic is actually one of the things I really dislike about Battletech the most. Is there the possibility that Talon could support optional rules in the future using a single d12 system, especially since the rules already require d12s for tracking damage. Even though I would prefer a d12, I would even prefer going back to a d10 like 2E over 2D6. Obviously you can house rule anything, but it's always nicer/easier when they are optional rules supported by the core rule book (such as the optional rules in Battletech Alpha Strike).
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