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Everything posted by FleeingMonkey

  1. As Qwy said you need no line of site, and if you can't find the drifting rules for your IA weapons (took me a while to find this) it's under the AOE Special Action Description.
  2. It does have a good sounds to it Chrome, most of the time if you have a big tank, or a big mech and you got little bugger infintry coming at you, one of the best ways to get rid of them is back up and shoot at them. I do personally think that CC should be altered some or last a little longer, or keep it to a round of CC per one of the units activations. This would tie up the combat, and tie up the little horde of infintry for most of the game, they can take down the CAV or might not, but they did there job, they kept it busy while everything else goes to work.
  3. is it 10pts flat or 10pts per damage track?
  4. Alright EE so CC is nothing like warlord, you just keep going at it till someone dies. Now if your main attacker dies, and you have 2 other bases supporting, do you keep continueing on to them? Or once the main attacker dies everyone supporting dies? Or does the combat end for this activation and the other two bases can do CC the next activation they are in? Thanks for the help on this guys I swear almost done here, just trying to figure this out.
  5. You can select diffrent targets with each weapon correct? And even if the weapon is x2 you can shoot each shot at diffrent targets? Then why the rule about if you did not use a CC action you can move away from B2B, you never would stay or be in B2B with an enemy? Page 80 under Leaving Base to Base Contact (so that rule would never exsist I would think)
  6. Questions for CAV Facing and Arcs of Fire: I saw no information on facing, are all of your figures considered to be 360? You can shoot form any angle, or only from a front arc? Counter Battery SA Can you Defensive fire a target you cannot see with your IA weapon. Close Combat In the book it sounds like you continue CC until one side wins, But is this per activation, or all in 1 activation. (each activation you do 1 round of CC or do you do all the CC right away till a side is dead.) The reason why I ask is because in the movement section it says you can Move out of B2B if you do not use a Close Combat Action, So it sounds like each activation you do a round of CC. (hope I am clear on this) Ranged Combat I didn’t see anything stating on how many of what weapons you can fire, and I take it each weapon is only 1 shot. But can you shoot each weapon at two different targets, or if they are combined weapons can they only fire at 1 weapon? Like a Maxim 1: DA x2, do you have to shoot both weapons into 1 target or can they split? Also is there a negative for splitting fire? Some of these questions are because I play some other games and I am use to some of the rules being there, and I wanted to double check. I do have to say I love the new book, I like the fluff, and the rules were really good till Close Combat, which is where I started to get confused if it all happened at one time till something died or if it was per activation you do a round of combat till something dies (like in warlord)
  7. Alright it's great to see all Necropolis players can now get back up, I'm all for that as being a former player. but my question is if you Coupe a Necropolis fig does he still have a chance to get back up, or is he then just dead? I was explained that they still get the +1 Tough, they just don't get any of the orginal tough. So if the figure was Tough/2 he no longer gets back up on 7, 8, 9, and 10, he just gets back up on 9, 10. Is this correct? Or when you Coupe them they are flat out dead?
  8. you know if you save it as a gif it wont degenerate like jpgs do.
  9. You can simply take it into photoshop, or photoshop like programs and mess with the image levels (will brighten and darken plus do contrast all in one run, just be careful not to over do it)
  10. Granted this spot is for showing off your well painted mini's which I will do later on.. But I just finished my Avatar... After a lil time spent in fireworks.. I finished the perfect custom tailored one. So thus and therefore I am proud...
  11. With each faction book are they releasing new characters, and classes, or will it just be a slightly expanded version of the main book, with some updated points costs and such? I thought I would just take a chance and ask.
  12. Hehe I still say, goblin power, it's good to see a small race get a lil love besides insanity that so many books, systems and worlds give the poor mini green skins! I'm still waiting on a MMORPG that actually lets you roll a goblin...
  13. That and unlike alot of games, Possitioning and formation makes a really big diffrence. Also the bigger and more powerful a creature gets, the bigger there base gets so you can swarm them with more troops, instead of a basic 6 troops you can get around them for bonuses, you get so much more. So the tactics are alot diffrent then what your normally see. I love it!
  14. And if you read about it, Archery is there life, there dire training.. It's the way of the goblin skeeter, they have to prove to them orcs that they are infact better then them at something, being the lowest cast of the greenskins. I'm telling you it's Goblin Power!
