If I am not missing something about the rule of volley, It seems that the number of attacks only use to decide the size of AOE.
For example, a band of 5 Orc archers form a line and conduct a volley.
They have 5 attacks, so the radius of the AOE is 1.25".
When 6 models under this AOE and been hit, they may all die under the volley fire no matter actually there is only 5 arrows fire to them.
The volley fire only give the advantage of 6" extend range.
But the draw back is huge I think.
Think about the radius of 1.25" AOE. How many models will you cover?
Mostly likely not more than 5.
Although the radius of 3" AOE is not that good, just because to claim this size of AOE, your boys have at least 15 ranged attacks!
If you hit all of them, only 1 damage will inflict to each model.
And didnt like the normal ranged attack.
The attacker roll the die only once, add the lowest RAV and add any modifier compare to each model under the AOE.
So if roll very bad, you will not hit anyone.
But in a normal ranged attack, you roll each time you shoot.
This will even the odd and you can even kill muptliple wounds model if you hit the target successfully.
So how you guy use volley effectively?
Any input is appreciated!