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wrightjd

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Posts posted by wrightjd

  1. I love the idea by qwyk, I think that would fit Razig very well. I also think the idea of having tons of plunder is a great one for pirates, it just makes sense. I do think though that Razig should still have to meet the requirments of the item to use it.

     

    As far as the expert loading think, that's more powerful than you give it credit for. I think gun is what keeps the bone marines pretty balanced in the game, maybe if you limited it to leaders only, but that would still be a very powerful ability in my opinion. I mostly think that the treasure idea is a really good one.

  2. Crusaders

     

    It may be just that I like the fluff, but most times I put marcus gideon on the board he cleans up pretty well. Last time I fielded him, he pretty much single-handedly took out a troop of Razig's units. (Sadly Razig got to him and I couldn't roll for anything). Almost everytime I've fielded Marcus Gideon he usually drops 4+ models. The other times that he hasn't he's either, a) been completely teamed up on and attacked in every way possible or b.) gotten singled out and rolled poorly. Only drawback in my eyes is the lack of tough.

     

    Another unit I love is halbarad, I can never get enough of fielding such a powerful cleric. Other than that I don't really field any of the other crusader elites. Sometimes I field Damon, but he simply doesn't measure up to his point cost in my experience (that could also be due to the fact that no one has fielded a large model against me when I have Damon on the board).

     

    Necropolis

     

    Sir Osric. Sir Osric. Sir Osric. It could be that I've just been very very lucky with him, but every single time I've fielded Sir Osric he has survived the entire battle (granted I've only fielded him four times so far). Sir Osric just does not seem to go down, especially in larger games. Also, his ability to heal himself is invaluable, and something most melee elites do not have access to.

     

    Another big time winner I have found is Nivar the wraith. Incorporal + rogue = pain. He can pretty much move through anything, so he has a very easy time hitting someone's rear. Only drawback, again, is the lack of tough.

     

    Otherwise, I've only field Sir Dauron once, but he performed really well, pretty much single-handedly held off a troop. Gauntfield has only disappointed him, MAV of 8 is pretty much a waste when anyone on the board can take him out. Like someone above me said, one shot wonder.

     

    Those are most of the ones I've experimented with.

  3. Just have a quick question regarding why Sir Damon does not get the Judgement special ability. Was it considered too powerful when he was fighting large evil monsters for him to get this? Or is it possibly just a misprint? Just wondering, because at a massive 211 points I would have assumed he got the Judgement special ability. If anyone can clear this up for me that would be nice.

  4. I can't wait until the crusaders have a few 3rd level clerics, besides the new warlord

     

    Are you forgetting the Angel ? Gotta luv it ! :wub:

     

    Only problem with the angel is that he's already running 280+ points before you add spells or equipment on him. It's also tough to put a model out on the board that can be pinpointed by archers.

  5. So how has the Gargoyle been working for all of you (yall ~ so Matt can understand me)?

     

    I've used him only once, but he did a pretty good job. Cleaned up the Orc cleric warlord pretty well (not by himself mind you, the bloodseeker came in and cleaned her clock first).

  6. She'll be an equipment upgrade (but not equipment, just the best way we could represent it in the game system) that has a currently not set-in-stone effect for Kristianna. However, Kristianna as represented on her data card is her at pretty much full power; the addon with the squire is going to be a very small thing.

     

    For those of you who don't think she's worth it for a Warlord, most people who've played her in our testing wonder why in the world anyone would take Gerard or Jehanne after seeing her effectiveness on the field ::D:.

     

    I just wonder why in the world you'd take Gerard anyways :P

     

    I've noticed the captains get me more bang for my buck.

     

    I'll have to wait till the Justicars get out on the board before I say too much bad about Kristiana, if you can even field her with them.

  7. She can heal like nobody's business, and if you match her up with some Justicar Knights . . . . well, It'll give ya fits!

    Now the question should be, Are these Justicar Knights going to be able to hold the line against such vile creatures as Crimson Knights? or will Justice crumble under the foot of this evil.

    Yes, but it's the Bull Orcs you should be worried about. The Reven is Coming.

     

    Under the foot of the Neutral maybe . . .

    are you indicating that there will be a grunt with the holy special ability..?

  8. Sister Kristiana is a battle nun - she has excellent melee strenghts, but she really shines a a functioning Cleric. Sticking to the "Roles" of Warlord (Where we have Melee Warlords, Spellcasting Warlords, and "Other") she is a Cleric Warlord, and has given me no end of grief in my battles! She can heal like nobody's business, and if you match her up with some Justicar Knights . . . . well, It'll give ya fits! Although, when the tables turn and I field her, she seems to fare less well.

     

    Somehow, I don't think she likes me. ::(:

    So who is this infamous third warlord we are hearing about, or are we misinformed.

  9. Porken's right. You have way to hurt flyers, with no magic or ranged attacks. Yes - Bone Horror must land to kill your guys, but he can just fly and prevent you from ever hitting him. then, if you ever have a model get isolated, he swoops down kills it, and then takes off next activation, while you run to where he was.

     

    I'd Consider swapping Halbarad or Gideon for Valandil or Ian and packing a few ice shards . . .

    On that same token, the bone horror could easily drop down and wipe out Ian or Valandil, hope he doesn't get hit, and take off next round. It all really depends on positioning, but yeah the army definitely needs some range.

