
wrightjd
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Everything posted by wrightjd
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If they'd like people to come up and run some demos (and for the occasional game or so) I would be more than happy. Unfortunately Zona Rosa is a pretty long haul for me to play there regularly, but I'd love to get some new people into the game. Do they have a website up yet or anything?
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Yes I dropped by for a few hours to chat - I'll have to get a game in next time, hopefully we can have that large play area or tournament session you were talking about. Since I live in the area I would be more than happy to organize it next time to make sure we can get things going. Just for those interested in the KC area, tomorrow night and next week on Tuesday I'll be at Tabletop Gaming running some games (they got a larger store with more tables) - I sure hope this isn't the store that you guys have been talking about, if it is I will probably head back to 31st Century. I'm going to start games at 7:30 and I have 4 armies that I can bring demo armies for - I'll try to do the same setup Warwick had. If people are interested in larger games I believe all four armies I own are easily 1000 point capable, so I can run that too (for those who want more than a taste from the demo). In addition there are about anywhere from 2 to 5 of us who get together any given Tuesday, so anyone in the KC area is more than welcome to come throw down.
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I've been talking a lot with a couple guys about temberthil - I'll be honest, I really don't like a lot of the faction, but darned if I don't love the Oakhearth Warden. So I've been talking about making an army out of these guys and this is what I've come up with (I'm making an army because generally it makes me like factions better): Tembrithil - 976 points Troop 1 King Thelanor Anenfel Drys, Dryad Dehanis, Druidess Satyr Warrior x 4 Oakhearth Warden x 5 Troop 2 Arthrand Nightblade Drys, Dryad Oakhearth Warden x 6 Troop 3 Centaur Archer x 3 Troop 4 Galdanoth, Sniper There's some points to spare here, but I think I really like this army - rounds 2 and 3 would really be crunch time for this army also.
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I would be interested in coming to this - I have a number of new players that I play with also, maybe I can turn it into a group outing. I'll see what I can get together, but I'll be there for sure.
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Factions: Crusaders, Necropolis, Sisters (also have enough dwarves to field an army) Favorite: Hard to pick, but I think the sisters are #1 Next faction: no question, the gnomes
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Recommending factions to some players that are just getting introduced to the game and trying to suggest them some fun armies. What do you guys think about the following army? Troop 1 Broodmaster, Dragon Rider Gaan-Hor Warrior x 9 Troop 2 Gam-Nan, Gaan-Hor Elder Gaan-Hor Warrior x 6 Troop 3 Crymorian Warrior x 6 Seems like it would be a great all flying army - it could take most by surprise and with the Gaan-Hor warriors you'd use broodmaster/crymorian warriors to take out any spell casters / ranged models / first strike models. Once you've accomplished that it seems like the game would be yours for the taking. It seems like the only troubles it would have would be against heavy caster armies, but even then you've got some serious move range before they can take you out of flight. Thougths?
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Also another army I am thinking about trying out once I have more angels, but it is really just a gimmick army since it eschews the use of faction abilities. Troop 1 Samantha of the Blade Wings of Vengeance Armor of Mettle Magic Weapon Angelic Warrior x 4 Troop 2 Angel of Vengeance Book of Tactics Armor of Courage Angelic Warrior x 3 Troop 3 Kyra and Lavarath
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I've been looking a lot at Siellendra and I really like the bang she can bring for the buck. I thought about making something like this: Sisterhood - 1000 points Troop 1 Joeliyn, Leader of the Blade Siellendria, Spell Sister Isabeau Laroche, Paladin Bladesinger Sister x 4 Blade Sister x 2 Troop 2 Callindra Silverspell Siellendria, Spell Sister Blade Sister x 2 Chain Sister x 2 Troop 3 Nicole of the Blade Siellendria, Spell Sister Bladesinger Sister x 3 Bow Sister x 2 Troop 4 Volendria of the Blade Albatross Amulet Also, I got the Kyra and Lavarath model and I'm bound and determined to see it put to good use, but at a 211 point price tag I'm finding useful situations for the model a bit rough since it runs as a solo. I was thinking something like this for a kyra army: Troop 1 Samantha of the Blade Wings of Vengeance Siellendria, Spell Sister Kyla, Vampire Hunter Angelic Warrior x 2 Blade Sister x 3 Troop 2 Callindra Silverspell Elliwyn Heatherlark, Bard Lorielle Silverrain Bladesinger Sister x 5 Book of Tactics Troop 3 Kyra and Lavarath I must admit, the sisters of the blade elites are far and away my favorite.
