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Everything posted by jdripley

  1. Wow, hey, it's been quite a while since I've even posted in these forums. But I'll give you my perspective as a gamer who loves Warlord but never plays it. I started playing many moons ago prior to the 2.0 reboot. I found it to be a really fun and accessable game that really rewards smart thinking. The basic rules are dead simple, and the complexity comes from all of the different abilities that a model or faction has. So when I started, I had a leader and a bunch of warriors. So did my buddy. We lined them up across the table from each other and had at it. We had loads of fun feeli
  2. I use glass beads and various small plastic tokens and bits for marking model states and so forth and small d6 for marking damage. As herzogbrian notes, most games similar to Warlord involve quite alot of tracking of spells and effects. I've got a little plastic tray (taken from the cover of a toolbox I've had for ages, originally for nails, screws, and other small bits that need organizing) that holds a dry erase marker, pencil, the full run of common dice plus extras of d10 and d6, and 8 different colors of plastic tokens, plus my 1/2 inch tape. It goes with me wherever I game - at the D&
  3. Just by way of an update, it appears as though they're getting ready to announce a release date. You can join the fun @InnerSphereNews!
  4. For you mech fans that may not know about this: There's a new Mechwarrior game being made! Piranha games is working on it and yesterday they launched a Twitter campaign under the name InnerSphereNews. They're revealing some piece of art, giving a new bit every few hundred followers. So log into your Twitter and follow InnerSphereNews! And if you're not on twitter already, what are you waiting for? www.twitter.com! This looks like it could be a serious butt kicker of a game. Also a trailer - not very current, but very awesome:
  5. I'm not sure if my brush is just junk, or if I'm mistreating it in some way. My brush is a 5/0 Royal Gold RG 250. That's what's written on the side of it at any rate. I think it came in a pack or 4 for maybe 10 dollars. So it's a pretty cheap brush. My problem is that very quickly the tip curls on me, and the bristles tend to fray out and not hold a good point. I tend to use paints either straight from the bottle or slightly thinned with water. I use the cheapo craft acrylics - Americana or Delta Ceramcoat brand. I believe that my painting technique is pretty good. I don't "poke
  6. Even if it's painted in Hello Kitty colors, it's always a good thing to see a Marauder! Good job on this one.
  7. I found Games Workshop's "How to Paint Citadel Miniatures" to be very helpful. I've seen a copy of it in nearly every local game store that I've been in, otherwise I'm sure amazon would have it. That's how I got my start. The funny thing is, my first miniatures - in my mind - are alot better than many of my current minis. I poured over that book, studied its techniques, and followed them to the letter. No, the result wasn't worthy of a prize or anything, but the paint jobs were crisp and neatly done. Lately I've been in a funk where I just can't be bothered to take all the time to do it
  8. My opinion here, but this is my take on archery in general: The attack values (RAV) on archers, generally speaking, are fairly low to begin with. 3 or 4 is a common number for a regular soldier with a bow. The vaunted Vale Archers of the elves only have a RAV of 3. Most elites or leaders that I would consider to be real threats on the battlefield have DVs of 11-13, meaning that somewhere around one in 10, maybe 2 in 10 arrows will actually land. That makes the "important targets" pretty tough to take down with arrows. Regular soldiers without shields are perfect targets for archers.
  9. Cool review man! I think you guys will find that as you play more you'll get used to the special abilities pretty quickly. People tend to play the same models often, so pretty quickly you'll realize that all of your templars have deflect and you'll just subconsciously add in the deflect value when you're being shot at by arrows. Some of the other SA's don't come up quite as often as Deflect does (seems like you guys were using a good number of archers, that's a good thing!), but you'll get your head around then sooner rather than later.
  10. This is a female, not that you can tell really... So is this, and you can tell it's female. Leans more towards modern than sci-fi As is this one. All of these are from a new-ish company/game called MERCS. They're a little pricier than Reaper, but not out of sight by any means. More in line with PP's prices.
  11. Kargir - 999 points Troop 1 Toghra the Despoiler Venomspite, Gnoll Sniper x 2 Gnoll Raider x 6 Gnoll Reaver x 3 Musician Troop 2 Hrodash the Painmaster Granak the Butcher Black Orc Marauder x 2 Black Orc Hunter x 2 Black Orc Archer x 2 Troop 3 Torg, Tundra Stalker Helm of the Tundra Beast Tundra Stalker x 2 Other Equipment Luck Stone How about something like that? 23 models - so less than half of the models needed for that other list I posted. All Gnolls in the 1st troop and all Orcs in the 2nd and 3rd troops. I would use the "Wild Beasts" doctrine with this list. Wit
  12. I've never played Kargir, but they seem like a really neat army concept to me. I've toyed with the idea of buying into them and have come up with a variety of army lists for the faction. Here's one of my ideas. It's a little bonkers! Kargir - 1000 points Troop 1 Kavorgh Knax Madmaw, Goblin Shaman Warbringer Goblin Sticker x 16 Troop 2 Gologh the Vicious Knax Madmaw, Goblin Shaman Goblin Sticker x 14 Troop 3 Torg, Tundra Stalker Granak the Butcher Goblin Sticker x 13 Troop 4 Brugnungir That's 51 models in all, which is pretty large for a Warlord army. The idea behind
  13. That was a fun battle. It was sad to see my Stone Spirit crumble. It was even more sad knowing that I still had to face the Hill Giant AND Varaug w/Bonesplitter. And the totem bonus. Many dwarven corpses that day.... many dwarven corpses. I think I may have cheezeballed him on scenario for the win or something lame like that
  14. Actually... and this is a bit ironic based on what I said in the previous post... I find that Warjacks tend to do fairly well for themselves in a dense environment, up to a point. The key is concentration of power. Say a 'jack is 9 points and a unit is 9 points. You can bring all 9 points to bear at one intersection in a dense city if it's the 'jack, but you can only bring maybe 1/3 or 1/4 of those 9 points if it's a unit. My trouble isn't how the 'jack itself performs in a city, but rather how a city naturally breaks up a force and Warmachine demands tight cohesion. The two are at odds.
