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Posts posted by Reinchard

  1. Has someone tried out Kargir spells?

    As printed in the book, Indoctrinate wording seems incorrect - the effect is a buff and spell is Attack. Can we target friendly models with Attack spell? No. For Non-Attack it would seem to be underpriced.


    Is the Dying Breath cast on a model, already removed from play? Or upon a still living one and it triggers an additional strike, if later killed?


    Do we have an Errata/FAQ for Savage North?

  2. Hello, I'd like to introduce our campaign engine, which we have used to play starting from 2011 in the local game club.

    Three campaigns of 750pts (15 games), 1000pts (25 games), 1500pts (36 games) are already gone, and now a league with these scenarios is running. Each time 8 players, on average, took part with armies fully painted. For each event, a lot of terrain was painted and prizes ordered, in the aftermath huge reports with fluff written.





    Cards example:



    All initial material and fluff is in Russian, so I've just translated rules for this forum.

    If somebody wishes it, I could give links to all cards as images or in vector format.


    p.s. Sorry for grammatical mistakes, I use English too rarely.





    • Like 2

  3. Crusaders and necropolis.

    Firstly because the models and army idea are astounding.

    Secondly because of the starter box.

    And at last because there is nothing like crusaders in WHFB and all vampire counts's models are trash.


    I'm pretty close to having all the necropolis models on my shelf.

    What else I could dream of, would be to have stats for mounted death knight (Golgoth for example), or heavy vampire cavalry. Spectral cavalry is ok but having something more powerful would be really great.

  4. 1000 points


    Troop 1

    Moandain, Arch-Lich + Phylactery

    Naomi, Mistress of Wings + Phylactery

    Sir Dauron, Death Knight

    Zombie x 4

    Skeletal Archer x 2

    Skeletal Swordman x 3


    Troop 2

    Baron Kentaur the Everliving

    Malek, the Hated

    Zombie x 4

    Skeletal Archer x 2

    Skeletal Warrior x 2


    Troop 3

    Grave Horror


    Facing mainly crusaders with gerard and angel or Razig with crab and dark maiden.


    I've tried something alike several times, concentration of 2 powerful casters in one troop is effective enough.

    Also during the first turn both naomi and moandain can siphon a pair of swordsmen for spell points.

    Interesting can be to teleport one especially tough enemy character away from protecting models just to the middle of our troop, strike it with freeze ray, if needed swarm with zombies; and finishing off with Dauron while stunned. Or simply screening this carnage scene with zombies from the enemy if things go slower as expected. With phylactery we are not afraid of losing spell points on those expensive spells.


    Both naomi and moandain can shatter hordes combining fireball and chain lightning. Archers finish off those left wounded. With most of the enemy having ~2 wounds, we deny them the possibility to heal.


    We can also effectively heal grave horror while fighting something tough.


    What is the weakest point in this army is a small number of models imho... :rolleyes:

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