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edit: misunderstood, I still think sacrificing 100 more points is a bit over the top with absolutely nothing to stop it.
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What is the main idea for each faction?
wrightjd replied to headache62's topic in Warlord Factions & Tactics
Really there's only one thing to say about the Vampire list at all: Judas can fly. I think that's all there is to know :P. -
Hmm I have a lot of stuff, I hate to think about it honestly lol. Crusaders I could probably field more than I care to admit to, I'm only missing 5 models from having a complete faction (Kristaria, Isarah, Saramonde, Garr, War Dogs) and have many many multipes of the others that allow it. I mean, 12 painted justicars? Can you tell I'm a fan? In Crusaders I could probably field about an 8k army, with about 2k or so painted. Necropolis is much harder for me to judge for some reason. I have 12 or more crimson knights that I know of, but I think my force would only fall in around 5k or so. The only model I'm missing from that entire faction is the grave horror. So for Necropolis I'd say I could put out about 5k, with about 3k or so painted. I also own some Bull Orks and a few sisters, but nothing substantial yet.
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Data Cards and Models we'd like to see for RC2008
wrightjd replied to kristof65's topic in Warlord General Discussion
I would kill to see the Crusaders get a paladin - Big tough model with high DV and a pretty tough melee (of course Smite(Evil)/2 is necessary!) with healer and very limited clerical abilities. Think Nai-Khanon stats + Marcus Gideon cleric abilities. EDIT: As an elite, many of the leaders already fill this type of role but I don't feel there is a single elite that lives up to the paladin name. -
Why the Army of Justice? Why not default Crusaders? You've got a valid default list, you can't possibly use 2 of the AoJ FAs vs the Reptus, another seems unlikely to make a difference and you didn't use the 4th! Mercy would rock Reptus with their ... poor... Dis. And you forgot Shock!?! Again with the Reptus Dis, that should have saved you half a dozen Jade Strike/Warmaster attacks. Shock vs the Krungbeast... PS Well I forgot about it(shock) on the first round and then never got another chance as my calvary got engaged. Also the reason I couldn't play as the default force is that for the tournament I had already selected the Army of Justice, so I couldn't change it up midway, unfortunately. I think right now i'm just in the same position as Brushmaster, as I'm not even sure how the Crusaders (most definitely the sublist) can hope to take on the reptus. I don't really feel my tactics were bad, I even hit him with 2 calvary charges and one was just unlucky (out of 7 attacks with damon and a lion's lancer I only hit Khung-To once), but the rest was just me getting pummelled. Another thing that kills me is I got initiative EVERY round, twice I activated my whole army before he even got to go once (in rounds 2 and 3 which were VERY critical rounds) and I still got pummelled this bad. I hate to think of the outcome had it been him activating first. The Reptus are the pure kings of melee combat (ok maybe tied with dwarfs :P) and an all melee list just cannot help but cater to all the reptus strengths. With the AoJ you don't have any other option but an all melee list. How the game went was our armies actually met each other in the middle of the field, but split in half between the terrain. In each instance his ~750 points decisively beat mine. My Lion's Lancers went against Khung-To's troop and a Krungbeast and Duke Gerard's troop + Conlan's troop went up against the trolls + krungbeast. The Guardian beast came in and helped fight against his Khung-To troop. What it boils down to is I usually will write down armies and come back and replay when I get beaten and see how I might have done things different or what caused me to lose; in this match I just felt like my army was flat out outmatched and out classed in every way. Hopefully others have better experiences against the reptus, but I don't think I'll be returning the the AoJ after this tourney.
