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Hellsgate

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About Hellsgate

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    Instigator
  • Birthday 12/17/1989

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    Male
  • Location
    Goldcoast, QLD, Australia
  1. *dives* FIRST!!! *starts placing stakes to mark his area of the swamp*
  2. I felt the need to say goodbye to the '07 swamp before it's locked and replaced... you'll be missed. Ok my sensitve side is all used up for this year, so guess that mean i'm done.
  3. Yes you can win with a minimal model count army. Is it easy? No. Will it still put up a good fight? Absolutly!!!
  4. Some line AOE just have to touch, but it says so in the discription: Blowthrough:"...Any Model's base touched by this line is in the AOE..." Lightning Bolt/Blast:"...Any Model whose base is touched by this line is affected by the spell..."
  5. Because she finds her hammer very prittyful, and not worth the chance of loosing on a mortal.
  6. Which is why i love you guys at the club. You know I'll try exploiting any rule once for the fun of it or at least quire what whould happen if I tried and you all forgive me for it. But even if I had still remebered this rulling i wouldn't. there's no advantage to it. If i base a model that i don't want attack it's because i want to hold you (and survive), which you can't do with the corners, i wouldn't want to provoke defencive strikes either. And if you can't make the distance to get even a few millimetres of flat overlapping to say the charge is making it, you'd be pushing it further than i would to claim the flat/corner is making it.
  7. Mostly the faceing rules work, but i'd also like to see that corners are still valid. Though now that i think about it, i've never had the situation were i couldn't attack back durring my turn.
  8. no it doesn't: "A Leaping Model must end its activation on the ground." So if you don't have the move to make that extra half inch to clear it, then you can't end your activation on the ground so you can't make the leap. I think at that point I was reading the whole argument for making leap a strait movement as that you physicly couldn't turn at any point when you used leap, rather than a a meathod to tone down leap. So my mistake there.
  9. As written: "The extra movement spent is twice the base size of the Model/Terrain being jumped over." - So it's only the size of the leaped models base that gets the x2, not the size of base & what ever it takes to get the leaper's base to clear (as the example shows). "A Leaping Model must end its activation on the ground." - If you don't have the remaining movement to clear it, then you can't do the leap. (also mean that leaving 1" between models so that the base can't fit would only count as 1" provided they still had the move to get to the second models other side) "A Leap cannot be part of a Charge." - And you can't leap during that last 2-4" bonus (something I missed before). Honestly I fail to see what the problem is (other than mainly high point and hard hitting models currently have it). The rules a plainly written. And we have atleast 4 other abilities that allow you to bypass other models/terrain, none of which have the move penalty, two are also stronge defencive movments (1/2 range or no shooting/magic), and all of those 4 can be used with the charge bonus and zig-zag at whim. Though I could exept it, my argument/resoning behind being able to zig-zag during the move (not while you're ontop of a model) is that once you land you can move in any direction. Don't believe me? jump forward then back wards, if you can do a 180o direction change you should be able to do anything less.
  10. Well if you want logic. I have leaped over someone without breaking a stride (hands on shoulders feat each side). For something with an anatimy built for it there's a good chance they'd be able to do it at half speed with weapons involved. But I see your point (for both leap and hover).
  11. I was thinking more it would work something like. Leap over model A (x2 mov of leaped models base), land. Continue moving (normal speed/movment), leap model B (x2), land. Charge at which ever direction. Long story short, I was seeing it more like a game of leap frog, where you jump over one person, keep runing, till you jump over the next. The way you seem to protray it is just long jump, we have hover that does that at no penalty.
  12. I don't think you'll find one person who doesn't want to see a new rulebook and it sound like most will put their money where their mouth is. Me not being an exeption to either. As for the starter boxes for each fraction. The release of a shiny hard cover rulebook at the same time as the starter boxes whould give the whole game a great boost. The starter box SE sugested sound like a good idea. Like he said, it would show off the mixed units, but it would also show off a larger variety of sculps.
  13. It's my thoughts that the leap can be used as many times as you wish and in the charge mov (so long as it's strait). The penalty to movement should be fine to allow it. If you're able to reduce your move by 3" or more and still make the charge you should be able to.
  14. From what i've seen, the whole BL forum issue is more "What's in the box... I want to see what's in the box. Why can't I see!" Also many of the older topics were asking for a refined view on this rule, mentioning this or that was broken and asking what others think, pleading for a type of model for this army or asking for tips with army builds. As the game has matured and developed. We've gotten those refinements. Rules/models have been fixed. Armylists have been expanded. And most of us have learnt to build our own armies reliably. The problem isn't that all the topics have been moveing to the BL forum, it that all the topics have already been created, discussed and answered.
  15. Clerics are healers. I don't beleive that they should get stronge attack abilited. Maybe things like hold but Clerics shouldn't getting damage dealing spells any more than Mages should get healing spells.
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