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Shakandara

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Posts posted by Shakandara

  1. On 12/14/2020 at 9:23 AM, Reaper_Jon said:


    I'm not sure what's missing. im unsure of any new release WL models coming out other than the above mentioned army pack singles. 

     

     

    Darkreach faction:

    Mornenion, Drake Captain (proposed sku  14642)

     

    Kragmarr faction:

    Olaf Helsfury, Bear Rider (proposed sku 14641)

    Forge Titan (proposed sku 14629)

     

    I feel like I'm forgetting one or two more, but I haven't touched the game in a hot minute. These were the two factions from Savage North that I knew models never got made for in the WL line.

     

    ~v

    • Like 3
  2. 44 minutes ago, The Steve said:

    *fraction I believe you mean faction?

    Not a biggie but a repeated error fwiw.

    also what factions lack musicians/standards? I know necropolis has several alt musicians :)

     

    Most factions never got dedicated "musician" or "standard bearer" sculpts in the Warlord line. There were decent proxies available, in some cases, depending on faction there.  And musical instruments have long been available; players were encouraged to create a model conversion for musicians and standard bearers for the troop type they desired.

     

    ~v

    • Like 3
  3. On 2/5/2021 at 11:51 PM, The Steve said:

    mostly looking at adding in the generics, rats etc. Does base hurt or help cost being larger or smaller? I don't have to be exact but it would be fun to balance the missions I am thinking of based upon a rough cost. Also is there somewhere i can find the old v1 rules? I wanna see how mercs used to be able to work in other forces.

     

    Rats have datacards in Razig; you can probably find analogs for most "common" things in the soldier datacards for the various factions. If you are willing to dig through my old posts, there should be some discussions about how base shape and size impact potential base contacts, and what that can mean for certain abilities (Swingthrough is a good example). Again, though, since tournament play really isn't a thing anymore, I'd not be terribly concerned about it. If you find in friendly games that a model seems to over- or under-perform consistently, just change the point value slightly to adjust for the change in base size/shape. Don't sweat the small stuff (it's all small stuff).

     

    I'd try ebay or something similar for an old copy of WL1; there are books still floating around out there.

     

    ~v

  4. On 1/30/2021 at 5:21 PM, The Steve said:

    that is really cool!

    yeah I figured I'd do something like that. Being you are who you are, would your perhaps have a fairly encyclopedic knowledge of suggestions??

     

    Probably? I haven't played any Warlord in at least 2-3 years, and it's been much longer since I had regular involvement. I haven't forgotten everything yet, though, I'm sure. :;):

  5. On 1/28/2021 at 12:26 PM, The Steve said:

    that is mostly where I sit, if there was a serious tournament scene, I would be strictly adhering to the prescribed bases.

    I didn't realize there was an equation, that something publicly accessible for say homebrews?

     

    It is not; I only know about it because I was part of the design and playtesting team for WL2. Your best bet for homebrew is to find another model with a datacard that is close to what you want.

    • Like 2
  6. On 1/22/2021 at 12:45 PM, The Steve said:

    here is an example of what I came up with. 2 inches was much too small for a "giant base" 

     

     

    So this is one of the issues you can come across with switch from squares to rounds; many WL models that will fit just fine diagonally on a square base, won't fit on a round of the "same size". Without going in to all the boring details about how base contacts work in Warlord due to square bases, nor the points formulas involved in balancing models of various base sizes, let's just leave it as this: changing base types and sizes can cause some funky imbalances to happen. Mostly, they are pretty minor. If there were a WL tournament, you'd have issues. If you are playing a friendly game, I suspect most players wouldn't really care what your stuff was based on.

     

    In fact, I hope your opponent would actually be more impressed that you brought a painted list, rather than be concerned about what bases they were on. I know I would.

    • Like 5
    • Thanks 1
  7. On 2/11/2020 at 5:29 PM, Jasper_the_2nd said:

    I expect....a wizard did it :poke:

     

    I don't think this is far off; looking at the model, I don't think those two big bow chasers are meant to be cannons. I think they are flamethrowers, and that tubing underneath connects them to their flame source. Would make a lot of sense, based on the design of the ship...

