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Sanael last won the day on September 19 2013

Sanael had the most liked content!

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About Sanael

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    God among Kender and Kobolds
  • Birthday 08/21/1982

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    Minis painting (though I suppose that's obvious), D&D, cooking, reading, video games. I'm an actor, a stage combatant and a certified geek (not that you didn't already know).

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  1. It’s a shame that he’s a missable thing. Such a fun little additional mechanic, I hope everyone finds him!
  2. These look great! Really love all the rust and grunge effects. I find it hilarious that the interior of the camper appears to include a hot tub, a giant pop-tart with only one corner eaten, and a headless Han Solo in Carbonite. Truly, what more does one need when living off the land?
  3. BUSINESS PENGUIN!! Man, did he save our butts in a recent dream. yours looks great, I love the colors in his hat and his eyes are fanTAStic!
  4. Have these guys made their older books available via pledge managers in the past? I haven’t gotten in on any of their prior projects but I might be interested in their older stuff as well as the wilderness.
  5. I gave my parents the basic USA Ticket to Ride game a couple years ago and they’ve really enjoyed it. They were getting a little frustrated with it as a two player game, though. For Christmas this year, I got the India/Switzerland maps for them. The additional mechanics and smaller maps have been a big hit. ...now for everyone to get vaccinated so I can fly down and play with them! One day...
  6. Fair enough! Doesn’t matter how many people claim something is the best game ever: if you don’t enjoy it, it’s not your best game ever! and yeah, I loved 7Wonders the first time I played it, where the whole table had no idea what was going on; I also love playing it now, with a playgroup that can very nearly count cards even with all expansions in. But a mix of really experienced players and really inexperienced players can frequently go badly in 7W, depending on their personalities.
  7. Yeah, if the table lets someone go off on science it’s hard to beat. If the players aren’t hate-drafting green (to build wonders or sell off for cash, if nothing else), it’s easy for that exponential growth to overwhelm the final scores. Are you playing with any of the expansions? I find either Cities or Leaders really changes the game and balances science nicely. Tower of Babel is a real mixed bag, though.
  8. Food? Never touch the stuff. . . . yeah, right. My parents were stationed in Turkey before I was born, so I grew up with my mom making a variety of Turkish things all the time. In prepandemic times, there’s a really great Turkish place near my office, I hope they’re able to come back strong. my only issue with Turkish (and other Mediterranean/Aegean/Mideast cuisines) is that I find eggplant to be a vile thing in all its forms. But it’s not the only veggie they use, so I can work around it! I also loooove Mexican and all the _____-Mex variants (that I’ve tried, anyway. I assume someone somewhere is making Vietmex food, but I haven’t seen it. I’d try it, though. Vietnamese is good, Mexicish is good.)
  9. Looks like the pregnant Oathsworn isn’t available in their website...too bad for me. on that topic, it’s not really for gaming purposes, but Ouroboros is soon-to-release a pregnant android that tickles all my cyberpunk/AI dystopia/mechanofuturist fancies. I wont post the pics, because robot mammal parts, but it’s pretty great. A frisson of body horror, but nothing so squicky as many of KD’s pregnant offerings (pun not intended).
  10. I’m a bit late to this party, but here’s my tuppence anyway. What did you like/love/hate/ignore about the kid heroes from Bones V? One of my favorite things about Bones V was the fact that so many parts of it could easily translate to coherent adventures, and these are no different. They have a different aesthetic than most of Reaper’s offerings, but they are consistent with each other and I could absolutely build a short adventure around them as pregen characters. I also love that they are full of expression and detail, without being overladen by gribblies. They look like an absolute blast to paint, and they also (because of their exaggerated proportions) are less intimidating to paint. They don’t feel “chibi,” but they aren’t the tiny “realistic” proportions of a Garrity. This makes them excellent for teaching new or young painters. I do agree these don’t look like the children of the typical adventurers in Reaper’s catalog, and that does mean they won’t see a lot of use in my regular games. But that’s also not why I would buy them, so I’m not too worried by it. It is worth noting though, this does mean I’m less likely to buy many of them. I’m getting all the ones offered in BV, but that’s mostly because they’re a package deal. If I saw them hanging on a wall in my FLGS, I’d buy a couple that I really wanted to paint (of the eight, this would likely be the Viking, the Inuit and the one with the lantern, in that order, as they look most fun to me to paint). (why those three? viking: her hair? Obviously? And she’s Just. So. Fierce. Plus shield freehand. Also the goat looks super fun. Inuit: freehand