  15. I thought ranking was a special skill? and don't see it under Goblins.
  16. Oh that is another question. Is the Gobo Sgt. Mob/10 or Mob/5, because in the example of the mob skill in the book it uses the Gobo Sgt. but says Mob/5, yet the Gobo sgt is Mob/10. Was that just a loose example or is there a misprint in one or the other? (Yeah I was going to do a Gobo Sgt. with the Gobo skeeters, and fill in the rest with something else! Bond slaves, merc archers, or Overlord Crossbowmen, nothing like a goblin in charge!)
  17. Yeah I noticed the special skills, one thing elves have them on is range. The reason why I was asking is cause I was going to do a freelance group.. I really don't like the look of the orcs, but I love goblins, and they look great! so I thought I would shove the goblins and the half orc assassin in with a bunch of overlords! and live happily ever after!
  18. Another way to look at it and this works for some armies but not others. The non Uniq. sgts, and cpt. I say are generic characters.... and you can take multiples of them, so that one is joe, and that one is fred. And I just use the stats under the crimson knight for example. If your doing a pure army (not tainted by other forces built in) then everyone is "generic" Also you don't have to do a race specific group, you can do a freelance group, and pick and choose between neutral good and evil. It's what I am doing for my second force.. I love goblins, but I don't like the looks of the orcs, so I am going to combine forces of the goblins with the overlords. (I think you can do neutral and evil if I am correct.) But that way you get a much larger army list to choose from. And they have not announced like alot of games have that you have to use a model for this or that, they haven't even announced that we must stick to Reaper Minis. Half of my forces is made up of old school lead (yes I said lead) RAFM shambling dead box set. And mixed in with skellies from the Dark Haven boxed game (the 3 or 4 skellies and dorfs we got with it) And I have to admit they would have to do strong convincing for me to give up my RAFM standard bearer, cause he is the coolest undead standard I ever seen!! all epic pose and everything! The game so far is based off of representation, with the importance of correct base size. Got the right base size, with a 15 mm skellie mini on it? who cares! it's a midigit skellie going for the nads!! just as deadly as a normal skellie! You may have some viewing issues for game mechanics, but you can work that out before hand. But I have to admit I Was in the same boat as you when I sat down and went through the army list.. I was like I wanna create my own captain, not have a premade one... When you create your own group from scratch it always feels more like yours.. And that model just looks as close as you can get it to your dream warlord. So in essance I am hoping in the army books, that they might add in Generic Warlord, Generic Cpt. Generic Sgt. along with thier special named characters.. So we have base stats, maybe a way to shift through the points a little to tweak them how we like, and WALLA!! So that is a hope.. ::wink wink, nudge nudge, hint hint:: Then we would have the best of both worlds! Well all in all after this long post, I feel your pain, but I just kindof worked my way around it, and putting hope in the group that they give us A more options (even if it's repeating a troup like a skellie spearman, and a wraith.) just so we have more looks on the field. And B just use what ever you like, the game is still new, everything is not released, and just have fun...!
  19. And if your fighting Necropolis pure force.. So you only get -1 with your Dis rols instead of -2 ((if someone already posted this I'm sorry for repeating I glanced over this when it was posted, but didn't shift through the extra posts))
  20. Well I have to admit I never throught I would see the day that goblins would be the most expensive basic troop model in the entire book.. Is that correct 64 points? or is that just a misprint, they are even more then the elven archers. Can goblins compaire to elven archers really? All in all I love goblins, and never see them get much love, but I never throught they would make it as the most expensive basic troop in a game. Anyone try these guys? They worth 64 points?
  21. dear lord I never thought such a simple one lined question would bring so much debate, quotes inside of quotes and such... It's insanity I tell you.. I guess until we come to agreement, or someone official lays down the laws, we just go under house rules with that issue.
  22. I have to say both of us thanks you! and of course everyone will probably hear questions from me again for the next week or two as we run into new problems we can't seem to figure out.
  23. Alright my friend and I tried battling again! this time it went much quicker then our last challenge. But we ran into 2 questions based around one element. When a Serg., capt., or warlord, happens to end up being the last person in your troop. Does he/she suffer a last man standing token? Now here is the next thing a few of us were confused on. Can you Asorb that capt, serg, or warlord into another troop that already has a leader? Or does that character run around solo for the rest of the game? Next bit of question, if a Troop looses there leader, and a leader looses his troop, can the leader attempt to asorb the leaderless troop? Last is the all alone token perm.? or can you rally the one person all alone? These were some problems we ran into and could not seem to locate the answers in the book. Thanks The Pope
  24. Alright thanks, we thought that it was only on the front side of the defender.
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