25 years of gaming, just figured out what Warlord is in Warlord General Discussion Posted February 9, 2013 · Report reply Wow, hey, it's been quite a while since I've even posted in these forums. But I'll give you my perspective as a gamer who loves Warlord but never plays it. I started playing many moons ago prior to the 2.0 reboot. I found it to be a really fun and accessable game that really rewards smart thinking. The basic rules are dead simple, and the complexity comes from all of the different abilities that a model or faction has. So when I started, I had a leader and a bunch of warriors. So did my buddy. We lined them up across the table from each other and had at it. We had loads of fun feeling the tension as models began dying, and in the end, one or two little Dwarves were left and the game was over! We enjoyed how much of a nail biter it was, and were eager to try ranged models, magic, and something other than the basic warrior type soldier. Years later, after many many games, I found Warlord to be a game with lots of staying power. It wasn't the sort of game where one decision would carry the game for you. Instead, lots of seemingly little choices throughout the game compound together to make or break the game. Nearly every game is a nail biter because it's a pretty level playingfield. Yes some models are better, but the in-game cost is calculated good enough that there really aren't many (if any) super over powered choices you can make. That's a great thing. So, I like Warlord because it's a great game where you can agonize over your choices and slowly eak out an advantage over your opponent, and it's also a game where you can have a chance of recovering from a really bad turn. I don't play anymore because there just isn't a local player base. Everybody locally plays Warmachine. That's OK with me because I like that game too. But I still remember fondly all of those great times I played Warlord. It's a great game.