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Everything posted by Sanael

  1. A lot of those Qwyk mentioned would work well...that Grand Scrutator would make an awesome WFg'd cleric or paladin. Painted right, it could be a druid, too. Warmachine's various steam-mech type figs could also work, with some modifying. They strike me more as WFg'd titan- type creatures, though...not quite as intelligent, not quite as graceful.
  2. Ahh, just the good ol' pink stuff. Gotcha. The great thing about using a solid skeleton is that you could get different types of foam and carve good shapes for trees...just a few oblong disks of different sizes could stack into interesting shapes for treetops. It would take some carving, but I do think topiary will be fun. I'll have to get my hands on some foam and try it... nifty stuff.
  3. I have to say, that naked elf, despite being a fairly plain sculpt, came out quite prettily. The base on her is fantastic! Where do you find your plants? The Daemonette is also nice; beautiful skintones and nice hair. The sheers on the elf (I don't recall her name; would it be possible for you to post the model names with your pics?) are absolutely perfect. I think my only problem with any of these three is the darklining on her...especially between her right hand and the fabric on her thigh...it just doesn't ring true to me...like it's not soft enough to be appropriate against the gauze of that fabric. Otherwise, this stuff is great! Keep 'em coming!
  4. That looks pretty good...what kind of foam is it? Looks kinda like florists' foam? I'm not sure I'd use this for competition-quality display foliage, as it looks very chunky, but for tabletop gaming, terrain board color, and general display-case decor I think it looks quite nice. The multicolored "leaves" work well. What kind of skeleton did you use for branches? It also looks like this would be a good medium for creating topiary and shaped hedges, if you needed such a thing (I have a big project that will eventually need it, if I ever get around to it).
  5. Having been a player in the same game Nissiana mentioned earlier in this thread, I have also had some good experiences with roleplayers taking genders other than their own. Generally speaking, I say go for it. Very few games actually have a mechanic for different genders (I think TSR's old Alternity is the most recent I know of), so it entirely falls on the shoulders of the pkayer as a roleplaying exercise. If s/he can, do. Of course, I also know that is easier said than done. Having once attempted to direct a scene in which I had two female actors playing roles understood as male and one male actor playing a role understood as female, I know it can be difficult for some to realize that THERE ISN'T MUCH DIFFERENCE between the two. People, male or female, can have pretty close to the same motivations for things despite their gender. If a player can't handle the largely mental block, then they probably shouldn't try it. But if they can, or if they want to work around that block, then why should it be "creepy" for them to do so. If it ends up not working, then let them roll up a new character (or rework the old one with a new gender).
  6. That water elemental is truly incredible. Looks like you used your darkest colors for the highlights, and lightest for shadows on parts of her..? The earth elemental is very nice, too. I like the colors on him, and the gem is rather spiffy.
  7. Really nice piece. I love the shaded metallics; those blades are very nice. You're definitely right about the vest; it looks fantastic! Really nice highlights on that. The smoke...I agree with Voladilk that much of it is the sculpt, but I think you put a glosscoat on some of it? Forgive me if I'm wrong. If it is gloss, that's causing a lot of the "bubble, not smoke" effect. I definitely like your base, too. Simple, but appropriate. Are those gold pieces seed beads? They look nice.
  8. That came out very nicely- especially given the limited choices you gave yourself in using so few paints. I really like the effects you got with that snow, especially on the hem of his cloak; very nice, subtle touch on that. The owl is beautiful, too. Really a delightful piece. My aunt used to live in Moscow (American Embassy), and she told me many Russian folk tales...I'll have to ask if she knows any of Ded Moroz.
  9. Wow, she's a beaut, Stern! I have to admit, I don't particularly agree with the decision to darkline the transition from skin to scale, but aside from that, Wow! Her hair is very nice, and, although you say you could go another level or two with the highlighting, I think the scales look very nice. Some very nice color choices, too. This is one I can't wait to do myself, and it's always inspiring to see great paint-ups of minis I'm planning to paint soon!
