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Balgin Stondraeg

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About Balgin Stondraeg

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  1. Am I reading this correctly that the Trading License pledge level does not include any of the actual files? They do know that Kickstarter doesn't allow you to select multiple pledge levels on the same account, right?
  2. Still waiting for my wave 3 stuff but the fact that some people are receiving it gives me hope.
  3. That would be the dwarven equivalent of the old "Diet Coke Break" advert.
  4. Legends of Signum are generally 35mm scale.
  5. Yeah. I'd like to see them keep Legends of Signum separate from the Confrontation stuff 'though if they do get hold of it. We don't want the two getting tangled up together.
  6. Well they only stopped because Sans Detour threatened them with legal action. Since they've gone into administration I'd surmise that Sans Detour aren't in any position to take Cadwallon to court.
  7. Given that Mercia is Dark Ages I was expecting Anglo Saxons. These are High Medieval verging on Bretonians. I feel both pleased and misled at the same time. But I don't own a 3d printer anyway so nevermind.
  8. Wearing the iconic medieval Italian Barbute helmet that so many Star Wars fans think is something someone designed back around the year I was born.
  9. Someone really loves Italian Medieval Barbute helmets........
  10. So some thoughts. More damage means quicker fights. This house rule is intended to replace damage dice scaling with by size with a size based damage modifier. We don't have all the details of that yet. The optional rule for nonlethal damage on a missed attack (battle fatigue) would be so open to abuse. It would encourage things like rapid shot, two weapon fighting, monk flurry of misses etc because you'd be guaranteed some damage anyway and each attack would just wear the defender down. It might be fun to use that rule for single combat (like a showdown with a personal nemesis) and it would go both ways. I can imagine it for swashbucklers dueling or for a fight against a berserker who fights in a very exhausting manner to tire out his opponents. It would also make being tough important. More Constitution, Toughness, Diehard etc. This might help to counter the fact that the rules blatantly encourage paper tiger/glass cannon builds at the moment. This would actually make mobs, gangs, and groups of unskilled foes fairly dangerous to mighty warriors. We might actually see heroes run away from swarms of low CR foes because "I just don't have the hit points to tackle 20 goblins right now!" This then goes into the problem of heroes hiring gangs of children or beggars to mob and overwhelm their opponents with nonlethal damage. Speaking of which, with all this nonlethal damage people will get taken down more often and quicker too but they'll also go into negative hit points a lot less often because it would be the nonlethal damage that put them so low that one more hit pushed them over the brink and into unconsciousness. So quicker beat downs but a much higher survival rate. That starts to feel a bit like a cartoon. One more thing. Adding BAB to damage means that equipment could get broken much quicker. Combat Manoeuvres like Sunder could become really powerful unless the hardness and hit points of all items were drastically overhauled.
  11. This looks like a simple & elegant attempt to address the caster/martial damage disparity. I'm honestly considering trying it out for myself. I played a lot of 1st edition & 2nd edition where we had to conserve our energy and pace ourselves. The 15 minute adventuring day was always a bad idea.
  12. In a hilarious twist of fate one of the members of my local gaming club (in England) has just received an email from the French police asking if he'd like to join action as a victim of a breach of trust action being taken against Sans Detour. This implies they emailed a large amount of backers. He's considering his options. It seems backers on other forums are reporting the same email as well.
  13. I was thinking more that we're currently in December so there's Christmas then New Year's Eve as well in rapid succession. They might not have got so many backers if they launched on the 8th as they'd intended.
  14. Delaying 'til late January was probably a very wise move on their behalf.
  15. Well I once had a game featuring a suit of armour that fed on the blood of it's enemies (and used the blood it soaked up to heal it's wearer). The curse was that the "healing" involved causing the wearer to slowly fade away (in terms of their personality) eventually causing the person to fade away entirely leaving just an empty suit of armour. The old Chronopia line had animal themed armours. The dwarfs had dark tusk (boar), wolf, vulture, "blood bone" & ram clans with themed armour. Some of the other Chronpia races like the orcs (who had a vaguely Saracen theme) had armour that might look a bit serpentine in fashion.
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