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merlonc

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Everything posted by merlonc

  1. I play elves and for me this is their prime ability. Fast, cheap and efficient caster and archer removal. Cheap support bonuses is good too. Varashia and 5-6 of these is a cheap annoying and usually useful troop. They can also keep up with centaurs for cheap support.
  2. After further reading and discussion I have settled on Necropolis - 991 points Troop 1 Judas Bloodspire, Anointed of Hars Sir Osric, Crimson Knight Naomi, Mistress of Wings Syphrilia, Succubus Chattel x 3 Crimson Knight x 5 Crypt Bat x 2 Book of Tactics Vampiric Weapon Musician Standard Phylactery luck stone Troop 2 Gargoyle The models will all be proxies to represent the seductive vampire concept.
  3. Hi, I am considering a very small vampire list based on different models I like. Would something like Troop 1 Judas Bloodspire, Anointed of Hars (conversion off dragoth the defiler) Syphrilia, Succubus x 2 (freebooter mini's) Vampiric Weapon x 2 Crypt Bat x 3 (freebooter mini's) Troop 2 Elsabeth Briarkiss (freebooter mini) Crimson Knight x 3 (reaper seductress type vamps) Musician Standard Troop 3 Gargoyle x 4 (various reaper succubi painted stone grey) Be any good at all? Very few models but lots of vampire and all very hard hitting
  4. I have elves as my first army and still my favorite. I like the models, and in every game I have played, role playing or miniature, typically played the elf equivalent. I used the pre-painted mini's to create a reven list for something different and have ideas fr mercenaries that will probably never happen. Next is the Tembrithil elves.
  5. When playing elves I use archers as my primary offensive weapon. Vale Archers using focus+bless can bring the pain. The elf archer characters are my heavy hitters. My archers move alot to maintain range and keep hunting cats and death seekers to intercept melee troops trying to close. I use of vale swordsmen and swift attack counter attack or finish things.
  6. I don't know how you feel about Magic and Warlords but my choice at 750 would be like this: Troop 1 Larnach the Grey Lysette Caerwynn Magic Ranged Weapon Death Seeker x 2 Vale Long Thorn x 4 Luck Stone Troop 2 Raynor, Royal Blademaster Vale Swordsman x 2 Royal Blademaster x 2 Troop 3 Arnise, Deathseeker Death Seeker x 4 Armor of Courage Troop 4 Silvermaine, Unicorn Troop 1 is ranged and missle support as well as a potentially hard hitting mele unit. Longthorns on defense, Death seekers on attack. My favorite against something like Judas would be a round of Mirror's, focusing Caerwyns from behind the melee screen. Thats 4 RAV 6, 2 RAV 7 shots. When he engages Caerwyn focus shots and the mages mirror Death Seekers. The images charge with one or both of the real death seekers. the Images Martyr themselves, the real ones swift. Remaining longthorns support from reach.. Repeat until out of Death Seekers or Judas is dead. Also MD 15 is not that impressive if Larnatch and Lysette focus and cast Mind Blast/Ice Storm back with the luck stone to help out. One or both should hit. Planned right this troop can deliver 4 MAV 7, 6 MAV 5 attacks preceded by two RAV 7 attacks. Troop 2 and 3 screen and deal with any other melee threats. The unicorn waits to deliver coup de gra as needed. Mighty + first strike is good for removing tough hero's that have been wounded already. Against hordes the barrage spell on Caerwyn is nice too.
  7. Here is the first of Oddball's lists. Its a Stampede! Troop 1 Oddball (Boris Mingla) Theda, Priestess of Thezrael Mercenary Spearman x 3 Luck Stone Minotaur x 3 Street Thug x 6 Troop 2 Deckard Nightveil, Death Priest Olivia, Priestess of Shadarzaddi Darkthrall Cultist x 13 Troop 3 Reven hunting beast using Brass bull Troop 4 Reven hunting beast Brass bull
  8. With a ranged attack (using RAV) that has an AOE: do you have to target the template over a model? Do the models you don't see but that are in the AOE get cover? Does cover apply to AOE ranged attacks at all? Think Caerwyn with Barrage cast on her giving 3" AOE for ranged attavks firing at a formation below AAXAA EAAAE EEAEE If she targets X then it will at least hit, may be more but she does not have LOS to half the models hit. Does it matter?
  9. I played Merc's in Warlord 1 but my theme no longer works in Warlord 2 without a caster warlord. But I have found a new theme. I always have to have a storyline for my force. Using for my warlord model and Boris Mingla's data card I can now field: Oddball's Misfits No one is exactly sure where Oddball got his military training, some of his detractors claim he has none, or what his background really is. There are rumors he is the third son of a distant noble, is a small time con man that got lucky, that he worked a circus, was a court jester, smuggled beer into the norther nunneries or escaped from a sanitarium. The only thing anyone is sure of is that if you meet his troops on the battle field there is no tellng what they will be or what weirdness they will do. But somehow he still manages to win enough to continue raking in the contracts. He is the master of the strange and unusual tactic. Some of my oddball lists will be Who let the dogs out Goblin's Galore Toe jam Tuesday Axe me no questions Sand flies and camel farts Mummies home I will always use the option to ally in some weird troops and mae full use of my wide variety of miniatures for odd combinations of fun and mayhem.