  10. Huzzah for Hirst! Although it's likely you've already started, dental plaster can be thirsty; you'll find it takes a bit more acrylic to cover it. I'm not sure how Elmer's reacts to water, but Alene's craft glue will soften if you get it too wet. Otherwise, your normal paints will work quite well. I'm happy to see someone making the pyramid...it's not a set of molds we've felt the need to get just yet, but it'll be nice to see someone other than Hirst paint one up.
  11. I hardly think these are shameful. Granted, if you're used to doing more, as it sounds you are, then they may not be up to your own "par," but there's a lot to like here. Arrius is very nice, very cleanly painted and generally well-done. I see some great colors and highlights on his cloak, so that's a good thing. The ghost king could use some more highlighting toward white to get the really ethereal look, but what you have is headed the right way. Welcome back to the hobby/artform!
  12. So my parents gave me a spiffy new camera for Christmas. It does incredible things, so I thought I'd show it off a bit. None of these are minis I feel are "great paints," especially as they were all painted six months or more ago, largely before the advent of highlighting and demise of drybrushing. But, here they are in a crazy pastiche. Feel free to comment on any or all, or not. The camera, by the by, is a Canon Powershot A710 IS. It has 7.1 Megapixels, an insane macro, videoability, and other craziness. These photos are tripodless, light-tentless, and otherwise not gallery-ready, but they still came out better than most other things I've photoed in the past. Only one of the pics in this has had any adjustment other than sizing/cropping in photoshop. So now I just need to learn how to paint well enough that this camera won't pick up the flubs, and I'll be set.
  13. I'll agree with this; and to clarify my earlier post, I'll mention that, while I enjoy munchkining to a certain extent, I generally do it only when a)building a character to start at high level or b)building a character for the sake of building a character. If starting a campaign at first level, I will certainly make the best low-level character I can, but I won't have his entire feat tree and level list planned out through twentieth. Too much can happen, roleplay-wise. I agree with this, too, but that's why I also like games like WHFR and the (not current edition) World of Darkness stuff from WhiteWolf (though neither as much as D&D). Those games are geared toward character death and/or insanity and are a constant struggle to prevent said occurrence. D&D, on the other hand, is a game that encourages and rewards heroic characters...it's the general "purpose" to the game, the reason behind its rules. And if you don't like that, you can certainly adjust that part of the gameworld. Limit players' access to healing; make it more difficult to rest. Strictly enforce the rules for when a cleric must pray for spells. Increase the cost of magical healing. Toss the party in a dungeon with no way out for days. Even the last option has a lot of roleplay-oriented possibilities. And if you're still not convinced, pick up Unearthed Arcana and use some of the alternate rules for healing, AC, and damage. Oh, and of course, don't forget the oft-overlooked rule of Death by Massive Damage. That would kill off a lot of people if it were used more often.
  14. HAHAHAhahahahaaa....wheeee.... It really isn't funny...it's completely true. And tragic when such things happen. But that wording just makes me laugh. Reminds me a bit of the pirate with the fork in his wooden eyeball from Pirates of the Carribean. Back on track with the thread, I almost exclusively use an x-acto. I use it in a similar fashion to a wood plane, with the blade nearly perpindicular to the surface...this produces a fairly smooth scrape. For those really big mold lines, I will actually put the knife against the low corner of the mold line and cut, bringing the two surfaces to a much smoother level. I don't know if that sentence made any sense at all.
  15. Definitely some nice things here; I like those red skintones...you've really hit those nicely. The pants do look a little "dusty" to me...I do agree with Omni that an additional glaze might help that. The hair isn't that bad, to me, color-wise...it could just stand some deeper shading and more highlighting to make it more obviously not-the-clasp. Very nice NMM, too...I still need to figure that one out.
  16. These are nice paint-ups...I love this sculpt, and you've certainly done it justice. I'm a big fan of the accent color against that white; nice and bold. The bases are very nice, as well. That fade blue->white is pretty. Newt, Sandra Garrity has done several nice angels; check out the Guardians of the Heavens boxed set at Asylum; I also think each of those models is available separately. My personal favorite isn't in the set; she's the Angel of Mercy (02095). I think she's very Raphael-ish. The Angel of Peace (2428) actually has a full-sized harp. And, of course, there's a lyre in the musical instruments variety pack, so if you want to convert something, it'd be pretty easy to do.