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Double post again in this thread! So looking to throw a question out there to you avid Crusader players: how do you take on a default reptus force as the Army of Justice? I got run over today using the army listed above, with my opponent still having nearly half his army on the board after he layed the melee beat down on me. I've been trying to think of what I could have done differently (other than remember my units have shock) and I can't really think of anything, he pretty much just layed the beat down on me. His army was: Krung Beast x2 Khung-To Nai-Khanon Reptus Warrior x4(or 3 can't remember) Skull Breaker x2 Long Strikerx3 Uru River Troll x6 Reptus Warrior At the end of the game he had 2 long strikers, uru, 3 or 4 trolls, 2 warriors, and one more model which I can't remember (but not Nai-Khanon or Khung-To). This was about the most solid thumping I've ever recieved and still can't really see anything I could have done against this reptus force. A part of it was my rolling, but there was a point where 2 river trolls held up 5 Justicars and dealt out 12 wounds to those 5 justicars (where they only did 8 wounds). Maybe it was just bad luck, but it was a serious smashing. Also to note, I never got to use any of the army special abilities as they never came into play.
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Bah, I took pictures but it turned out I was taking a movie (which apparently doesn't want to copy off of the camera). Tuesday I'll have pictures up of another game, plus I'm not sure I want to post pictures of the absolutely smashing that the army of justice got handed to them today by the reptus.
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An Idea to put a stop to Revising Stat cards
wrightjd replied to shakhak's topic in Warlord General Discussion
*ding* *ding* We have a winner! Yep, that's exactly the intent of the yearly Rage chronicles. When someone makes a suggested change (like adding disable to a model), I'll keep that in mind in case that model needs to be changed for balancing reasons, I can look at adding that on since the model is changing anyway. The yearly Rage Chronicles will not be a time for random changes just to change things. It's meant to collect all the new stuff from the previous year, and change anything that's broken. Hmm, in this manner won't this lead to armies becoming bloated and somewhat stagnant? I mean if you had 5 models a year you're already talking about armies hitting up to 50 or so units in 3 years. At what point do the armies stop being fresh and models start being repeats of models in other armies? I've been playing the game since the beta was released and I've loved it all the way and one thing that kinda scares me on the horizon is the game running out of ideas on what to add. If you only add 5 models per year without clearing out old stuff, you're talking almost 80+ models per faction. Just a thought ahead to the future. -
And just right before I ordered mine :).
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Army of Justice took the game yesterday against the elves, though it certainly wasn't a runaway. Army was: Sir Danel Lion's Lancer x3 Sir Damon Duke Gerard - Magical Armor Justicar x6 Valandil - IceShards, Counterspell x2, Fireball, Firestorm Conlan Templar Knightx4 Guardian Beast of Aurellius (summoned into the game later) Use of the faction abilities was quiet as limited as I thought: Deflect came into play a few times ( though I was playing elves) Obviously no smite Fearless was used once when I dropped a fireball right on top of Sir Danel and missed, of course Damon already had fearless anyways so it didn't matter. Clearly no "The Wolf" used. I think soon I might start running with a default list of: Gerard + Lion's Lancers + Devona(or Valandil) Sir Danel + Lion's Lancers + Damon That way I can still use mercy to bolster my ranks hopefully.
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Army Faction Special Abilities Public Beta
wrightjd replied to Gus Landt's topic in Warlord General Discussion
I do believe we called it at the beginning of round 5 on my activation with my unwounded duke gerard about to take down your elven sniper and one of my two unwounded justicars about to engage your 2 wounds Royal Guardsman, so I think in the end the spread would have been a slight bit more, probably closer to 250+ points for the equipment duke gerard was sporting. Also your army was: Centaur Sergeant Centaur x2 Fairy x2 Vale Archer Danithal Royal Guardsman x8 Death Seeker x2 Unicorn Meridh Vale Long Thorn x5 Arnise Vale long thorn x4 Faun (toughest faun I ever saw) Which, I believe, comes to exactly 1500 -
This actually does not work out of the box for openoffice. The data range definition are not appropriate for OpenOffice. I haven't figured out a way to fix this as of yet. The INDIRECT(SelectFactionRangeName) does not seem to work, however if you change it to the specific faction you will be using then it works. This is also the case for the spell list, but for some inexplicable reason, upgrades work fine. Edit: sorry I did not realize the upgrades cells do not use the INDIRECT function to get their values. That explains why they function properly. Final Edit: This actually will not work in OpenOffice because of the way the INDIRECT function works. In dewen's spreadsheet he uses INDIRECT to reference a named range, which isn't applicable to openoffice.
