Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Chrome last won the day on October 11 2011

Chrome had the most liked content!

Community Reputation

1640 Adventurer

1 Follower

About Chrome

  • Rank
    CAV Zealot
  • Birthday 04/02/1972

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Omaha, NE

Recent Profile Visitors

1228 profile views
  1. My KS copy of Shadowrun Sprawl Ops finally arrived last weekend so my son and I got in a quick game. Below is the board after set up. All players start out with an identical team of 3 runners: a Street Samurai, a Decker, and a Face. You can see my starting team - Collateral Damage - at the bottom of the pic. (The artwork and names on the starter cards are different, but their stats are all the same.) There are a total of 5 Roles in the game, each of which correlate to a color and die: Street Sam/black, Decker/green, Face/red, Mage/blue, and Rigger/purple. (These will be familiar to anyone who's played Shadowrun Crossfire!) Most cards in the game provide you with dice to use for your dice pool. Your starting runners give you 2 black, 2 green, and 1 red die. The goal of the game is to complete the Final Mission (the larger card on the bottom right of the board). But your starting team isn't strong enough to do that so first you've got to buy Gear for your runners, Upgrade them with cyberware, and hire better runners - which means completing small missions in order to pay for all of it. So the game moves in rounds consisting of 2 phases: the Place Runners phase (worker-placement) and the Run Missions phase (dice-rolling). The large boxes on the map are Locations where you send your runners during the worker-placement phase. For example sending one of your runners to the Crime Mall at the top of the board allows you to buy one of the two Gear cards above the board, provided that you can afford it. Sending a runner to the Mr. Johnson location allows you to take one of the (blue) Mission cards next to it. Completing a mission gives you money - with varying levels of risk/reward. There are also locations that give you a bonus during your next mission, Jobs that you can run (1-runner mini-missions with a small payout). You can even rent out some of your Runners to another player for a turn. During the Mission phase you build a dice pool based on your team. Each mission has 2-4 stages that you must complete in order by rolling a specific # of successes on the dice (like 4 black successes, or 2 blue and 2 green). The game's dice can be seen above on the left side of the pic - they're d6 with three blank sides, 2 Successes (the role's icon), and 1 Injury (the Shadowrun skull). The pic below shows my team towards the end of the game. Counting all of the dice icons at the bottom of the cards shows that my dice pool was 7 black dice, 4 green, 1 red, and 5 blue. And Baron Samedi has a Commlink Upgrade that gives him 1 extra die of any color he already has, so I used that to gain one more green die b/c you get a bonus when you have 5 of a color. You roll your dice pool and then use your successes to either meet the current stage's requirements or cancel Injuries. Un-cancelled Injuries have to be assigned to your runners. If a runner takes 1 injury you can't use their dice for the rest of the Mission. If they take a second Injury they are killed (discarded) and you'll have to hire a replacement. You can use DocWagon contracts to prevent death tho! You get 3 rolls to complete a stage - if you fail to complete a stage the mission ends. You don't suffer any penalties, but you also don't get paid. This can be especially painful if one or two of your runners gets injured during a failed mission b/c they have to spend a round healing, during which they have limits on which locations they can visit. I ended up winning our game in round 5, but my son was right behind me. I had a really bad roll late during my Final Mission that could have cost me the game, but I had been sitting on a Loot card that gave me 1 free success which I used to cancel what would have been a game-changing wound for me. That got me over the hump and complete the mission to win.
  2. No, it was actually during Fellowship, I skipped out right as they decided to take the mountain pass, so that I could get back in time to see them enter Moria. Didn't want to miss that! Honestly, by the time we got to Two Towers and RotK I was enjoying myself so much that those two movies sped right by. It was the first 2 hours of Fellowship that really seemed to drag on. It helped that while I've seen the extended versions of Fellowship and 2 Towers a few times each, I'd only seen RotK once and it has the most added content. So there were big chunks of that one that I didn't remember at all. Edit - and speaking of RotK's epilogue; I'm still pissed that Jackson didn't end it right when the hobbits returned to the Shire.