  10. This is an old army but it still fairs pretty well, could use some archers in retrospect.

     

    Lord Ironraven

    Templar Warriors x3

    Templar Ironspines x3

    Troop Standard

    Halbarad

    Bandage x3

    Bless x1

    Divine Favor

    Greater Magic Armor

     

    Sir Broderick

    Templar Warriors x3

    Templar Ironspines x3

    Troop Standard

    Marcus Gideon

    Bandage x2

    Lesser Magic Armor

     

    Sir Conlan

    Bandage x1, Bless x1

    Templar Warriors x3

    Templar Ironspines x3

    Troop Standard

  11. I name each model on the field and point out who is in what troop.

    <snip>

    I tell them everything, equipment, spells, units, the whole ball of yarn.  I'd rather take the 2 minutes at the beginning of the game and reveal all then have an unfun game due to confusion or suspected foul play.

     

    after all it is just a game and if I am not having fun why am I bothering......

    Same.

     

    I also keep a handwritten list of my army - each model has any upgrades/equipment clearly listed under their name, and each caster has their spells written there as well. If any questions arise, my Army Roster is public knowledge and I was forthright at the beginning about what I had.

     

    I do not actually declare what spells I took aloud, although anybody is welcome to look at my roster to see them. I also take care to put a Checkmark next to each spell as I cast it. I have learned from this that I tend to take 20-50 more points in spells than I actually end up using before my casters die, so this system helps me fine tune my force construction as well.

     

    Interestingly, I have found that rarely do the equipment seem to matter to me - since most add +1 or +2, and I either roll 10 or 1-3 the whole game. "You need 8's or better to hit, 3 shots" "3,2,10 . . . 1 hit"

     

    I would recommend at minimum declaring all equipment that changes Data Card Values and all force upgrades - as well as the corebook's suggestion that you be honest about Data Card Values. if your opponent asks you for Varaug's DV(12), and you put Greater Armor on him (+2)(because you plan on lowering his DV with 'Enrage' and the +2 means that hurts him less, that's why!) you should declare his Modified DV (14), and when you Enrage him by, say 5, you should declare something similar to "I am enraging Varaug for 5, so his MAV is now 8 and his DV is now 9".

     

    This is not official - just my advice. The people you play against are likely your friends, and you probably want them to continue to be so. This style of play encourages this kind of thing.

    I agree here with ReaperBryan, and the group I usually play with only reveals spells in the event that they are asked, and they are always asked.

  12. Just wanted to pop my head in to say...though I came up with the concepts, the ultra-cool Crusaders sculpts owe SO much to Talin's concept artwork, and Bobby Jackson's extreme sculptor godliness in sticking to that concept art (and Sandy's sculptor-fu for the Hound of Judgement!!). If you guys could see the concept art you'd see that the uber-Sculptors hit a hole-in-one on these. ::):

     

    The Hound of Judgement is, indeed, not a Hound of Cute Nativity Scenes (brilliant...I laughed for two minutes...). Think of it as a holy assassin. ::D: It's pretty much based on the idea that there's a light side (Law) and a dark side (Judgement) to even Aurellius; the Hound is the dark side. It's supposed to be a shadow-being. Remember that the Crusaders are not necessarily all goodness and light, with Gerard the ex-Mercenary in charge! :;):

     

    --Anne, who will now shut up and not let out another peep until the book is out.

    That really makes me re consider whether or not I want to play the Crusader faction.

  13. Have you seen the new greens here!

    A lot of Crusader goodness ! :wub:

    I love the Lady Kristiana figures , can't wait to get the pewter . :B):

    The squire is a little small , looks about the same size as a goblin . :blink: I wonder if they have "Small" SA ? :wacko:

     

    Another thought - I wonder if we can field an all Battle nun army ?

    I was really hoping the Lightbringers would be like the "main" army, with the subfactions being Justicars and Ivy Crown, and to get the Justicar bonuses you can't take Ivy Crown guys and vice versa.

  14. I've only had the faction book a week now , but I've come acrros a couple of quandries . The Nightspecter has listed as having Inate Spell - Fear . How does he cast it without a CP ? :blink: Does he use it like the reven Warcry with a CP of 4 ?

     

    Secondly , with Bindsouls , how is it activated ? Does one have to Invoke SA or is it a Non-Combat Action or what? :blink: Is there a limit to how many you can break in a activation ?

    I believe the bindsoul things are like a free thing to do so to speak. And you can break multiples.

  15. I may have this wrong because i don't have the book in front of me but...

     

    Moandain -166

    Undying Host * 12 -900

    Grt Magical Wpn -115

    Grt Magical Arm -30

    Grt Magical Emp -45

    Grt Movement -60

    Magical Prot -15

    Divine Favor -10

    BindSould * 10 -20

    Chilling Aura -5

     

    So... A total of 1366 + 68 (4 skellies(17 * 4) )

     

    It's a decent 1500 point game with an army at: 1434

    10 bindstones mean 10 more levels of spells, so throw 10 more undying hosts on there.

  16. I've noticed Crusader is getting a TON of new models coming up and I was thinking about something that would be really fun.

     

    As most have noticed, crusaders are going to have tons of calvary. I was thinking a good idea for a solo would be one who rode a pegasus. A flying knight would be incredible. I agree we already have one flying solo, the angel, but just throwing out an idea.

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