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I can agree and attest to the power of Sokar is Near. I'm just not sure if the fear of facing the Army of Aurellius will actually stop people from fielding fearsome or shock models period (though we'll see). I just feel Fearless counters a lot of things I don't really see our group make use of, I guess at other places it could be a whole different ball game. I just feel like giving up the ability to deal with any ranged threat or flying threat should bring some type of advantage with it.
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I think the Army of Justice FA's are currently the best in the game. Armor of the Faithful provides me a huge tactical advantage as does The Wolf. If the advantages don't fit your play style, then playing something else might work better for you. Rich I just think the faction abilities are too easily avoided and can be completely negated by most armies, which leaves you in a pickle. If you think the wolf is such a huge advantage, have you ever tried a freelance company? There you can take all the adepts you wish. I just think some FAs are broad sweeping ones that will always be applied and always provide sound tactical advantages, while some rely entirely upon your enemy building an army subject to your FAs. A FA can't provide any advantage if it never comes into play. How, for instance, would any of the Army of Aurellius FAs help in any way against some of those First strike armies that were sweeping the tourny? I know how others do. EDIT: This isn't to say I don't think the faction abilities aren't cool and full of fluff. I certainly see where each ability COULD be useful and how they will apply. I do think each of the SAs will be useful overall, I just don't think they quite measure up to some other FAs. What I would like to see is an MD component added to armor of the faithful so that they're able to make it across the board lol. Having a single ranged unit in the sublist (and that one is a mage) makes it difficult to fight specialized armies that deal lots of ranged or have lots of flyers. I understand each faction should have weakpoints, but this leaves a lot open to take advantage of.
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Army Faction Special Abilities Public Beta
wrightjd replied to Gus Landt's topic in Warlord General Discussion
The army I mentioned with average dice on both their rolls and using Marksman can 16 wounds. That is if they don't perform any other action like moving which they will need to against fodder after turn one. Then there is the choice of firing at the fodder or protecting your army from enemy archers, sniping mages and clerics etcetera. Sure take out eight of the fodder in round one, by round two the fodder are 44" with their charge, so by the second turn the elves should be running which takes their 26 shots to about 12 or five wounds or 3 fodder. The 19 remaining fodder will corral the elves a corner. Now if you are playing on a 4x4 table and the fodder get initiative for the second round first, the fodder could actually double move and charge and base the elves by turn two and at that point there would still be 22 of them. a.) This is only the boards we play on, which are significantly lacking in terrain because people are terrified of it giving another side an advantage. b.) Why wouldn't the elves have melee to stop these guys from charging either? Sure an all ranged army may get overrun by dwarves or a horde army or a calvary army, that's where they are weak (though I do suspect you would see very different results than the ones you are claiming above in a game). c.) if the hoard is starting at the very edge of their deployment area, why wouldn't the elves start at the very back? Which means, even with their miraculous 44" in two rounds, they still fall back to 40" and short of the archers, giving at LEAST two rounds out of melee. Also to note, I haven't seen an army with no ranged win a game yet. -
Also I think it would be cool to see Kristaria become a captain, since she is supposed to be a leader. Seeing that new hardcore elven mage captain, I don't see why this couldn't work for the crusaders :).
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Army Faction Special Abilities Public Beta
wrightjd replied to Gus Landt's topic in Warlord General Discussion
Agreed with qwyk. Another thing is when you hit a model once or twice and slow them down, it's not rare for the opponent to slow down their troop till that model is healed. That helps hold back the army for you to engage where and when you want to engage, which is always a nice thing.