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Bruunwald

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Everything posted by Bruunwald

  1. I was thinking in a similar vein. Maybe not LoTR directly, but an Oldhammer or related from the days when they were copying that style more closely?
  2. I used to, way back in the day. I think I fell off for two reasons: 1. The comics I liked tended to slow down and eventually disappear before their time, which I think made it harder and harder to start on new ones. 2. I once had a more flexible desk job where I had normal breaks during the day, where I would check up on the comics I was following. I now have a job where I am being more closely monitored and people do not seem to know exactly what a break is.
  3. I've converted a few of those to nuns with guns, myself. I have two of them on the paint table currently.
  4. No. Because we got rid of all our dick players some time ago. And I never said any PC was completely immune to death. I just said that I am happy to work within each player's likes and styles. And to add to that... in my experience, it is exactly the people who slavishly covet and fetishize character death who do the outrageous crap that gets everybody killed. The players who don't like it tend to be much more cooperative and responsible with everybody else. You ever hear of Leroy Jenkins? He was an amateur compared to the KOADP (King of All Disruptive Players), nickname of a guy we gamed with for a numbers of years. That guy, our guy, was charging into dark rooms well before the internet was a thing, DESPERATE TO DIE AND TO GET THE WHOLE PARTY KILLED IN THE PROCESS. Laughing the whole time. Thrilled when his antics caused others harm. I could never say the opposite was true. I've never had a cautious player be a disruptive player.
  5. That assumes death occurs frequently enough to call it episodic. It doesn't. It also assumes that the PCs who die are treated as extras with no lines. They aren't. It also assumes characters do not leave the game in ways other than death. They do.
  6. I treat this on a player-by-player basis. Some players are pretty vehemently against PC death, while others cherish it in absurdist, almost fetishist ways. Then there are those in-between, who expect it and want it to matter. The tastes of all the players in my group are well known to each other, so nobody is surprised at one-another's reactions to these things, or to how I manage the danger across the board. GM Fiat is in full force. BECAUSE THAT IS HOW THE PLAYERS ENJOY THE GAME. There is danger for everybody, of course. But since fun is the ultimate goal, "fair" can screw itself in the conventional sense. I am being fair. Fair to each player's style and enjoyment. If one player wants me to come at them with a dagger every five minutes, I am happy to work that into their story. If another likes it when the cavalry shows up, that person can have that too. I am good enough at my job that I can scare the bejeezuz out of them in the process.
  7. I used to associate burgers with Friday, since for a time we were being very good about what we ate most nights of the week, and we reserved Friday as junk food night. Then my kid entered high school, and everything has been sort of a free-for-all the past four years. Very hectic. Hard to plan anything too far ahead of time. I guess I do think of Tuesday as pizza night, in the back of my mind. The Round Table downtown does 30% off on Tuesdays. Very tempting. But we rarely take advantage of it.
  8. "Accomplish" is a tricky word here. I DID a lot. Did I accomplish anything in the sense of completion? I'm actually not sure. I have a table at a convention coming up next month, and I am neck deep in terrains and minis and all related paraphernalia. I reached a few milestones in terms of prep, but can't think of anything that I can say is actually 100% complete.
  9. Or you could say, they still love the setting. Not necessarily the game. Those are different rulesets.
  10. Whenever someone says "rage quit," I think of some big Cheetos-stained dude flipping a table over, sending cups of Mountain Dew flying. Or, of the story my friend Scott tells, of the time he was beating some kid at 40K at the local GW store, and the kid got angry, and swiped his arm across the table, sending both of their armies hurtling across the room.
  11. I, myself, am not in Texas, but Reaper itself is. Maybe put in an order? At worst, we might get some cheerleader minis out of it.
  12. The simplest reason is likely that it just ratchets up the danger, and therefore the tension. By the time the first big Hollywood adaptation had been made, the genre was already full of other examples of films where human weapons had no effect. If you come to it from that perspective, then War of the Worlds cannot be seen to do less, in the mind of a Hollywood producer, since then it wouldn't be as suspenseful as the next most previous alien invasion flick. I doubt Hollywood bothered to exercise the sort of deep, weird thought required to think that Americans are generally terrified of problems that cannot be solved with guns, which is a very, very offensive generalization for which you should be punished by withholding walkies, fetch, and biscuits. Simplest answer, guys. Usually the right one.