patterns on those large swathes of clothing, and that expression. Worth noting that the bear doesn’t do much for me: I’d rather have seen a small orca, although I also know aquatic animal companions are difficult in gameplay. Lantern: OSL with that big broad blade and both figures’ eyes sounds like a good time as a painter.) •What themes or types of kid heroes would you be interested in? Something you’ve already done a bit with this pile of eight is representing multiple cultures. You’ve clearly done a good bit of research into traditional and practical dress to put these kids together; continuing this would be really excellent. A series of traditional/aboriginal/multicultural adventure kids, from Bedouin to Mongolian to Maori, would be very good to see. And obviously it’d be great to see your take on other D&D races: dragonkin, tieflings, tortles, etc. •What purpose would they serve for you? Just fun to paint? Have kids who want to play but struggle to find a figure that represents them? Using them as stand ins for hobbits/halflings/gnomes or other vertically challenged races? See above, re: fun to paint, good teaching tools for painting, possible self-contained adventures. •What themes would you like to see explore in this context? Steampunk, modern, arthurian, more "random fun" types, traditional villager or starting hero types? Dragonkin, Genasi or other less popular fantasy races? I think there’s room for you to just sculpt whatever strikes your fancy in this style. The multiethnic/cultural concept I mentioned is really what I’d be most interested in seeing. something that wouldn’t interest me much is most NPC types. If I want village children for my regular D&D games, I don’t really want something so stylistically different than the adult adventurers.
  11. So, keeping in mind that I’m a relative NMM neophyte... the simplest way of dealing with NMM is going to be zenithal light. But some kind of directional light works well (the figure we painted in class had an angle of about 45 degrees), and you can also work in multiple light sources, especially if they are of different intensities. It’s really not very different than painting hair or cloth: we add shadows based on a certain imagined angle of light, it’s just that NMM has much more intense shadows and highlights in order to sell reflectivity. even shaded metallics/TMM works this way if you’re playing with shadow opacity and brighter metallic paints as highlights. This all does mean that there’s a specific viewing angle that likely works “best,” but it doesn’t really seem to be any orders of magnitude better than viewing from the “wrong” angle. Even on the 75mm figure we used in class, I’m not put off by viewing it from any which way, and the visual confusion is even less apparent on smaller scale figures.
  12. Just took Aaron Lovejoy’s NMM class through Miniature Monthly. I’ve been a long-time fan of shaded metallics, but I’ve been increasingly frustrated in recent years with metallic paints. I’m really excited to have demystified NMM, and I have to say that Aaron is a SPECTACULAR teacher. He’s got a blending class coming up and I would recommend it to anyone looking to up their game. Aaron is very good at presenting both theory and technique in an interesting, digestible way, and his feedback is immediate and concise. I also just ordered the Redgrass wet palette, which will hopefully be a marked improvement over my current palette situation.
  13. The stripping part I probably have a good* handle on, but adding clear relief details would be more than worth the price of admission for me! * or, “good enough,” anyway.
  14. I generally want all the stuff that should be there to be well-defined (separate panels of armor, belts, a spell book or potion-holster), and all the stuff that shouldn’t be there to...not be there (a second buckle on a belt, the third and fourth belt pouch, the additional panel of fabric where no sane seamstress would put one). which sounds like an indictment of Werner Klocke, more than anything, but I actually love a lot of his work. generally, the Dungeon Dwellers line is my favorite thing Reaper has developed in the last few years. Detailed, but not maddeningly so, and generally with some awareness of how people actually prepare for adventure. my biggest peeve right now is actually shield detail. Personally, I’d prefer all minis’ shields just be smooth. Barring that, if you’re going to put detail on them, put an actual something on there: sculpt in a peacock or a bear or a burning goblet. What infuriates me (and I’m being unreasonable, I know; I’m not actually going to throw anything at Ron or the sculptors over this) are shields with sculpted divisions on them. “This shield’s face is divided in quarters. No detail, just four flat panels, two of which are significantly relieved from the others. Brilliant!” Now, if I want to freehand something, it either has to be multiple tiny somethings, or I have to fill or smooth the relief. Bleh. Reaper, Darksword, several others have done this and I just don’t get it.
  15. Yeah, I know the pandemic put some big holes in their beta testing, so there’s a lot of stuff the designers were living with for a while that more playtesting would’ve highlighted as unintuitive. The tutorial’s end result is that you’ve been exposed to most major gameplay modes, but you do have to get through it.
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