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Everything posted by Reinchard

  1. It has been a while since previous attempt and I've got a feeling, that I miss darkreach somewhat :) Troop 1 (632 pts) Sinisthreax Abyssal Weapon Armor of Courage Dramorion, Sorcerer Nanuranidd, Sorcerer Shiver Spike x 2 Shadowguard x 4 Shadowstep Warrior x 4 Nightshade Warrior x 2 Troop 2 (446 pts) Mornenion, Drake Captain Armor of Courage Zalash, Assassin Shadow Demon Shadowstep Warrior x 3 Shade Beast x 3 Troop 3 (84 pts) Phase Cat Troop 4 (84 pts) Phase Cat Troop
  2. Reven - 1248 points Troop 1 (513 pts) Gronkelfibbets and Mazak Armor of Courage Gonda, Goblin x 2 Goblin Skeeter x 5 Orc Spearman x 5 Goblin Warrior x 9 Standard Troop 2 (175 pts) Kagunk, Ogre Gonda, Goblin Orc Spearman x 3 Goblin Warrior x 5 Troop 3 (72 pts) Neek, Goblin Goblin Warrior x 6 Troop 4 (92 pts) Neek, Goblin Goblin Warrior x 6 Fire Keg Troop 5 (198 pts) Hill Giant Troop 6 (198 pts) Hill Giant
  3. I've made great efforts to inure our Razig player to compose a correct roster, because it is tempting to put all those shiny items to make the captain even more efficient. More so, as this faction has good and useful equipment, so this violation may influence the result of the game. :)
  4. All Razig's Revenge equipment has a type "Special". As it is stated in the rules, no model may have more than one personal equipment of the same type, so only one armor, one weapon and one "special".
  5. Like this ruined building. I've always considered Koborlas to have a high potential on the table.
  6. We've just played a friendly pair 1000pts game against Overlords and Kargir (from the battle report above) using rules for Alliances. This time I'll be more brief :) I've taken a Crusader list to make a perfect Trusted alliance with Sisterhood army from our campaign, led by a friend of mine. Crusaders - Judgement doctrine Troop 1 (728 pts) Duke Gerard Armor of Courage Halbarad, Priest of Aurellius Valandil, Archmage Familiar Isarah, Cleric of Shadarzaddi 4 x Justicar 2 x Templar Knig
  7. I'll leave a link to a fresh battle rep with Tembrithil. :)
  8. We have annual updates to share. A new version of campaign rules can be found here. We have introduced new modules like mercenaries, neutrals and more magic items. Some blocks were optimized out. I've finally fulfilled my long time wish to create a battle report, where I have schemes to describe our approach to fight in the buildings, expound a more complex scenario and introduce fresh additions to our rules. Moreover, I'd like to express the train of thought, that differs a complex campaign game from what you can play with just the basic rules. When you are plannin
  9. Afaik any part of the model base may be under the template to take effect so if one deploys tightly in a square, 12+ models are touched or so we measured.
  10. Overlords - 1000 points - Onyx Legion Doctrine Troop 1 (655 pts) General Matisse Armor of Courage Magic Weapon Arik Gix, Inquisitor Strach, Warmage Ranthe, Evangelist of Khardullis Shadow Legionnaire x 5 Overlord Spearman x 2 Bondslave x 3 Troop 2 (146 pts) Taletia, Disciple of Ashkrypt Lola Darkslip, Assassin Magic Ranged Weapon Bondslave x 6 Troop 3 (98 pts) Onyx Golem Troop 4 (98 pts) Onyx Golem Troop 5 (3 pts) Luck Stone Total Models: 24 Damage Trao
  11. Yes, my fault, thanks for the correction! I've thought somehow that number of Solos shouldn't exceed the number of normal troops and took band to be the one. Then I'll just swap one beast from the main troop for Duskwidow for the band. I'm aware of the effectiveness of Ice, having played a lot with Moandain, but was about to try something special these elves can perform. Shadow spell seemed to me to have a real potential.
  12. I've put to test the following roster with a considerable success - 2 wins against angel-heavy Sisterhood, 2 wins and one loss against orc-heavy Kargir. Troop 1 (709 pts) Sinisthreax Armor of Courage Shadow Blade Nanuranidd, Sorcerer Shadow Demon Arachnilith x 3 Shadowstep Warrior x 4 Shadowguard x 3 Shade Beast x 2 Troop 2 (123 pts) Shade Beast x 3 Troop 3 (84 pts) Phase Cat Troop 4 (84 pts) Phase Cat Total Models: 20 Damage Traoks: 53 Dark Reaches Doctrine
  13. I've tried a band of 5 Sable Guard (as mercs for Tembrithil using our campaign engine) and they did wonders against Kargir - with maneuver and swift strikes singlehandedly annihilated a unit of Torg + 4 stalkers losing only 2 in return. May be that's luck, but this unit seems to be very effective. Has anyone tried these mounted girls?
