Report Elves in Warlord Factions & Tactics Posted October 6, 2009 Chrome, I just looked over your list and tried to come up with some thoughts for you. Here's what I came up with: As far as your primary offense models, you've got Lysette and Caerwynn. That's pretty good - Lysette attacks at CP 8 and Caerwynn at RAV 5 with Sharpshooter and Weaponmaster. The problem I see with the list is that those models need to be in the same troop and they're not. Often the key to taking down something really scary is to give it a solid one, two punch in a single activation. That denies your opponent the ability to heal or react in any way. As your list stands, you need to activate Lysette's troop, bomb him with a big chunk of ice, then hope your opponent can't get any models to screen him, heal him, or what-not, until you have a chance to activate Caerwynn and shoot him up. You could put both of them in Daereth's troop since he's got two elite slots, but that breaks up your melee power center. Your only other option to get both models in the same troop is to take a Warlord (and if you take Larnach you don't technically need Lysette, but I'd take her anyways because magic is always a good thing). I think you have a compelling answer to Vampires in troop 2. If you can shoot the vampires up a bit on the way in, perhaps pepper them with some magical attacks from Lysette, then you can rush in the Deathseekers, Martyr and you'll have some very good attack values going against those tough vampires. I'd also suggest putting your ranged magic weapon on Caerwynn. I think you'll get more mileage out of two attacks at 6 and two at 4 than you will out of 4 attacks at 5. If hitting high DV is your issue, then the sixes will come in handy. I suppose that's a debatable point, but it's where I'd put my money. Finally, I'd put some thought into the purpose of troop 1. You've got some heavy melee (well, heavy for elves at any rate) in there, and you've got some very light melee (swordsmen - by the way you need more to fill the soldier requirement, but I think you had noted that previously). You can expect the leader and elite to do alright against many opponents, but those swordsmen are just going to fold. I feel that a model like that would be more useful in a larger troop where it can combine its SA's and attacks with some other models for a higher overall effect. I guess I just don't see the swordsmen as being able to make too much of an offensive contribution, and they aren't going to be able to hold the line for your archers with DV 9. You've already got your shock troopers in troop 2, so you don't really need that role filled, and two models with DV 11/10 do not constitute a defensive troop. Granted you're running up against the point limit, but I'd consider scratching troop 1 (folding 1 and 3 together, keeping Daereth and losing Selwynn), dropping Aviriel and the Swordsmen, and running a pile of Longthorns. Your average DV doesn't really drop, Longthorns attack at MAV 4 which is better than the Swordsmen and not really any worse than Aviriel, AND they all have Pike which means you can toss them out in front of your archers and if your opponent wants to clear them out they're eating defensive strikes. If all they do is run up and engage without attacking, then take a Standard with the troop, and play cat and mouse - you charge but don't attack, fine, I withdraw to form a new defensive line - every turn you don't blow through my melee screen and get to my archers is another turn that I'm sticking you in the face with arrows and letting Lysette blow up your world. This is getting really long, but..... I can't help myself. Here's a list that I put together. I used the list you posted, made some of the changes that I suggested above. Here goes: Elves - 748 points Troop 1 Daereth, Royal Guardsman --Armor of Courage Caerwynn --Magic Ranged Weapon Lysette Vale Long Thorn x 6 --Standard Troop 2 Arnise, Deathseeker Irith, Deathseeker Death Seeker x 4 Troop 3 Varashia Vale Archer x 4 Troop 4 Silvermaine, Unicorn Army Equipment --Albatross Amulet Troop 1 offers several approaches to taking down something big and nasty - you can hit it with magic, then hit it with ranged, and finally charge in the melee. Daereth has Armor of Courage so he can charge with action one, free action to Inspire, and your Longthorns are now attacking at MAV 6 (4 +1 for Inspire +1 for support.. you did get 3 models on the bad guy right?). That's pretty good! Well that was a super long post, hopefully some if it is useful.