  17. I'm not sure about Ebonwrath, as I don't have him. Stormwing is about 2.5", almost 70mm from foot to foot (outside), but he certainly is much bigger than that overall(I have him on a D&D Huge base--3"--but he wouldn't fit easily on all fours). Shadow Dragon is actually longer in the base than Stormwing--closer to 3"/75mm, but much, much smaller...I wouldn't expect a GW Ork to sit easily on her back. Hope this helps.
  18. So, yeah, it's easily possible to produce twinked-out-to-the-nines characters in D&D. Heck, I know a few people who roll initial stats via "roll 4d6, drop the lowest and reroll ones, seven times, and use the best six scores." Which is insane. And, in the right light, I don't mind it. Joined a group for a few months that was in the tail end of a long-running campaign...I think it was 16th level or so. It was high-magic, high-combat, light-rule enforcement, so there were munchkins like crazy around that table. So I built a lizardfolk ranger/pyrokineticist with a harness of etherealness and ghost-touch arrows. And, since I didn't know what the campaign really was when I started, I made up two favored enemies as we went along, assigning them on-the-fly. He was dealing upwards of 50 points of damage with one arrow, and never took more than five points of damage in a combat. And I wasn't the worst offender, as we were taking down CR 23 creatures as a regular matter of course. But, I was pleased by the fact that this character of mine had a fleshed-out backstory, a reason for joining the party, and, with a little stripping of power-items, would be playable in another campaign (provided monster races and psionics were allowed). I was nearly the only one for whom that was true. I do like playing the numbers game with my characters. I like to find the best ability/skill/feat combos possible. But, I've already played a ranger/pyrokineticist...I won't likely put another one together anytime soon. We all know a fighter with high STR and Power Attack, Weapon Focus, and Cleave is a massively powerful juggernaut, and that's one of the most efficient "twinks" available...but I'd rather play a munchkin with some roleplayability. The story is what's fun. Being able to breeze through combat merely expedites the plot.
  19. Now, none of this is really based on true theory; I've never taken a serious art class or anything, but here's what I've grown to think. The simplest thing to do is look at a color wheel; colors opposite each other, generally speaking, will go well with each other. These combos can also be rather trite (blue and orange, purple and yellow, green and red), as we've all seen them before, but they can certainly be used as a good starting-off point. Example: Red and green, in their "standard" form, create a very Christmassy look. Olive and brick, however, tone that festivity back and can create a muted, often "military" look. I've also always thought that, unless you're going for "chaotic panoply of visual excess," too many colors is a bad plan. Now, obviously, brick>red>pink, as a basic triad for shading/highlighting, is really only "one" color...but a mini with red, green, purple, gold for all of Werner's buckles and black for the leather boots and scabbards, and let's throw in a blue necklace...that may be a bit much. I try to restrain myself to about three. And a limited pallet can be fantastic. George Lucas created a cultural icon with the "seven shades of sh**" uniform for the jedi, after all. Hope that helps a bit...sorry if I seem pedantic.
  20. wow...although a dragon or cross or some such is always cool, that NMM reflection on the shield is just incredible. Really nice. I think the cloak could use some stronger highlights to stand up to the NMM, but ymmv.
  21. As always, Stern: masterful base-fu. Really lovely. I also like your choice of colors...never saw this sculpt as a blonde, myself, but it's come out looking very nice. And she's a snazzy dresser to boot; the red and dun is a nice combo.
  22. Lysette came out wonderfully...can you share the colors on her skirt?
  23. Welcome! These boards are definitely the best I've ever seen, for any topic! Lots of excellent people here, and you'll get all the help you ask for!
  24. I really hate the fact that this thread has given me a reason (other than my parents) to miss living in Houston. I love Pittsburgh, and if the choices are Pittsburgh or Houston (or even Anchorage and Houston, I'd bet), I'll take not-Houston any day of the week. But Pittsburgh isn't driving distance to Reaper HQ, and that hurts my soul a little.
  25. Nice greens on his skin; I like that a lot. I've got a guy with green skin on the table right now, and I think I may take some pointers from this. I dig those horns, too. Nice fade on those.
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