  10. One thing you might consider against missle and fast lists is having Ian throw a wall of fire for t turn or two in front of your troops. He can throw it 12" forward and then you run up behind it. It blocks los as a level 1 wall. It also makes it a bit more painul to charge you with fast troops. I am very fond of this following troop Troop 1 Sir Malcom, Lightbringer Ian, Mage Apprentice Templar Knight x 3 Templar Unforgiven x 3 Templar Ironspine x 2
  11. Totally. Merlonc may have the coolest archers in the world, but since my typical Dwarf list likes to burrow, they won't shoot squat. Wild Bill Darned gophers. They need a good roto-tilling!
  12. Is it possible to buy bits at the Asylum?
  13. It looks like a good crusader list but beware of fast mobile and or shooty opponents. My normal elf lists would shoot this apart while staying out of range of the big bruisers. I use a lot more archery than most and elvish archery at that, RAV 5 and 7 shots ignoring deflect is cool. Like most crusader foot lists I have seen and tried you will take it in the shorts the first few turns as you close but if you can close then its all your game from there on. More war dogs would definitely help
  14. I also tend towards troops of archers for similar reasons to Stubbdog. I also tend to use archery as the main striking force of my elf lists. For Me Magic/Archery are the primary weapon with melee to support. Again its the shock and awe aspect. A concentrated volley of 3-4 archers and a couple of characters boosted by magic and magic weapons can devastate a small troop or severely damage most anything. My melee troops tend to stay back to deal with things going for the archers.
  15. I haven't needed the extra card and have one spy already, although I am toying with Baeldrinahr. Larnatch uses his power to stealth his unit for protection, I like that ability a LOT!. If they come after him the death seekers, cats and swordsmen stop them. I haven't had much luck with warriors but my melee tactics tend towards shock and awe not slug fests. Swordsmen with cleave/swift attack work better for that.
  16. Not much Elf activity so I thought I would post my current most effective elf list Troop 1 Larnach the Grey Familiar Caerwynn Vale Swordsman x 3 Death Seeker x 3 Hunting Cat x 2 Troop 2 Arnise, Deathseeker Death Seeker x 4 Vale Swordsman Niriodel Luck Stone Troop 3 Varashia Vale Archer x 4 Troop 4 Mossbeard the Treeman Troop 5 Silvermaine, Unicorn I like to use the stand off archery power to force the enemy to close. 2 Caerwynn or Caerwynn with 3" AOE is good incentive to get close. The treeman and death seekers are potent at taking down hand 2 hand forces. Larnatch and his familiar can get off some sneaky LB action too. The Unicorn is a cheap anti-caster missle. Have not tried against a heavy cav or flyer list yet. Next I am going to work on a list without Treeman or Caerwynn, GASP
  17. Why give Argyrian a familiar? His one spell is Unique and can only be cast once by a caster per game. You should swap Nirodel and Caerwyn so Lysete can use Mirror Image or Blast on Caerwyn. Two 3" AOE archer attacks at RAV 6 is very harsh, Caerwyn can really use a magic bow to good effect. Troop one needs more screeners for Lysette and Caerwyn they die to missle fire fast. I have found Death Seekers and Vale Swordsmen very useful in my games so far. I have not used the Dragon yet. I tend towards Larnatch instead. Have you considered Peruhain to get his Bless to help the elves soldiers relatively low MAV/RAV? Long thorns in troop two are sort of wasted. They don't screen well and don'y have many front line troopers to support. To my mind you are Elite heavy and really need more Soldiers. What are planned tactics with this force?
  18. Elves - 498 points Troop 1 Larnach the Grey Caerwynn Lysette Death Seeker x 4 Vale Swordsman x 5 Musician Luck Stone Troop 2 Silvermaine, Unicorn First turn or two use Unicorn and Miror Image on Caerwyn to kill prophet and fatima. When Avatar get close use Mirror Image on Caerwyn again with death seekers to drop Avatar. Swordsmen, to deal with herdsmen. Then every thing on Neb. If the Avaar stays away use Mirrored Caerwyn in indirect mode to kill Neb. Always keep line of elves between Neb and Caerwyn.
  19. Where should we post topics on discussion on the beta army lists? Are they OK for discussion on the forum?
  20. That is the general idea. Against shooters hang back and rely on my combat troops high dv, deflect and MD (boosted by the casters if needed) and run across the field to close. Once I am close enough to base the shooters or wizards throw the dogs in. If against combat hordes same thing but don't atack with the dogs use them to break up charges and block flankers by standing in the way.
  21. They can also be used to block lines of advance to keep hordes from swarming around your flanks for a turn or so.
  22. Has anyone experimented with using large numbers of war dogs as screens and support for foot heavy crusader list? something like the following: Troop 1 Duke Gerard Almaran the Gold x 2 War Dog x 6 Templar Knight x 3 Templar Ironspine x 2 Halbarad, Priest of Aurellius Musician Luck Stone Troop 2 Sir Malcom, Lightbringer Isarah, Cleric of Shadarzaddi War Dog x 4 Troop 3 Acacia, Ivy Crown Ranger Ivy Crown Archer x 2 War Dog x 4 Troop 4 Hound of Judgment Troop 5 Hound of Judgment
  23. Does Divine Vigor stack? The spell just says add +1 MA for the models next fight action. So could I cast it 3 times on one model to gt +3?
  24. You can only get two SP back with the doctrine+familiar if you can use two free actions a turn. Each ability requires using a free action to get the SP back. I have seen before rulings that you only get one free action a turn.
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