Reven in Warlord Factions & Tactics Posted February 26, 2019 · Edited February 26, 2019 by Reinchard · Report reply Reven - 1248 points Troop 1 (513 pts) Gronkelfibbets and MazakArmor of Courage Gonda, Goblin x 2 Goblin Skeeter x 5 Orc Spearman x 5 Goblin Warrior x 9 Standard Troop 2 (175 pts) Kagunk, Ogre Gonda, Goblin Orc Spearman x 3 Goblin Warrior x 5 Troop 3 (72 pts) Neek, Goblin Goblin Warrior x 6 Troop 4 (92 pts) Neek, Goblin Goblin Warrior x 6Fire Keg Troop 5 (198 pts) Hill Giant Troop 6 (198 pts) Hill Giant Total Models: 48 Damage Tracks: 72 I've recently tried out this concept, albeit during a megabattle, what hardly implies a competitive play. However I'll try again later :) Our local Reven player always sticks to Orcs and avoids using goblins even for a meat shield (ideological consideration I'd say), so I've just wanted to prove them being useful. For 1250 one may create a more balanced and universal list, but 2 giants just look great and scary :) We have 4 potent combat models with SA Reach, not that much. But they benefit from Gondas' Divine Vigour and are covered with goblin meat shields. To apply Horde rule better we use spearmen and these few orcs yet again are covered by goblins. Troop roles here as follows: Troop 1 is a main "Horde implementer". Mazak performs casting while SP permit and then rushes headlong into the fight, cautiously putting one goblin or two between himself and the enemy. Other goblins are used also to block enemy models from maneuvering or leaving BtB etc. Gondas are casting +1#MA on big models while on the way and then manifest Bless for the mob to enjoy in the fight. At most, we may get +1 for Inspire, +2 for support and +1 more for Blessing to our MAV, what transforms our impressive number of weak attacks into a really devastating meat grinder. This makes the main troop a striking fist, when the need be. Skeeters try to take down enemy screening models (like zombies) and then hunt for heavily wounded models with Tough. They are fragile, but enemy is going to be too busy with everything else to pay them any serious attention. Our low Dis is countered with a Banner and additional +1 from Doctrine. Thus our main troop can perform in all three phases - Shoot, Magic, Combat, what makes it universal and effective. Troop 2 is a much smaller combat solution, functioning the same. With all means of this troop combined we may as well take down some monster or a secondary enemy unit. To get two Giants we are forced to have more smaller units, than a couple of well-balanced ones. Troop 3/4 are just meat shields to give numbers to Reven side, cover giants, fill-in gaps in front line. One Neek tries to slip closer to enemy cowering in the midst of goblins to explode in a Fireball. This model is more for fun, because low Mov and fragility make its use risky. His now leaderless troop is absorbed by Mazak to replenish the main troop (Armour of Courage here comes handy again). Giant is one of the most effective combat monsters in Warlord, but to apply his abilities effectively he needs model screen, to charge himself and not become target for a prepared enemy charge. With goblins we cover him from defensive strikes as well. Gondas have Burst of Speed to help maneuver both giants to a required point of the battlefield at a required moment of time. The only problem is their low MD, what makes them perfect target for Domination. Indeed, what we are afraid of is the Magic - Fireballs/Firestorms can annihilate whole units or Giants start hurting each other. Beside Dispel, we may try to use Wall of stone by Mazak to block LOS on our approach, move in anti-blast order, stick to terrain. And press on everywhere simultaneously to provide enemy with too wide choice of targets. Vampire list is also a tough nut, since it become too easy for the bloodsuckers to regenerate on goblins. List uses the doctrine as much as possible, maximizing models with "Mob" and giants, however it is not pure goblin list. We need that Reach from orc spearmen. Mazak's warlord ability is hard to apply here, because the goblins shine with the number of dice but not the quality of a particular attack.