    • Like 2
  8. Froggy did an unseelie court army at some point (Moonscar Court was the name, IIRC). That was long ago, and I have no idea if any of the images survive on the forum of it. There have been other custom proxy armies too; Wowaboy used to field some really creative and nicely painted proxy armies. I recall facing a Razig list in tournament once from him that was filled with colonial british soldiers from the Chonoscope line; I'm not finding any pictures for that anymore either, however.

     

    I had plans to proxy a dwarven list with penguins at one point; I have the penguins for it, but they never made it into battle.

     

    ~v

    • Like 6
  9. I'm backing this too, and hoping that it gets a bit more traction. The buy-in was pretty reasonable; I figure I pay about $15/building for any nice quality structure of a decent size, and the Abbey includes 5 of them (two of which look ridiculously massive - the Scriptorium and the Church), plus walls. However, it's the stretch goals a little further down the path that I'm hoping they can achieve. The artwork for the rookery tower looks cool, and the ancient shrine has the potential to be absolutely epic.

     

    I don't think this project has the ground support to reach the critical mass necessary to get really deep into their potential stretch goals, which is a shame, as I'm curious about the treatment they'd give the hostel and brewery. Hopefully they do well enough to support the production of these later if they aren't unlocked, or perhaps result in a second KS project later to expand the abbey.

     

    ~v

    • Like 1
  10. We're in the final days (~61 hours left, as of this post), and we've broken every previous Printable Scenery Kickstarter mark: funding, backers, etc. We've unlocked every single available stretch goal (24 of them), plus have over-funded to the point where we are waiting for PS to post more that are already unlocked. Matt @ PS has said that he has at least 6 more stretches for us, including an airship, an awesome kraken, and some more ruined versions of buildings.

     

    He's also tossed in add-ons, so if you missed one of their previous KS projects, the add-ons are a great way to get caught up. The Winterdale Complete and Complete Rampage Dungeons add-ons are an amazing deal - both are USD$85. I calculated the retail cost of the models in the Winterdale one at $344. :blink:

     

    ~v

     

     

    • Like 1
  11. Finally bought a 3D printer, and this KS was part of my motivation. I have a print of Printable Scenery's frigate ship model, and it is really nice, especially considering what some places get for their resin kit ships. This KS has added 4 more historical vessels (a brig, a sloop, a fluyt, and a galleon), plus several more fantastical ones (a nice wreck, a bone version of the sloop, a bone version of the fluyt, and a dark elf-inspired carrack-style vessel). And that's just the ships...

     

    It's coming down to the close this week (5-ish days left), and the all-in pledge looks like it will net you around 3 dozen "major" models (ships, buildings, ruins, tribal forts, etc) by the end, for about $3USD/model.

     

    </sales pitch>

     

    ~v

    • Like 4
  12. On 1/26/2018 at 10:36 PM, SirArthurIV said:

    Well...in theory you could keep all your humans back, send the monsters in first and when they die, you send in your human troops with all the benefits.

     

    Unfortunately, that's not how that works. Whether they are alive or dead, if they are part of your roster for the battle, then you aren't all-barbarian.

     

    ~v

  13. Just keep in mind that, while you can target any point on the ground that you can see, if you target a model, any measurement is from the center of that model's base. Clever players will still find ways to maximize the AoE of Burst of Speed to include everyone in a troop.

     

    ~v

    • Like 1
  14. On 9/1/2017 at 8:01 AM, Looter said:

    1. To get the abilities you speak of you have to spend 128 pts and use a specific warlord that is inferior to the other two warlords by a good amount.  And Use a specific Faction Doctrine.  Which seems to be a very hard start to use a 1 track unit that does not even have the ability to hang around longer with tough, damage reduction, or displaced. 

    2.1 attack in return is still quite likely to kill them and there are a lot of units with pike and first strike that could kill these instantly without anything else special to add.  In fact Reptus has a unit in the same price range that has first strike for about the same points and a pike unit that is less than half the points, the poison ability is also not useful against units with construct or undead SA's.

