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wrightjd

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Everything posted by wrightjd

  1. I assume you've never played the darkspawn then
  2. Uh, could someone line up the crypt bats side by side with them and tell me how the crypt bats cost 5 more points. editted for mistype. I think I'm just failing to see how 4 MOV and ranger is worth 1 dis, 2 MAV, 3 DV, 1 MD, Tough/1, 5 points, and Bloodlust/2.
  3. I love Marcus Gideon, and usually if I'm playing to win he's on the board (or I'm trying out something new). There was a point that I almost never went to the gaming table without Gideon and Halbarad.
  4. I've seen the 5 Deathseekers/Danathil take down 6 Crimson knights/Judas with a few lucky rolls (The rest of the troop was picked off long before they got there).
  5. I have a question: how do people manage to fit 26 bindsouls into a 1000 point army with aysa? I'm just wondering how people stack their armies to use Aysa.
  6. Now I certainly have to buy that mini, even if I don't play the elves. Who can pass up an English Accent? I do'nt know why I associated the warlord with her role, I should have caught that . And thank you for the prompt response.
  7. This sculpt is absolutely amazing. I'm floored by it, and I would ask if we might be able to get a sneak peak on his stats. I hope they're as amazing as his sculpt. Also, isn't it a bit odd the bladesisters are led by a mage?
  8. I have only one problem with swarm armies, and that's the fact that it's pretty much just swinging the odds of the game in your favor, by giving you more dice rolls and higher probabilities of hitting (especially since this system is very much based around the number 10 and no matter how sweet your unit is, or how many points he's worth, or how much DV he has, a 10 is a 10 is a 10). I think swarm armies are just a manipulation of the statistics behind the game, but I really have no qualms with playing against them - though I will almost never field one. To put this in perspective - a 173 point model (Sir Dauron) against 110 points of Bull Orc Fighers(That's 5). We'll say Sir Dauron uses the terrain to his advantage and only 3 bull orcs can engage him at a time. This gives each bull orc a MAV of 5. So first round the bull orcs have a flat .4 chance to hit. Dauron has a .5 probability to hit the first round. We'll say he gets lucky and hits 2, and the bull orcs get unlucky and only hit him once. So then next round two more Bull Orcs step up into the place of the dead bull orcs (who each have a .2 probability of getting back up), and they now have a .7 probability to hit. This means 2 of them are probably going to hit. Sir Dauron falls down to a .4 probability to hit, and we'll say he gets lucky again and hits 2. That still leaves one bull orc up. This is discounting his horrid special ability, but the Bull Orcs are also shorted 63 points, which could be used to buy about 3 more. So 63 points less of bull orcs have a high probability of defeating Sir Dauron, with one still standing at full health at the end of the battle. This is also assuming Sir Dauron get's excellent use of terrain, almost to the point that he's backed into a corner. Under almost any other circumstance at least 4 bull orcs would be able to engage him with good use of terrain. This is how swarms manipulate the statistics. One shortcoming of this model is that it ignores defensive strikes in a sense. Another thing to add is I made a chart about how to maximize units and their relative strength, and I think I found I could field like 40+ templar knights/Ironspines with Sergants and 1 captain. Also about the idea of adding in 60 more points of grunts so to speak, I don't think 2 crimson knights or 3 skeletal breakers are going to make much of a difference, especially considering they also get about 2-4 more units.
  9. Here's a quick army that I used to devastating effect, I never fielded it again because I thought it was blatantly broken and absolutely ridiculous: Sir Broderick 78 Templar Knights x8 216 Sir Conlan 30 Templar Knights x8 216 Sir Conlan 30 Templar Knights x7 189 Sir Conlan 30 Templar Knights x7 189 I'm pretty sure at the end of the game I had well over half my number. Only army I could even see having a shot at it (that's not also a swarm army) is a Mage heavy Darkspawn army, other than that I think this army could pretty much run the board. It could lose to someone with a flyer with a ranged attack I guess, but it would take hours.
  10. I, for one, prefer web updates that I can easily download to having to buy a $30 book every three to six months. I don't want to spend $30 everytime I turn around just because a few rules have been updated, that would be absurd. Sorry to drive this off topic, though this topic seems to have already been answered.
  11. I don't think anyone mentioned this yet, but this is the real application: chattel. Not only do you get your free bandage out of them with the vampiric feeding ability, now you get to bring them back to pack an extra punch. At least, this is the best way I can think to use them.
  12. Question for Ravenwolf: have you ever lost when you fielded Aysa?
  13. I am going to have to agree here with Shakhak, calvary in melee definitely seem to lack luster. Also paying for first strike on that MAV 2 model is a very very risky proposition. I've played with Lion Lancers in three games so far (with Sir Danel leading and Sir Damon bringing on the pain) and have never seen a Lion Lancer succeed in getting a first strike. The least amount of Lioin Lancers I've played with is 3 also. Sir Danel also rarely succeeds in his use of First Strike. I definitely think Lord Vandrian has about 100x more use than Lion Lancers or anything else, though I am going to be trying different uses of the Lion Lancers (such as combining them with knights and charging in when the knights engage). Also, why is does every calvary unit have two damage tracks? Also I actually thought the Crusaders would have the awesome calvary, but their calvary are a joke compared to the Overlords. Less MOV, Less MAV, Less DV hurts.
