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About kamovdown

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  1. Come on guys. Enough with the joke about a playing table the size of a warehouse. All tabletop games are just that, tabletop. Models are always out of scale, it is unavoidable. It also misses the point. It is the timescale that is stuffed. 4 seconds. 4 SECONDS per turn. This would be suitable for, say, combat rounds WITHIN an attack phase WITHIN an overall gameturn. Yes it matters. The rules need a complete rewrite for 4 second turns to make sense. Much easier, however, to simply change the rule. Come on, its a major flaw. You are not entitled to use the term REALISTIC anyw
  2. Thanks to everyone who replied. Amidst the confusion and sarcasm there were some good intelligent views. Appreciated. The summary seems to be that CAV chooses gameplay over realism. No problem with that. StarTrek for example will always choose to go with a good story rather than good science. Entertainment. But this also means the game is completely abstract. Like Chess - no-one is going to pretend Chess is a realistic depiction of medievil combat - but gee, it can look really nice when you have a beautifully crafted board and exquisite pieces. So, CAV is not a simulation. Um..
  3. For a wargame, scale is everything. Thats how you know how far something can move, how many shots you get, what actions you can take. Change the ground scale, and everything changes. Change the timescale and everything changes. Everything. CAV is masquerading as a simulation. But without meaningful scale, it is just a bit of fluff. An elaborate exercise to encourage teenagers to buy expensive models. The solution is to loosely define turns as being several minutes long. Moving, scouting, watching, waiting etc take up most of combat. Actual shooting would only occur for a few second
  4. A typical CAV moves at about 1000 miles per hour! Ridiculous I hope I hear you say. Work it out. Time is 4 seconds per turn. Ground scale is about 1 inch represents 100 metres (yards if you prefer). Either the rules are stuffed, and a CAV would barely be able to move 1inch on the tabletop, or to move 20 inches that works out to almost 2000Kilometres per hour. ANYONE HAVE AN EXPLANATION?
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