    3. I am not sure Po gives the same ability of instant poison on defensive strikes. The ability mentions Attack, which I think removes it from defensive actions.  This term I would think would mainly be used to let a unit use the ability with ranged attacks as well.

    4. The rather average Mav of 4 on these units hurts their OSK ability and in many cases may require a trade of 1 Nagendra for 2 less expensive units to get an even trade on just points which reduces the above Rush attack scenario to a potentially losing trade.

     

    All is not lost though, the number of units that have provoke, bludgeon, and disable can make these a very good integral part of a force as long as you hold them back and protect them well.  Nothing says lame like an archer killing one early in the game.

     

     

    To your first point, Po is inferior to neither Reptus Warlord; in fact, since the change to 2nd Edition, I've not played a Reptus army without going Outcast and taking Po. I will own an opponent up and down the table with him. If there is any reason to think Po is inferior to Khong or the Broodmaster, it is only because a) the other two are melee monsters by comparison, and b) because Po is 29-81 points cheaper.

     

    To your second point, trot out any example, and I can present a foil for it too. First Strike as an ability is *expensive*, and Pike is less common than you probably think (across both books, there are a total of 19 models with Pike, which is an average of 1 per faction). Just because you may be used to using/playing against models with a particular ability does not mean they are common.

     

    Third, yes, Po's WL ability works on the defensive as well. We were very specific about language when rewriting the rules for second edition. There are 3 offensive combat actions: Fight, Shoot, and Spellcast. Whenever you roll to hit another model in melee, be it with a Fight action, or making Defensive Strikes, you are conducting an attack action. If Po's ability were intended to only work on offense, we would have written it as Fight, not an attack.

     

    I'm not sure what you point is in number 4, but here's some quick numbers for you. The average MAV of all soldier models in WL2 (including SN, which skews it slightly higher because of the number of factions with "big" soldier models) is 3.8. So, this means Rangers are above average in that department. The average DV of soldier models in WL2 is 9.43. As far as OSK, this is pretty good odds. Outside of the Rush attack, Rangers have a #MA of 3; the average for all soldiers in WL2 is 1.8.

     

    Yes, they are more expensive. Yes, they are fragile. Yes, there are plenty of foils that can be used against them. And if you are a poor enough general to throw them away in unfavorable situations, then they will play poorly. But a half dozen rangers mixed into an Outcast list with Nagendra Warriors and Spikeshells can be a whole world of hurt for your opponent.

     

    ~v

    On 9/4/2017 at 2:38 PM, Humansquish said:

     

    Hey Vince, thanks for responding. I do kinda like the Rangers, but a whole army of them was really bad. But that was part of the fun for this experiment. I think in my post above I mentioned that just the Isiri Warriors were terrible models. What is your take on their effective use? After running an army of them I can only think of using them as spell point fodder/speed bums for the Witch Queen, but even then they are kinda expensive for that.

     

    Jeff,

     

    Absolutely. An entire list of them (like an entire list of almost any one model) becomes too predictable, and too easy to break. A balanced army should beat them almost every time. I'll have to ponder the isiri warriors; I usually play a demon list for Darkspawn, or a hybrid with the Witch Queen and Thuusia, but  tend to rely on the demon soldiers for the summoning. I'll think about it and get back to you. ::):

     

    ~v

  15. There are no terrible models, only terrible builds, and terrible tactics.

     

    Nagendra Rangers are glass cannons; when used with the Outcast Doctrine, they can move 23" and attack once with Poison before your enemy can blink (while only suffering a single defensive strike against DV11). If placed in Po's troop, any Poison tokens are resolved immediately; this is likely to kill most 2-track soldier models instantly. Then anything the opponent sends against it is looking at 3 defensive strikes, and another Poison token resolving instantly. They are also very effective when they can base 2 opponents at a time and split the attacks; death is almost a lock for the Ranger, but you have the strong chance to take out two models for the loss of one. Nagendra Rangers can kill 50% more than their point value without breaking a sweat, when used properly.

     

    A whole army of them? Horrible idea.