  13. For the D&D 5E game, I'm running Tomb of Annihilation. I have the following players: - A Tielfling Warlock ( happens to be played by Mr. Mouse, who is the biggest rules lawyer I've ever met ) I always put the rules lawyers to good use by having them look something up, if everybody is uncertain. They tend to appreciate it if you get them involved at what they are good at. First, I make a ruling, advising that this is what is happening this time to keep the game going. Then I turn to the rules lawyer and say, "hey, when you get a chance, can you look that up so we know better next time?" - A Svirfneblin (sp?) Cleric ( this player is having trouble getting into the roleplaying...not sure what to do for him ) Don't force it. Encourage the players who are good at roleplaying to play with him, and to encourage him. The more he sees everybody else being comfortable with it, the more comfortable he will feel. - A Firbolg Paladin ( this player is great at roleplaying, but I can't seem to make opportunities for him to do so within the city ) Is it because the character race is so unusual? Maybe write up a rival NPC human who WAS the biggest guy in town, and now is envious. They don't have to fight. Just make him competitive. - A Half-Elf Rogue ( this player is doing great, even with it being his first time ) Awesome. - A Halfling Bard ( this player can't be consistently at meetings, but we have found ways around that. He does argue with a large number of my DMing decisions ) See #1. Advise him that what the GM says needs to stand for many reasons, not the least of which is to keep the momentum of the game going. If these are rules issues, remind him that there is already a rules lawyer, and that these things will get ironed out over time. He just has to deal with it for the time being. If these are story points, ask him what he likes in a game and then sort of work some of it in, but not just as he has described. Above all, be frank about these things. Communication is 90% of all of this.
  14. Yeah, people ought to know why players are abandoning ship, so they can have a chance at a course correction. And then, I looked at the conversation going on in the posts above, and my eyes fell out of my head. How did we get to horse breeding?!
  15. I don't know that I trust others so much as I just trust myself a lot. If you can trust yourself pretty completely, you don't end up being as emotionally invested in your trust in others, and thus that trust seems less scary. I do have a general faith in the abilities of others, and of people on the whole, though I am not at all surprised when they mess up or act terribly. But I trust myself to save enough fat from the fryer that I am not so worried about what others do, as I might have been when I was younger.
  16. LOL - I certainly hope they're all wrong, since my comments originated in my backside.
  17. My old lead fu is a little rusty, but here goes... 1. Homicidal Insectoid Flying Squirrel by Weirdfigs 2. Nondescript Gnome (we called him Gnomedescript back in the day) by JusThere Metals 3. Gold Digging Centaur by Nugget Productions 4. Due-Holding-an-Axe-Mildly-Interested-in-Something-Over-There by Meh Minis 5. Lady Bic Satyr by Femifigs 6. Wizard Hailing a Cab by NYC Miniatures 7. Milo 8. Goatee Earth Elemental by Gillette 9. Guy Who Stole Jubei Kibagami's Hat by Animeobscura References 10. Clutch Popping Wizard by Kawasaki 11. My attention span does not extend this far...
  18. I thought of Khador, too, but they are all armed and you'd have a lot of iconography to scrape off.
  19. You both have a really good eye for shading. And that's like, a third of the battle won right there!
  20. I find the 1984 Summer Olympics pretty much maxed me out for Olympics for life. I haven't watched more than a few minutes at a time of any Olympics - summer or winter - since. Except for a few years back when my wife really, really wanted to watch some sort of skating or something.
  21. Here you go. I blame my old computer for me thinking this had been taken down. As it aged, it sometimes would not load certain sites/blogs, etc., but would throw up scurrilous rumors of this site no longer being available, that one taken down, etc. Anyway, enjoy!
  22. Check out Dr. Faust's Painting Clinic on YouTube. He did the cube not too long ago, and got some pretty good results tinting it.
  23. I stand (actually, sit at my computer) in awe of you, for I have had the box set of the three of those figs for like... almost six years, and am still too intimidated to get to painting them. You have my support in this endeavor.
  24. I am sorry that you had to put up with this. But I do so love a good Bad-DM/Trainwreck Game story, so thank you for sharing. I noted the part above because it reminds me of that old blog from a number of years back, I think it was titled, "The Worst DM in the World," or similar. It has since been taken down, but I luckily made a PDF of it before it was gone (sorry, at work right now and it is on my personal laptop so can't post it up anywhere). Anyway, in it, the writer relates a story from her college days, when she and her friend answered a players-wanted ad found at a local game store, and were met by a situation both frightening in RL, as well as game-wise. Some of the highlights, if I recall well enough, were: The DM told them (and another player) to come at a certain time on a certain day, then claimed they were a "day early" when they showed up. The DM shook wet, uncooked hot dogs at them before stuffing them into his mouth. The DM had reams of (already by then obsolete) dot-matrix-printed house rules, many of which were centered around rolling for breast size and other certain unmentionable attributes, which he forced them to do. He had a true DMPC, who hogged the spotlight in every situation and could pull off ridiculous, amazing, broken-rules feats, like hitting barrels with a hammer so that they exploded. I know I'm forgetting most of the best stuff, but you get the point.
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