  14. I don't think another model effects the point cost of another model within the faction :P. I agree, and would never contest the usefulness of Templar Knights, I don't think I've ever fielded a single crusader army without at least 6, and I've been playing Crusader's since release day. However, it just seems odd to me that a model can be thrown from grunt to adept without any point change, I thought adepts were a bit cheaper and that was the reason you could field less than the number of grunts. The point disparity before was alright in my mind because the Tomb Guards were adepts while the knights were grunts, now it just seems bizarre to me. Not contesting on the usefulness of trencher, I certainly love it as much as the next person. See above as to my reasoning :P. Again, I love the knights and don't think that the knights are not worth every single one of the those 27 points, all I'm suggesting is that tomb guards might be worth about 2 points more than the 26 they go for .
  15. I was looking over knights again, since they got bumped up to adepts and everything, and I was reviewing their point cost with other models of like ability. I find the shield maidens to be pretty close, as they are one less point and you swap 1 MOV and 1 MD for 1 MAV. What I find to be odd is the tomb guards, as they're one point less than the knights, but I guess my question is - is trencher really worth undead, 3 discipline, and one point? I was just contemplating fighting the nefsokar in an upcoming tournament and was just wondering about the price of the tomb guards in relation to other warriors of the same calibur.
  16. Your original post gives me the warm fuzzies, I love it. Also what I have quoted above is exactly what I've found to be true in the game. Although I also find that the harder a model is to use, the more they pay off once you figure out how to use them correctly. I always think of rogues when bring this up, for the longest time nobody in our gaming group would play with them, then one day Aundine the Darkspawn rogue took out a bull orc, a captain, and three skeeters. Then people gave them a chance, now I see them almost every game. I see the same thing happening with Cavalry models. At first they were shunned, now that people are giving them a chance and learning to use them more useful tactics are being found for them. You kidding me? You know I've used Marcus Gideon from the get go . Man I love Marcus Gideon .
  17. How about this for an idea: you can only take adepts from one of the armies included in the alliance? First this limits the number of high DV models you could possibly field and also limits the number of shooter types. Then maybe as a "faction" ability you could make one adept model a grunt, but couldn't be a shooter type. The second part may be a bit complicated though.
  18. I have a few questions about models I've yet to use and was wondering what people thought of them: Lady Jehanne, Herne, Isarah, Saramonde, Light Lancers, War Dogs. How useful do you find these models to be? Do you take them frequently in your lists? An example troop (or army in Lady Jehanne's case) would be cool too. Also after using hospitalers, I'm not sure if I can ever go back to the army of Justice. Hospitalers seem to be the bread and butter that keep the Crusader army together. Between them and two clerics in the army I think I'll be able to devise a good darkspawn fighting army finally.
  19. One thing I would very much like to see is an adept with a new special ability, like monster slayer, but called undead slayer or something like that (and marcus gideon get it as well :P). Maybe add in a rule that marcus gideon can be fielded as a leader when leading these units (since the book does say he is training undead slayers :P). Make it like +1 against undead or something. I think that would be a defining and fun special ability to add to the crusaders.
  20. Played rather fun army last night and did pretty well with it, considering at the beginning I was pincushioned between reptus and elves with the reptus mage throwing fireballs at me :P Duke Gerard Bandagex4 Divine Favor, Greater Magic Armor Templar Knight x7 Hospitaler x2 Lady Devona Fireballx2, Iceshardx2, Bolt GMA Sir Conlan Bandage x2 Ivy Crown Skirmishers x6 In the beginning I got hit pretty hard by an elven volley then two fireballs that floated my way. I pulled through in the end though, with Duke Gerard even coming away uninjured (though no hospitalers left). Used the hospitalers as adepts, found the Ivy Crown Skirmishers to work out pretty well actually. Was a fun army overall.
  21. so who is this new Sir Theo character that seems to be coming to shelves soon? Sounds like another mini I'm going to have to pick up, and it says he's a Justicar so I imagine he's either a hero or a captain. Though I won't deny that a sergeant that could take an elite would be nice :P
  22. I thought Uru was supposed to be the big badass troll, which is why he's so cheap?
  23. I like the zombies iwth the archers for 2 reasons, 1.) in games I've played I've noticed people greatly fear necropolis archers, and keeping them protected by the zombies (who lack mobility anyways) is a good way to keep them from having to cover long distances and still serve a good purpose. Although your point about the necromantic surges is a good one. The best I've used the crypt sublegion is when Moandain is on the board. Other than that, I've had varying success. Best army I used included Moandain and Dauron in a 1000 point army. Dauron had GMA, and I think a lot of luck, but he pretty much destroyed a troop on his own.
  24. Here are two of my favorite 1000 point armies: Vampire Elsabeth Briarkiss Skeletal Breakers x7 Sir Osric Sir Athak Crimson Knights x6 Railor Skeletal Archers x6 Lord Vandrian Bloodseeker Banshee Crypt Sublegion Lord Kentaur Skeletal Breaker x8 Nivar Lord Dauron Railor Skeletal Archer x6 Zombie x3 Railor Skeletal Warrior x5 Wraith x4 Banshee Here's one I haven't fielded but would like to try someday: Judas Bloodspire w/GMA Crimson Knight x6 Sir Osric Sir Athak Crimson Knight x6 Railor Skeletal Archers x7 If you can't tell I enjoy elites.
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