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About ladytaryn

  • Birthday 05/06/1971

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  • Location
    Amesbury, MA
  • Interests
    Warlord, D&D, Mini painting, LARPing, Music, Sports, Art & Ceramics.

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  1. Wow, 4 companies from Forgewalk in the Global Top 10, and 3 in the top 4 places of that top 10. I'm so glad to be a part of the region and the Toy Soldier. Can't wait to play again. Carol (No wonder my record is so pathetic)
  2. By the way Mick, thanks for the credit, but I went 2-1 and beat tougher competition than the others who went 2-1. Just so that everyone knows the truth. I guess I had better put my new eagle together so I can battle your griffon, right Mick? Carol
  3. I played another contigent of elves, Necropolis, and Reptus. Unfortunately, I was in a tourney and could not change up my army for better fighting the Reptus with their impossibly hard to hit DVs. Lysette would have worked out much better. Carol
  4. Elves are better at archery. Most of the special benefits to the elven army is for archery. A three to four inch radius of feathered death is one benefit. Being able to shot into close combat is another. Use a blazer (if you can afford the points for Caerwynn) and hide so that the enemy can't shoot you. Of course, there is the wonderful thing about only 1mm line of sight. That shooting into close combat thing worked out real well for me. This past weekend, Ardynn was in close combat. I had one of my archers take out his opponent, thereby freeing him up to cast a fireball at advancing archers (and taking out all but 2). Another thing to have is a wizard with a good CP. I found this to be effective against a force that has a high DV and not necessarily a high MD. Lysette is good for fireballing such opponents. However, even though elves have such great range attacks, warriors are necessary for running interference if the opponent catches up with you. That way, the archers can fall back and shoot. Having a musician is even better. Some, but not many things can keep up with elves with 7 inch movement.
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