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Ravenwolf

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About Ravenwolf

  • Birthday 03/23/1970

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  1. I'll be there Ranz, but I don't think I'll be playing in either tourney. I haven't had the time to make a new list under the new rules nor paint an entire army for the events. Work and other stuff has kept me busy. I will likely bring some models for pick-up games, however, after demos. See you there.
  2. Nice job, Hex. I agree with Storm. When the datacards are final then I'll input the data. Thanks for your hard work, man.
  3. When I frist read the update to Mercy and the new Conversion FA I thought that Mercy did what it did before, but you got the Model on its last DT and it was automatic. I think this is how it should be to give the Crusader players some options on how they want to snag enemy Models. 1. Mercy should be automatic and convert the enemy model to the Crusader side on its last track. 2. Conversion should impose a -2 DIS penalty to allow a better chance for the Crusader Leader to succeed. 3. Healing Graces should impose a -2 DIS penalty if the Healer is a Leader Model. 4. Only 1 Model may be "converted" per activation no matter which method is used. This way the Crusader player can choose to try and get a Model on its last DT by attacking it, scarificing a Leader's attacks to try and snag a Model that is not wounded or less wounded or heal a Model and try to convert it. Keep in mind that the Crusaders have an FA that can't even be used on some entire armies (Necropolis, Razig, Undead Nefsokar) and now can't be used on Models with the Berserker SA as well as the Undead SA. It should be made more powerful than it is. My $0.02.
  4. Great ideas Tavis. Magical Arrows should use the RAV of the shooter instead of CP to make up for the HUGE range advantage over the normal spell's range. They should probably cost at least 1.5 times the spell's normal cost as well. Still kind of powerful to ba able to shoot off a Firestorm at 30"!! Good one Tavis! You're kidding right?! This one needs a lot of work. Anything that inflicts multiple wounds in Warlord is powerful and the two things that already exist have tough restrictions or drawbacks. Being able to inflict up to 5 points of damage is insanely powerful!! It should not be the same as Volley as you are taking precise shots at a specific target and should not add 6" to the range and you should not be able to use Blazer. Here is what I think it should look like: Concentrated Fire: This ability allows Elf Models with the Marksman SA may give up a Non-Combat Action to concentrate their fire on a single target. Models must be adjacent to each other as for a Volley and any number of Models may participate. For every Model partcipating after the first lends a +1 Support bonus to the first Models RAV to a maximum of twice the first Models RAV (i.e. 4 Vale Archers could Concentrate Fire on a single target for a RAV 6 attack or Eawod with GAU with 5 Vale Archers for a RAV 10 attack). If the Elves get a subfaction that has very few or very poor Melee units then Concentrate Fire could be balanced. It is still pretty powerful as I have written it and could dominate in a timed event. You could Concentrate Fire on your opponent's fast units or spell casters to eliminate getting your archers mowed down early in the event and run and gun the rest of the time. It's hard to hide from Ranged Attacks. Give your archers the eleveation advantage and you can hit anything you like. My $0.02.
  5. My Crypt Legion is getting old; however, I may not have time to assemble a new army. We shall see if you get your wish.
  6. Are we talking about the same Death Riders that I am thinking of?!? I think that they are best cav in the game BECAUSE of non-corporeal. Not to mention that they have a decent MAV and DV to boot...I hate facing those things. Give me Skeletal Breakers to face any day! Wild Bill I agree WB. Death Riders are the best cavalry in the game. They have the highest Mov & DV of any cavalry unit and are Non-Corporeal. In a Crypt Legion army they're even Tough/1 (ala Dark Energy). All for 45 points. I always field a troop of them led by Gadrun and 95% of my lists have a Totem so they're all MAV 3. Cavalry are there to wreak havoc not stand there and take a pounding. If you made heavy cavalry they'd be too expensive to field in any significant quantities. Even for Necropolis a full troop of Cavalry (Gadrun and 4 DR's) is 248 without equipment. That's very reasonable for what they bring to the table. For any higher DV or MAV coupled with First Strike or Raider or something similar you're going to double or triple that cost for one troop. Not really worth it IMO.
  7. You should try using a GF. Believe me, for 30 points your heaps of success will become mountains!
  8. Best... Sergeant... Ever... Awesome 1-track sergeant with great stats and SA's. Not to mention a kick-butt sculpt. I might start a SOTB army because of her!
  9. Jason - I just wanted to thank you for all the hard work you've done to the AB files. I haven't had any time to play WL let alone update the AB files. I know what kind of work goes into those and I wanted you to know that your time is greatly appreciated. I know you've been asking for help and I'll see what I can do to help out in the future. Thanks again.
  10. Sounds like an awesome time guys, but, alas, I will be unable to attend. The holiday visiting will have begun... Have fun and Good Luck.
  11. Plans... yes. Actual time to implement said plans... limited.
  12. The Crusader book fluff mentions Lupines and their human form. There was one (I can't recall her name) sitting at the dinner with Gerard. Thanks for the link, Mike. You're right, I like it... a lot
  13. MORE LUPINES!! I really want to see the Lupine Faction expanded. I know it's coming, but I grow impatient I would like to see the following: -A nasty, raging, full of bloodlust, Lupine Solo. Ya know, all claws and fangs to tear flesh from tasty opponents. -Wolves. Sort of like the Crusader war dogs, but maybe they're the Grunts of the faction. -Dire wolves. Elite or solo wolves. -Lupines in human form. They do have a human form, but we have no Models yet. Maybe Mages or animal handlers or just regular peasants/commoners. -Lupine Models with 2 forms!! . One set of stats and SA's in human form and one for Beast form. I'm sure the Models would be expensive to field, but it could give versatility. I'm thinking in Human form it has a Standard base, #MA 1, Mov 5, MAV 1, Dis 6, DV 10, Deflect, Tough/1 and then in Beast form it gains Large base, #MA 2, Mov 7, Mav 2, Dis 4, DV 8, Tough/2. I picture a soldier marching across the field of battle and then shedding his sword, armor and shield and transforming into the Beast to rip his foes to shreds. I'm sure there are many other options as well.
  14. Wow! I just noticed he's got 5 Damage Tracks!!
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