  3. I forgot to check in last week, but yes I did survive my LotR extended marathon without any blood clots or inadvertent naps! Biggest surprise for me was that I only took 1 bathroom break during the actual movies! (We did have breaks during the extended credits.) I totally enjoyed myself and the films.
  4. One of my buddies owns TI4 and has been dying to get a game going, but we can never get enough ppl together at one time. (Note that means "not enough ppl that he's willing to play with". )
  5. There are 3 versions. Thunderstone, Thunderstone Advanced, and Thunderstone Quest. Quest comes in a giant box, and has a board + tiles you use to build a dungeon. The previous versions only include cards, but I'm not sure how to tell the two apart. I only owned one set from Advanced.
  6. Since we're talking deck-builders: https://forum.reapermini.com/index.php?/topic/86217-venom-assault-reprint-expansion/
  7. https://www.kickstarter.com/projects/supermouse/venom-assault-reprint-plus-expansion-villains-and VENOM Assault is a not-GI Joe themed, cooperative deck-builder for 2-5 players, that also incorporates dice for combat. The main focus of this KS is the Villains and Valor expansion for the core VENOM Assault game, but they're also using it to reprint the original game itself. You can get either games or both of them. If you like deck-builders and loved the GI Joe cartoon or comic book, you'll love this game. I backed the original KS and am happy to say that I was 100% satisfied with it. It was affordable, had a ton of content, and was the only campaign I've ever backed that came anywhere close to hitting their fulfillment date. They delivered only 1 month late, and that was due to a strike by the freighter ships/company, not b/c of anything to do w/the game. The game itself was fully tested and ready for production on the day the KS ended, except for the special pledge-levels that allowed backers to name their own cards. The only problem I had w/the game was that it wasn't co-operative enough. While the players were all working together to defeat the game, you pretty much just sat there and watched when it wasn't your turn. The expansion aims to address this with new abilities that allow you to help other players during their turn. You can try the base game & expansion out for free on Tabletopia too! https://tabletopia.com/games/venom-assault If you have any questions about the game, feel free to ask and I'll do my best to answer. (I'm not involved w/the game or company at all, I just really like it and want to see this campaign succeed.)
  8. We played Terraforming Mars at last week's game night. An old friend has rejoined us (we all used to play together in an X-Wing league before our small group split off and started playing boardgames once a week) and this was his first time playing, so I'm guessing that we'll play again tomorrow night to help continue his learning experience. In related news, I've now entered week 3 of "shipping starts this week" for Shadowrun: Sprawl Ops, a board game I Kick Started. I'm going batty waiting for it to arrive, as I think it's going to become my favorite game. I spent time mocking up cards they showed off during the campaign and then filled in enough blanks to allow some friends and I to play by forum on Board Game Geek and we really enjoyed it.
  9. Which version of Thunderstone are you playing?
  10. My favorite part of Endgame was Deadpool's cameo.
  11. Looks like maybe 30 minutes between movies, but I'm just guessing based on what I can find for individual run times compared to the total run time they listed. And yeah, this theater isn't at a mall so you have to park at the nearby lot. The first 3 hours are free so typically you don't have to pay to go see a movie, but I'll have to pay for the balance on this one.
  12. I could only wish that they'd let us bring in our own food. I'm positive that The Alamo won't run out of food, and at around $14/meal/person it is going to be an expensive afternoon. And I've gotta pay for hourly parking too boot. As for it being butt numbing, at least this theater has recliners, so I'll be able to adjust my position from time to time. I suppose my biggest fear should be falling asleep sometime in the middle of Two Towers and starting to snore!
  13. Chrome

    What's on TV?

    I've owned Netflix and Prime long enough to understand exactly what you're saying.
  14. I've got all of them up to the X-Men expansions, which I should have bought but didn't b/c a friend had them. We weren't playing enough to make keeping up worth it to me. They're all mixed in together so I just let the guys each choose 1 hero and then we worked together to pick the others to fill in the holes. One guy picked the villain and I semi-randomly picked the plot.
  15. Chrome

    What's on TV?

    How did S2 compare to S1? My wife and I keep forgetting that the new season has been out and I need to add it to the watch list.