     

    ~v

    • Like 2
  16. On 8/26/2017 at 8:14 PM, Gryps2 said:

    Forgive me if this has already been addressed, but I have a question about how the Band SA works with Solo models. Normally, an army cannot have more Solo models than Leader models. However, is this the case if you have three Solo models with the Band SA in a single Troop? Let's say I wanted to field a Reptus army with a single Leader model, and then a Troop with three Crymorian Warriors. Would this be legal, or would I need at least three Leader models?

     

    13 hours ago, SirArthurIV said:

    I believe that that rule refers to solo troops rather than solo models. Bands are referred to as troops without leaders, so I think you might actually be able to do a Led Troop, a Band of 3 and a single solo

     

    SAIV's answer is correct, on both counts. A Band of Solo models is no longer a Solo, and thus you do not need Leader models equal to the number of Solos in the Band. The example of a Leader-led Troop, a Band, and a Solo of the same type as the Band is also a legal build. So, for Reptus, your example might look something like:

     

    Troop 1

    Gam-Nan

    Gaan-Hor Warriors x4

     

    Troop 2

    Crymorian Warriors x3

     

    Troop 3

    Crymorian Warrior

     

    Totally legit build.

     

    ~v

    • Like 1
  17. On 6/29/2017 at 5:29 AM, Reinchard said:

     

    Might it then instead be written for its next Shoot Action, lest it works only for Defensive Shots. Am I missing somewhat?

     

    This would include the current Shoot action, and all RAV attacks all the way until it's next Shoot action (kind of like saying this weekend vs. next weekend). So not only does it apply to the offensive strike in the current game turn, but also any defensive shots until its activation the next game turn.

     

    ~v

  18. 3 minutes ago, Sirithiliel said:

    My Stormwing is giong to be silver, and my T'ruak is going to use the magma dragon color scheme that i used to paint Narthrax for a friend

     

    Right; I did not intend to imply any dragon *has* to be painted a specific color. I have a HWSNBN (WotC black) that is painted as a blue, a RAFM dream dragon that is painted as a shadow dragon, my Gauth is brown, and my Blightfang looks like a rattlesnake. ::D:

     

    ~v

    • Like 8
  19. 28 minutes ago, Jason Zavoda said:

    I was dragon deficient and I needed a few for the GDQ series, I picked up all the dragons  except for Ma'al and Stormwing. I believe the poses for T'rock and Storm were about the same.

     

    T'Raukzul and Stormwing are radically different in size. Stormwing is the same size as many of the other Reaper dragons from the late 2000's (Ebonwrath, Deathsleet, Diabolus, etc), while T'Rauzul exceeds the size of even the old large boxed dragons they did (Marthrangul, Viridius, and the like). Stormwing also has the physical characteristics (in D&D terms) of a blue dragon, while T'Raukzul takes after a red.

     

    The good news is you'll be able to get Stormwing later anyway, if you want him, and at a far better price than what T'Raukzul will cost you in retail... :;):

     

    ~v

    • Like 8
  20. Ask, and you shall receive. Since these were only ever publicly available via the army builder, I don't see any harm in posting this pdf of the datacards.

     

    You can find the faction doctrines, Warlord abilities, etc over at reapergames.com.

     

    EDIT2: I've removed the attachment from this message, and uploaded it to my domain instead. Rather than having the link in multiple threads, I've added it to the Razig Faction thread instead. Just follow that link to the post.

     

    ~v

     

    • Like 1
  21. On 4/7/2017 at 11:02 AM, Grayfax said:

    Also, does anyone play at ReaperCon so I could see some games?  I know I won't be able to field any kind of army by then, but seeing it in action would be very beneficial.

     

    I always bring enough to play (usually a couple of factions worth); as long as there is available table space, I'll be glad to play a game with or just demo for anyone that is interested. Us old BL's are like that. :;):

     

    On 4/8/2017 at 4:02 PM, haldir said:

     

    Correct. The tourney was axed from the Con last year. I don't play but I too would like to see the popularity come back for Warlord.

     

    Actually, it hasn't existed for the last two ReaperCons now; the last tournament was 2014.

     

    ~v

    • Like 2
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