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Hellsgate

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Posts posted by Hellsgate

  1. Welcome to the boards Hellsgate . Now you just have to get out of the mind set of killing of the "traitorous scum" , when playing Crusaders . :lol::lol:

     

    :grr: evil glare :grr: How can you even suggest such a thing? Letting traitorous scum live!!! If I let one live they will all get it into there heads that they can just turn tail when ever the situation soots them and we can’t have that now. Can we? The two that have managed to survive out of all the battles with the crusaders are two too many as far as i'm conserned

  2. I've been playing Warlord for a good few months now (though my track record is disgraceful to say the lease, though it’s mainly because the dice-gods have cursed me). But I just started to post today, so here’s my opinion and feel free to tell me how wrong I am and that I should give up on tactics altogether.

     

    I've been experimenting with having two T'Kays, but I never seem to actually get to use both of them to their full potential. Once the melee really gets going it becomes hard to draw line of sight in order to make use of 2 clerics worth of magic.
    I fined it’s rare to have a fallen model with more than one enemy blocking line of sight to a nearby T’kay. For the last few hours I’ve sat down and read the entire 12 pages of this topic along with, in total, about another 10-12 pages and not once have I heared anyone suggest using the Skull Breaker’s namesake SA, breaker. So field T’Kay with some breakers, any holes you need made charge an enemy model with two breakers, two Mav 4 attacke will take down any grunt with little effort, then use your breaker move to step out of the way. Remember you only a ½ inch gap.

     

     

     

    REAPER, might i make a request for new models or faction book notes.

     

    i have no real honest clue where you guys are going with the reptus, but i have one fat favor.

    --take no inspiration from GW etc.: dino riders, living artillery...unless you wantred to go prehistoric. i alnmost get an elvish/aztec/chinese ring off the fluff.

    i'd be fun if they had flier cav and a howdah cavalry model, but stegadons and mumaks we have out there. pterasuars we have...

    I also have to agree whole heartedly with this. When I think of Reptus, I think fantasy rather than prehistoric, eg. based on dragons and lizards, rather than dinosaurs.

     

     

     

    But as far as I can see this is going to be a for all creatures of the swamp. We have a new troop, new generals have been coming thick and fast and were already started bragging about our wins, which on the topic I won the first game I had this year with an undamaged Kong-To and damaged T’Kay still standing in the end. A very prosperous year indeed.

  3. Reptous - Scales: Green w/ metalic highlights. Clothing: Bright Colors and Gold

    that probably is the best way to do Reptus.

     

    I fined that my reptus come up well with a medium green thats a tuch on the aqua side and very light brushed with a light gold two give it a "shiny scales" look. there armour in a some what dark earth colour (e.g. brown, orange, morone), trimmed in a light gold. with the cloth done in a nutrual colour and a brighter colour on the edges, in my case purple.

     

    :blush: sorry if i went into too much detail

  4. Finaly something both fast and some what cheap to swarm those forsakened archers, put them with a cleric with a part or two and your killing the archers (or at lest tieing them up) by the second shuffle of the deck.

     

    Finally something that can lend support when a bloodlusted Khong-To charges in

    couldn't agree more. the clutchlings are going to change my list dramaticly

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