  14. We have already played 750pts (2011), 1000pts (2012) and 1500pts (2013) to get people collect and paint step by step. 1500 seems to be a bit too much, because a single game consumes 3+ hours. In the campaign to come we are going to start from 750pts and increase the limit with each round up to 1300pts. The local community is divided into those who prefer smaller formats and the fans of scaled skirmish almost evenly.
  15. I've finally finished working on the battle report with rosters from our local league, played as far back as the last spring. So here is the link to PDF (10MB). Sorry for mistakes :) From all the features from our Campaing Engine we took only a scenario. We a planning a new campaign (involving mostly Savage North factions) for the coming winter, so there will be a new version of the rules. They are going to be refactored and complemented with new modules (mercenary units made of natives, neutral units as a third side on the table, variable game format for each round, etc.
  16. Might it then instead be written for its next Shoot Action, lest it works only for Defensive Shots. Am I missing somewhat?
  17. Antiblast order - is a term used by WH40k players (and many others) to describe the technique to minimize the number of friendly models under a possible template (3", 5", chain lightning etc. depending upon the opponent) There is a dichotomy: if you place models wide enough, they lack Mov to make combined charge and allow enemy to engage them one piece at a time, but if they stuck together, they suffer from templates. With Mov as low as 5 you have to take a spellcaster for dispel and use screen to block LoS not only to Judas and Knights, but to the surface nearby, because the templ
  18. Who has then this good ranged capability? Elven heroes with barrage? We use antiblast order. Crossbowmen et al. with Pierce? Consider Naomi casts Arcane Shield (we get 14DV!) or simply Wall of Fire with base size 1 to simply block LoS. Use terrain. Then simply make BtB with enemy shooters, let them roll DIS. Opponent's investment in ranged just gives you an advantage in melee. Only Razig with Sharpshooters and Slow Fire is a poor matchup, but as our Vampire is ineffective against undead, we have not many chances either. The same applies to construct-heavy Nefsokar. Big mo
  19. I'd not, because the only faction out of 19, that performs cost-effective shooting, is Razig. Moreover, shooting depends on terrain and enemy cover/spells. I'd definitely take a couple of chattel models to heal Judas and friends from early damage. Knights work much better if they have cheap screen made of zombies, support inclusive. Otherwise if you take bats, they move fast and leave Tharian behind, thus getting punished with templates. They are too fragile to be the main hitting power. Naomi+Phylactery is much more useful take than Tharian, because you can considerably softe
  20. I've been leading a local group of players (I deem the only one existing in Russia) since 2007, making yearly campaigns and leagues of up to 10 participants and 30+ games per season. It appears to be extremely difficult to "recruit" new players, all those existing being close friends of mine, who came from other wargames like WHFB. The WHFB community is divided now with many people completely dropping the system, but that barely helps to attract them to Warlord, as they got used to a well supported wargame and more willingly migrate to mainstream skirmish systems or even historics.
  21. In order to squeeze this list to 1000pts, I'd drop the Troop2 completely plus one owlbear. With Drys we lose the necessary Spy, but I'd better have the main Troop1's ranks completely filled. I'll not stake on shooting and abandon some rangers because of all 3 phases, the Shooting phase is the most weak. Wood elves not archer-heavy? Why so: 1. The ranged models are overpriced, so they have to live long enough to justify their cost. 2. You have to build your list with protection of numerous shooters in mind, instead of just usual protection of couple of casters. So it is a lot of screening m
  22. I've played only a couple of probe games with Tembrithil and I'm going to finish painting my army first, before putting it to real fight, during a coming local league. But, guided by my long-term experience with Crusaders, Necros and Nefsokar, I've come to some similar solutions, although we play 1300pts. In fact, the modest variability of the army list leaves not too many effective decisions to choose from. I deem this list as a universally effective one (some minor changes may take place though). I prefer the Nature doctrine. So, we make a Chain Lightning heavy list with staunch main tr
  23. So, our 1300pts campaign for 2016 is almost finished - 28 single and 2 pair games were played between 8 players (2 Necropolis, Reven, Reptus, Dwarves, Razig, Overlords, Darkspawn). Top 3 armies: 1. Necropolis (5 wins, 1 draw and loss in the pair game) Moandain(Phylactery), Dauron, Nivar, 6 zombies, 6 burrowing + Kentaur(Armor of courage),4 Crimson Knights,4 zombies+Graverot(Armor of courage), 4 Gasts + Gargoyle Dauron was switched for 2 Crimson guys against Darkspawn (3 Dominations!), sometimes a Grave Horror instead of Gast unit was taken 2. Dwarves (3 wins, 3 draws, 1 loss) Thorgram
  24. Question about Spy SA. Say a player uses this SA and delays a card, then the next one is being drawn. Is that legal to Spy that newly drawn card again and so forth, thus creating a queue of delayed cards? I fail to see any explicit prohibition.
  25. Hello, we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine. I've already posted the previous variant a couple of years ago. The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing. We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game. Download version 1 We currently use a simp
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