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Everything posted by Jeneki

  1. For bonus points you could hunt down one of the older metal Archers ,which was more compact than the current version.
  2. I see you took the upgrade for a Colonel in this force.
  3. You can also grab the Mater Data Card List document from http://talon-games.com/downloads/. Searching that document for Unique I don't get any hits. The Dervish used to be unique in earlier versions of the document, however it looks like it no longer has it in the current version.
  4. These look awesome, but some don't look like they have natural stopping points to land on one number (D4, D10, even the second D12 Mine looks like it would rest between numbers.
  5. There is a new quad-mech coming in Kickstarter III, the Haunt. Hopefully this is a sign of things to come. :)
  6. Once you go Rach, you never go back! Yep I got smoked by that force as well.
  7. Dingos are good all-rounders and reasonably cheap. I wouldn't hesitate to take them against infantry or vehicles.
  8. I'd have to say that I miss EST more than the Heavy MACs. That ability is just too important in an aggressive strategy where you're pushing forward. On the bright side, salvo fire would explain why the Duelist gets more ammo bins now.
  9. Good old "organ gun". https://en.wikipedia.org/wiki/Ribauldequin
  10. Ahhh, it looks like the Duelists were nerfed in the most recent Force Builder update. They had Heavy MACs and EST, and made excellent spotter / snipers as the rest of the squad closed in.
  11. Reaper fig on the left for size. The "big dudes" are noticeably big which is something I like.
  12. I received the first Street Masters kickstarter with no issues. The models are ok but perhaps not as detailed as I'd like them. I can get some pics up if anyone requests. The packaging for the expansion packs was pretty hilarious: A giant box containing around a dozen figs, some cards, and 95% empty space. I like that this one is focusing more on melee fighters and less on thugs armed with guns, which honestly wasn't what I was looking for in this kind of game.
  13. Aww yeah nice to see the Malvernis tanks rocking the field. They certainly have some cool ones. Something fun to try is a section of Spikes with a Nomad/Stalker: EST passes target lock, the Spike has Advanced Targeting Computer +2 and Wizzo, and suddenly "wait, those little things hit *how* hard?" If you want to try dabbling with combined arms, Vidicators+infantry or Ghasts are pretty good ways to do it. Malvernis is quickly becoming my favorite faction for playing well-rounded battles with a bit of everything. On the CAVs side Malvernis looks like they'll get a boost with the addition of the Shadow CAV, as it fills in a few electronics holes in their CAV roster. Can't wait to get my hands on them!
  14. I digging the ice giant - err, "barbarian". The previous kickstarter (30mm to 110mm Fantasy Miniatures) had pretty quick turn around time and I'm happy with it.
  15. Will the tanks be similar sized as the metal versions, or a bit larger? I seem to remember Sabers in particular being really small.
  16. Is the Shade's missile launcher intentionally shaped like a coffin? I remember reading something similar about Robocop's gun which is why I noticed.
  17. Thanks for the terrain set addon. Really happy this made it in. Now that I think about it, CAV:SO does let you take the stuff like bunkers with turrets on top. This will be fun.
  18. That dude is totally stroking his bone.
  19. 40mm basing is the sweet spot I found. All of my bones CAVs are on 40mm circular metal fender washers, for magnetic storage and extra weight on the battlefield. As for hexes: In first edition CAV there were (optional) rules for playing on hex maps and they were sold this way. This packaging carried on over the years.
  20. Holy hell the Pillager is one mean looking machine.
  21. This is really cool. I can see this being very useful for a newer player, who needs to know what is available to buy, and pictures to match up with what they have.
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