  15. By way of comparing Warmachine/Hordes to Warlord: The biggest downside of Warlord when compared to Warmachine in my eyes is that there is less overt synergy between models. I really, really like how Warmachine armies boost themselves up. A Warcaster can usually make just about anything in his army be top notch in a pinch. Not that there are not buffs and synergies in Warlord, but they are less pronounced than in Warmachine. The biggest advantage of Warlord when compared to Warmachine in my eyes is the complete feeling of freedom. You can take anything. You can put it anywhere. Th
  16. I think that for the most part round or square isn't too critical of an issue. In most situations you'll be getting similar numbers of models into base to base with either. I think you'd probably have some issues if you mixed round with square, simply because the shapes don't go together too well geometrically. In 2nd edition there are fewer rules related to corners of bases (I think, actually, that corners are no different than sides, unlike in 1st edition), so you're better off in 2nd edition if you want to use round bases. Cavalry - yes, that will really mess with how you can use
  17. Excellent. I read many of his Redwall books and enjoyed them all. He had a great way of crafting a story about courage and sacrificing for loved ones.
  18. Try priming it in a gray color - not too bright of a gray, but it doesn't need to be super dark either - and then giving it a heavy wash with black? You'll get an overall black color with some variation in the coloring as the wash pools in different details? Maybe hit it with a very light drybrush of a gray shade (perhaps the original?) to pick out highlights after?
  19. Out of curiosity, how have people found straight tap water to affect painting? I always use water straight from the tap. The quality is good enough, it's not hard water or anything.. I drink the stuff straight out of the tap too. I've never had any issues with painting that I attributed to the water, but now that this conversation is happening I'm wondering if I'm missing this whole new wonderful world of better painting!
  20. Very good observation about Kurand not being a blaster mage. Typically the Fire and Ice tomes are the more offensive ones, and all of the other tomes are more manipulative and so forth - Restoration with healing things, or Earth with slowing down the enemy's ability to do what they want, and some of the others just weaken enemies or do movement tricks. In my opinion, Mages are what brings this game from mediocre to great. The combat mechanic is dead simple but elegant, and I really like it, but the balance is so tight that you rarely get a big advantage over an opponent. But with magic, yo
  21. Hi! Sounds like you two are having a blast. I remember my first games of Warlord, and it brought a smile to my face to hear of your first steps into the game. Your experience sounds pretty similar to mine, except we didn't begin with the big nasty Warlords. My first game was Freya Fangbreaker and a half-dozen or so Warriors against Andras and a handful of Overlord Warriors. Good times :) re: Kurand and spells: You'll find that Toxic Cloud isn't actually so good that it'll be the only spell you'll want to cast. One of the coolest ways that spells work now is that they are the best wa
  22. How about Faw Dur, or even Eezee Yexpee? I don't know.. I'm finding it hard to come up with serious kobold names :P Isn't the kobold deity in D&D 3.5 named Kurtlemak or something? Does that mean your kobold can be named Kurt? How about Makurt?
  23. My take is that your elves did very well because of the overall low DV's of the Barbarians. Many of them are sitting at DV 9, so nearly half of the elves' arrows were finding targets. It's tough because that doctrine requires you to take only humans; my typical advice would be to mix in a few of the faction's tougher models, but then you couldn't run the doctrine you want to. I do know this, though: If you've got a list that's going to get slaughtered at range, your number one priority is to close to melee range ASAP. Throw caution to the wind and just sprint in as quick as you can. W
  24. Looks like it's got all the right things. I guess my only critique would be to put Gonda in one of the Kagunk troops. That way Kiakara can bless her troop and Gonda can bless his, and you can get two Blesses out in one turn. The way you have it, you're limited to one. Your 1st troop really is pretty powerful. I like that you've combined magic, ranged and melee. I like the combination of a caster who can Bless and those Harpies with their many attacks. That's a great way to get plenty of mileage out of that buff. I also like how you've mixed weaker, regular, and stronger models
  25. Well, I've never played as the Reven. But I've faced them on many occasions. Most notably against Quicksilver's Reven. We've got a longstanding rivalry. So, from an opponent's point of view: Goblins really aren't as bad as they look. Honestly. I think many players, myself included, view their stats and think that they're just awful and will get steamrolled. But in actual play experience, I've got to say that I'm always spending more time and effort killing goblins than I think I'll need to, and I always suffer more losses fighting goblins than I think I will. So don't be afraid of
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